Author Topic: PSLaunch problem  (Read 4361 times)

LigH

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Re: PSLaunch problem
« Reply #15 on: April 29, 2010, 08:36:37 am »
I wonder if the "fix for the hardcoded downgrade URL" is in the update to the new "pslaunch" version - which fails due to a wrong checksum.

Experienced people are able to manually download the new package and unpack the ZIP archive (with subdirectories) over the game installation. But I am afraid that not-so-experienced people will ask me to write a step-by-step guide how to do that for every operating system (instead of asking their "local nerd" for assistance)...

So for the nerds out there:

Download the matching ZIP archive from any update server (see updaterinfo.xml) via HTTP, constructing the filename from "pslaunch" and the target OS: { win32 | win64 | linux32 | linux64 | macosx } and ".zip"; then unpack it with subdirectories over the PlaneShift installation.

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exe19890522

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Re: PSLaunch problem
« Reply #16 on: April 29, 2010, 03:36:58 pm »
o,yeah,I have downloaded the 0.5.3's version and setup it in my windows.But there is a new problem.
when i login in the game ,a tip which is black green colour coms up ,but it's too small to look .And in
the errorlog.txt file ,tips:

Thu Apr 29 21:19:04 2010, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Thu Apr 29 21:19:04 2010, Could not open image: >/planeshift/materials/wetstone01_icon.png<
Thu Apr 29 21:19:04 2010, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Thu Apr 29 21:19:04 2010, Could not open image: >/planeshift/materials/wetstone02_icon.png<
Thu Apr 29 21:19:04 2010, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Thu Apr 29 21:19:04 2010, Could not open image: >/planeshift/materials/bread_white01_icon.dds<
Thu Apr 29 21:19:04 2010, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Thu Apr 29 21:19:04 2010, Could not open image: >/planeshift/materials/ore01g_icon.dds<

what's the problem about this?
what can i do ??

LigH

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Re: PSLaunch problem
« Reply #17 on: April 29, 2010, 03:47:18 pm »
About the missing images reported in the errorlog.txt file: Nothing.

Those are known errors with no real importance, regarding the ability to run the game. They will be fixed "real soon (tm)".


About the black/green "tip"... sorry, I don't really understand. Maybe some unreadable server message? Or too tiny font in the message window? But this does not belong to issues with PSLaunch anymore.
« Last Edit: April 29, 2010, 03:51:28 pm by LigH »

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exe19890522

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Re: PSLaunch problem
« Reply #18 on: April 30, 2010, 10:56:42 am »
o,my problem has been solved and I have built a new role.
I wonder to know this game's language is english and other language,if it has a chinese language version?
my pc system is windows XP.o,also i'm a chinese.

LigH

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Re: PSLaunch problem
« Reply #19 on: April 30, 2010, 11:05:05 am »
The GUI is translatable - see the PS Translation Project. But we do not yet have all translations available (contributions are welcome).

We even have some Unicode support for the in-game chat (not sure about chinese though).

The main chat language, though, will be english.
« Last Edit: April 30, 2010, 11:09:08 am by LigH »

Gag Harmond
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exe19890522

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Re: PSLaunch problem
« Reply #20 on: April 30, 2010, 11:28:28 am »
o,what is a paty.my english is poor,it's hard to play in the under the english languoge for me.
i wonder that  Planeshift include a chinese version oneday.
I'm very much look forward to this.

LigH

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Re: PSLaunch problem
« Reply #21 on: April 30, 2010, 12:20:14 pm »
PlaneShift is an international game. Although most people may speak chinese natively, english is the most common language related to computers.

Don't be afraid of your "rather poor" english skills - we already understand you well. And the more you use it, the better you will understand it. "Practice masters."

All the german, frensh, swedish etc. players have their own community, guilds and friends, but are able to share common speech in the "Main" channel in english as good as they can.

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BoevenF

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Re: PSLaunch problem
« Reply #22 on: April 30, 2010, 04:26:38 pm »
I can confirm that with my personal experience. I'm not native english, but nobody complains about my poor english, even if I'm sure I've made some big mistakes... My greatest fear is unintentionally offend someone but so far nobody has killed me... well a couple of times, actually  :)
and I do learned a lot. I mean, can't type really fast, I still look at the keyboard... but all the players are so kind, even the bad boys  :o, that even being a lurker is funny... 

PS. I made a lot of shortcuts for common phrases and actions, that eased my fear and my fingers and in my opinion made a more vivid character. and I thank google translator for that.

PPS: If you'll see a klyros listening quietly some great speech and nodding like an idiot, that's me.

Balazariago

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Re: PSLaunch problem
« Reply #23 on: April 30, 2010, 11:57:07 pm »
The problem I am having with vs 0.5.3 for launcher for Windows XP is that under servers, both show as failed.

SkyLab (RP) Failed
Ezpcusa (Non-RP) Failed

I am from Ottawa, Canada, if that makes a difference.

I did a repair and everything seems to be ok.   When I go to http://laanx.fragnetics.com/index.php?page=about_page to check on the status of the server, it says that it it is down.

I don't think I am going to the right page to check the server status as I am certain that other people are playing the game.

So, what am I doing wrong?

Oh, as a matter of interest, this is the first time I have every installed the game and I have never played it before, so I have never had a working copy if that makes a difference.

Perhaps it is a firewall issue? or a port issue? 

Thanks

Gene

BoevenF

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Re: PSLaunch problem
« Reply #24 on: May 01, 2010, 01:56:57 am »
open a command prompt (start>run, then type "cmd") and try to reach the server with a ping, type:

ping 109.168.124.3

if there's no response try:

tracert 109.168.124.3

if you can reach the ip address maybe there is something wrong with a firewall, or a port as well. I remember I've found something about ports, somewhere here..

LigH

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Re: PSLaunch problem
« Reply #25 on: May 01, 2010, 12:08:22 pm »
Most firewalls should allow communication by listening automatically on a random opened port on your machine.

Some software firewalls might be overprotective and may not allow UDP packets sent to any unknown port. The distant game servers expect packets via UDP to their port 7777 (that does not mean that you would have to open your own port 7777, though - your port will be opened randomly).

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Dracaeon

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Re: PSLaunch problem
« Reply #26 on: May 01, 2010, 03:00:58 pm »
* Dracaeon feels like this thread has gotten a little off the real topic... MY problem.

Not to be selfish or anything.


By the way, it seems that mac users all seem to have the problem I'm having, maybe its something wrong with the mac coding...



LigH

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Re: PSLaunch problem
« Reply #27 on: May 01, 2010, 03:54:03 pm »
It may help to download and install the whole new installer Version 0.5.3.

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Gotmyend

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Re: PSLaunch problem
« Reply #28 on: May 04, 2010, 10:29:57 pm »
I attempt to update and get "must run as admisnistrator. Please close the launcher and try again" I am the admin. pressing the repair button shows me a blank . I am on an imac.

LigH

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Re: PSLaunch problem
« Reply #29 on: May 05, 2010, 08:35:18 am »
As already recommended several times before, for Mac users: Move the installation folder of PlaneShift to "Applications".

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