I\'m sorry, but that would really be annoying...
The reason there are a wide variety of tradeskills is because there are a wide variety of people. Everyone enjoys doing something different. The goal of crafting isn\'t to master in everything like it was in EQ so you could be your own one-person mini-mall, but to choose a few things and be very good at them, and then trade with others, and *gasp* interact with them. That\'s a very big point of crafting that the \"Another-Game-That-Shall-Not-Be-Named\" completely forgot about, which is why most people loathed EQ tradeskilling.
It wasn\'t the fact that there weren\'t any silly little effects to tradeskilling that made tradeskilling boring, but because tradeskilling in EQ was completely flawed from beginning to end. When you become master in a skill, there is no reason whatsoever why you should fail making a trivial item. There is no excuse for making someone click combine a million times in order to raise skill. And of course, the biggie: crafted items should be useful. There was no point in crafting anything in EQ because the chances were that something better would drop off a mob anyway.
And, thankfully, this isn\'t going to be a problem, as I\'ve already posted something similar on this thread and received confirmation that PS will be nothing like that.
So, I think things are sorted.