Actually, Rigwyn, I think you've given more around two octas, probably circles if you've gone over this before. Predit: I seem to have used some of your currency. If the leveling system can be edited at will, or nearly so, then what makes it different from a forum? Or a chat program?
The system of leveling exists to make accomplishments and ~effort more tangible, more stable and solid. As pure information, this can only be done by assigning a market, or ~imaginary, value to those accomplishments. This is value is established by requiring the player's time, patience, co-ordination, analysis, and in some cases reaction speed. Players that can see the way to increase their numbers the fastest, and have the most time to do it, prosper...or are trapped even deeper, depending on how you look at it. These qualities selected by the leveling system are only loosely correlated to people that have fun role-playing, most probably because many role-playing games in the past and present have used a leveling system as a meter for their linear, or slightly branching, plot.
Removing the leveling system (or removing all its obstacles; same thing) means removing that market stake, that effect of solidity and entrapment. This effect is what nearly every single massive online game lives by; a lure in the form of "power numbers", and a hook in the time already spent for those numbers.
A
leveling system for a role-playing game, if it exists at all, should be based upon qualities you expect role players to have; those that are heavily correlated instead of slightly or negatively correlated. Since you can't put a number on the quality, quantity, or density of roleplaying, you have to find other numbers to work with the players. Or even better, find number the players can work with. A precious few games out there have done this successfully, or even tried at all.
Plane Shift could do so gloriously.
An Omegle chat record, "Bee Quest". Correlation does not imply causation.
‼Dwarf Fortress‼ - The story spawning game; how many numbers do you ever notice? And do you grind them?
Nist Akath.
Moclem, analysis story by Three Toe.
The Fisherdwarf, the Wrestler, and the Chasm Creatures.
One Dwarf Against the World.
In fact,
here's the entire Hall of Legends, and
the rest of Three Toe's stories, if you don't branch links.
Loose Thread -- !E47lP047@Tradus.preeli ▬This turned into a compilation of things I've read and recommend far too quickly; it began as a few examples I thought of while writing.