No one would be able to figure it out start to finish on their own.
actually I've been able to back then, it's really not that complicated if you get the "hint" the NPCs give you.
also there's the
cookin guide in the wiki now which outlines the basics quite nicely

It is my thought that the library of functions should be broken down and placed in the respective utensils that perform the different cooking acts.
how would you know how to clean a carp just from looking at a knife? really doesn't make sense to be honest
That way you could dice tubers while in the kitchen, sitting on a rock or riding on your mount.
dicing tubers while riding on your mount sounds a bit... dangerous tbh

Yet again one would take their mixer and "/mix ingredients' of a highlighted bowl. The mixing would then be controlled by the player by how much they chose to mix the ingredients instead of some arbitrary timer in the object containing the items.
you do recognize there cannot be continous steps? it'd still have to be discrete, so there'd still be some arbitary time it takes just like for all other crafting. just that you'd have to "/mix" it every time yourself instead of the auto-use or "combine".
Having the functions in the utensils that one performs the task with (as much as possible) would allow one to watch someone cooking from across the room as one does in real life and not only by being close enough to a container to be able to look inside it.
I don't get that relation tbh. how's the partial split of the book into a bunch of items and the split of use/combine into one command per tool/action related to being able to do things from far away? doesn't make any sense for me to be honest...
So it seems the first big break up of the cooking lib would be to have the prep functions and actual cooking (by applying heat) functions separated from one another; placing the prep stuff in the respective utensils and the cooking (by applying heat) in the respective cookers be they grills, ovens or what-have-you.
so only if you apply heat you're actually cooking? I very much doubt that, but maybe we have different means of "cooking". anyway, as you may have recognized, everyone can grill a few pieces of meat or heat some water, that doesn't make you a cook

hence there's a different split. there's one book for the "apprentice" which has mostly preparation work and one for the cook.
It is my feeling that in this way cooking could be made more intuitive and not based solely on spoilers by fellow players; though welcome ones in its present state.
to be honest I do think it'd just make things even more complicated. from a players point of view as well as from an engine's point of view. e.g. it'd be even more impossible to find out what you actually need to do to get a certain final product or even recognize what you're able to do. on top of that creating a bunch of new commands doesn't make sense to me as they're basically all just "/use" (e.g. "/dice") or "/combine" (e.g. "/mix") and having more commands tends to confuse people even more from my experience.
anyway, still thanks for your thought about how to make things easier, it's nice to see someone at least thinking things through