Author Topic: sky - "stars" and the azure sun  (Read 2967 times)

hook

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sky - "stars" and the azure sun
« on: May 25, 2003, 02:20:32 pm »
well, let\'s take the logical approach
we have a giant crystal that reflects/redirects light from the sun on the surface ...this way when the real suns rises on the east, our azure sun sets on the west with a pretty (glittering or rainbowy) effect, because the sun\'s light travels through the crystal
then the crystal\'s light passes towards east, while the real sun\'s passes towards west, and at the sunset we get a similar effect as with the rise (maybe a bit different because the crystal isn\'t symetric and the real sun\'s color may vary while setting or rising)
at night the sun isn\'t there, but the moon and the stars shine ...this produces a dim (probably blue or green) shine from the crystal ...it could be possible that the crystal itself would be seen at night, because at day it\'s too bright.
the stars\' light could also reflect/redirect in the crystal and this light would then (accidentally) point at several smaller crystals in the cealing that would each shine with it\'s own light ...these could \"turn on\" and \"off\" when the light (bacuse of the moving of the real stars and moon) from the crystal would pass them, producing the twinkling :]
why wouldn\'t the \"stars\" shine at day? well, for the same reason why then don\'t on the surface - the sun (_and_ the crystal our case) produces too much light to make them seen

imagine having a coloured, unevenly shaped large lens at the top of your house ...that\'s pretty much what we have here in planeshift  :]

p.s. forked from a different thread
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Valfaran

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« Reply #1 on: May 26, 2003, 01:07:46 am »
Here\'s something you might not know that might help or hinder your idea:

Stars twinkle not because they are aflame, they twinkle because Earth\'s atmosphere refracts and reflects the starlight.

sashok

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« Reply #2 on: May 26, 2003, 04:27:56 am »
As far as I know our earth is not round, (are you crazy) we would fall if it was.  Its a square that is surrounded by oceans on all sides and rises to the giant mountain in the middle where the great gold are holding the skys.  Giant elefants are holding the earth from the bottom so that it wouldn\'t fall into the darkness, the pit of the Devil.  The little red dots in the sky at night are the gods. When we see a good weather, the gods are happy, when we see rain and thunder the gods are angry with us.


:) (excuse me for this idiotisism) but isn\'t planetshifts people suppose to believe in something similar ?

hook

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« Reply #3 on: May 26, 2003, 10:49:44 am »
hmmm ...i don\'t see how both these posts would effect the twinkling of stars and/or of crysal \"stars\"
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Xalthar

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« Reply #4 on: May 27, 2003, 02:43:25 am »
But we could also live without the stars... but if the sun is on the other side of the planet, and the ceiling of the crystal is not being shined upon, how are the smaller crystals going to recieve light?? they would have to be extremely sensitive if they redirect the dim light of the stars...

zinder

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« Reply #5 on: May 30, 2003, 07:32:23 am »
Quote
Originally posted by sashok20
 but isn\'t planetshifts people suppose to believe in something similar ?


Why? Only because the early medieval europe thought so?
For Europe:
the old greeks even calculated the length of the aquator (but since nobody knows how long are their stadia(sp?) in meters, we cant compare). also around 1400 it was common academic knowledge, the earth is round.( Columbus had so much opposition because they believed his calculation was too short, as it was.)
« Last Edit: May 30, 2003, 07:35:22 am by zinder »

hook

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« Reply #6 on: May 30, 2003, 02:37:17 pm »
Quote
Originally posted by Xalthar
But we could also live without the stars... but if the sun is on the other side of the planet, and the ceiling of the crystal is not being shined upon, how are the smaller crystals going to recieve light?? they would have to be extremely sensitive if they redirect the dim light of the stars...


....so what\'s wrong with sensitive crystals? ...stars and moon aren\'t THAT dim ...ever been in nature, without street-lights?
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Riune

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So what you're saying is...
« Reply #7 on: May 30, 2003, 07:08:21 pm »
So if the \"Azure sun\" crystal reflects sunlight, then there could possibly be plant and animal life? If we can survive, there\'s bound to be at least a few plantses and furry rockland creatures.

Oooh- can I do reasearch on deep cave creatures and things and con some friends into doing basic graphic designs?

Would that be at all helpful? I\'d personally enjoy being able to run around and collect plants and herbs and things as well...^.~ But that\'s just me.
================RIUNE===================
Chance is one final irrationality acceptable to free will.

kinshadow

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« Reply #8 on: May 30, 2003, 09:36:28 pm »
Quote
Originally posted by hook
well, let\'s take the logical approach
we have a giant crystal that reflects/redirects light from the sun on the surface



I am sorry to burst your bubble, but this is incorrect.  The crystal does not touch the surface and in no way \"reflects/refracts\" its light.  The light from the crystal is influenced by the planet\'s sun and its day/night cycle, but it is not a direct channel of light.

If stars exist in the end game they will probably be from some magical effect.  I would think that magical hazes as opposed to points of light would make more sense, but I have not given this much thought.  IE: Tides and eddies of magical energy along the roof of the cave, caused by the emanations of the crystal and dimly seen only in low light/night time.  Of course, there are some \"implementation\" issues either way you go.

kinshadow

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« Reply #9 on: May 30, 2003, 09:39:17 pm »
Quote
Originally posted by Riune
...there could possibly be plant and animal life? If we can survive, there\'s bound to be at least a few plantses and furry rockland creatures.


Yes

Quote
Originally posted by Riune
Oooh- can I do reasearch on deep cave creatures and things and con some friends into doing basic graphic designs?


Only if you and your friends join the team (agree to the PS License and NDA).  Talk to Talad if you have done any specific idea write-ups and/or graphic work.

hook

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« Reply #10 on: May 31, 2003, 07:33:42 am »
Quote
Originally posted by kinshadow
Quote
Originally posted by hook
well, let\'s take the logical approach
we have a giant crystal that reflects/redirects light from the sun on the surface



I am sorry to burst your bubble, but this is incorrect.  The crystal does not touch the surface and in no way \"reflects/refracts\" its light.  The light from the crystal is influenced by the planet\'s sun and its day/night cycle, but it is not a direct channel of light.

If stars exist in the end game they will probably be from some magical effect.  I would think that magical hazes as opposed to points of light would make more sense, but I have not given this much thought.  IE: Tides and eddies of magical energy along the roof of the cave, caused by the emanations of the crystal and dimly seen only in low light/night time.  Of course, there are some \"implementation\" issues either way you go.


dang :( ...well, back to the drawing board ...but i will find a way to have a starry night!!! ...what if we get on with the same idea and just skip the lens bit? ...i mean if the crystal is in anyway (magically) connected with the sun, why can\'t it be connected with the stars and moon also?

about implementation ...i think in the thread that this idea developped someone said that it shouldn\'t be too hard to implement since CS already supports that kind of effects
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Riune

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« Reply #11 on: May 31, 2003, 07:03:09 pm »
Quote
Originally posted by Riune
Oooh- can I do reasearch on deep cave creatures and things and con some friends into doing basic graphic designs?


Quote
Originally posted by kinshadow
Only if you and your friends join the team (agree to the PS License and NDA).  Talk to Talad if you have done any specific idea write-ups and/or graphic work.


Hrm....I\'d have to wait a while until I got home from Colorado so I can access meh comp for the graphic play-time...

But my question is, would I really have to join the team? Can I just just donate the stuff for Planeshift\'s use only? Err...this is an off topic post isn\'t it? >.<
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Skain

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« Reply #12 on: May 31, 2003, 07:11:59 pm »
Quote
Originally posted by sashok20
 skys.  Giant elefants are holding the earth from the bottom



each of the elephants stands upon the back of a giant turtle called Great A\'tuin that travels the universe, whiles the sun and moon rotate... and one of the elephants occassionally has to lift a leg to let the sun get past.... =) (heh the discworld, gotta love it)


I like things the way theyt are, when things get complicated and graphicy my computers also gets scared and packs up.
« Last Edit: June 03, 2003, 07:38:53 pm by Skain »
-Skain-

hook

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« Reply #13 on: June 01, 2003, 12:33:17 pm »
Riune, you probably woundn\'t need ot join

Skain, in PS we live in a giant stalactite, remember

can we get back on topic :? ...i\'d really like to get this idea figured out
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kinshadow

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« Reply #14 on: June 02, 2003, 08:05:49 pm »
Quote
Originally posted by hook
Riune, you probably woundn\'t need ot join


This is both correct and incorrect.... let me elaborate on my original comment.  If you just want to give us stuff, then by all means send us (Talad or an appropriate settings team member) stuff and sign over the copyright (publish it under the PS license).  If you want to see what is done with your stuff or control how it is used, then you have to join the team (in some form).


Quote
Originally posted by hook
dang  ...well, back to the drawing board ...but i will find a way to have a starry night!!! ...what if we get on with the same idea and just skip the lens bit? ...i mean if the crystal is in anyway (magically) connected with the sun, why can\'t it be connected with the stars and moon also?


I am not exactly sure why you would want to simulate stars in the first place.  IMO, the reflections off of crystals, creating points of light that \"look\" like stars, would only confuse new players who are becoming acustomed to the environment.  If you want interesting night time effects (caused by a yet undisclosed source) to create visuals along the roof of the cave, then that may be possible.

Quote
Originally posted by hook
about implementation ...i think in the thread that this idea developped someone said that it shouldn\'t be too hard to implement since CS already supports that kind of effects


The implementation I was talking about would have to be dynamic and pleasant to look at.  It would not be a simple single-textured skybox or a couple of moving couds.  Thus, it would require a good deal of thought.
« Last Edit: June 02, 2003, 08:08:54 pm by kinshadow »