Author Topic: Guidelines to play an "evil" character  (Read 11877 times)

Sangwa

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Re: Guidelines to play an "evil" character
« Reply #45 on: March 03, 2011, 01:09:33 pm »
It's not hard to understand that mammals are better with language because they have a developed neocortex and that humans are better at language than other mammals because their neocortex is even better developed than them. There are scientific articles that make the correlation, I think. It's just hard to explain the processes that happen within this neocortex (and without) when I haven't studied it that deep and when the scientific field itself isn't developed to that point.
And even if it was so, it'd be hard to tell it to someone who probably believe it's magic that produces thoughts.
« Last Edit: March 03, 2011, 01:13:16 pm by Sangwa »
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Sangwa

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Re: Guidelines to play an "evil" character
« Reply #46 on: March 03, 2011, 01:18:38 pm »
I can see you learned. That's good enough, don't need to admit it.
« Last Edit: March 03, 2011, 01:21:34 pm by Sangwa »
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Sangwa

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Re: Guidelines to play an "evil" character
« Reply #47 on: March 04, 2011, 04:14:26 am »
If telling you a brain is responsible for thoughts and communication is not enough to explain why you had a thought and communicated it... Then you're right. I'm talking to myself.

Hence why I edited my previous post.
« Last Edit: March 04, 2011, 04:16:26 am by Sangwa »
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Frois

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Re: Guidelines to play an "evil" character
« Reply #48 on: March 04, 2011, 09:26:53 am »
... Can you guys please stop arguing? This is WAY off topic. so please unless you wish to discuss ways that new roleplayers can rp their characters as an "evil" sort (Yes I did only give examples for super evils, but there are less evil ones) then please don't argue. do that through the use of PMs or find somewhere where it'll actually be welcomed.

Thank you for understanding

Frois

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Re: Guidelines to play an "evil" character
« Reply #49 on: March 04, 2011, 10:04:24 am »
I stopped reading your posts 5 posts ago. besides arguements that are as pointless as this one are not welcome anywhere, if it had a valid purpose I would even welcome it  but as to wether the human mind is the result of chemical reactions or something greater is irrelevant as to how a character will be played out. So it IS off topic

potare

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Re: Guidelines to play an "evil" character
« Reply #50 on: March 04, 2011, 11:39:13 am »
 8) what was the topic again. oh yeah evil character's or something nice idea though

verden

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Re: Guidelines to play an "evil" character
« Reply #51 on: March 04, 2011, 02:14:52 pm »
The other part of this problem is that playing "evil" in a game that is based upon character progression is like positing a negative. Evil is destructive and regressive. It does not give a fig about MMO's or RP, so any "evil" in this game ultimately feels lame. The lameness prevents many from actively trying to play evil characters, and leads to these sorts of discussions here, again and again. Evil has to be accomplished in PS through settings and OOC mechanisms, the player characters can't do it sincerely enough to be taken seriously. Give one GM permadeath powers and let them go psycho IG, that would be the closest to true evil that we could have here.

Sangwa

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Re: Guidelines to play an "evil" character
« Reply #52 on: March 04, 2011, 06:34:06 pm »
I think you're wrong. You just think "Evil" = "World Domination" or that it has to exist in the player so it can exist in-game (i.e. if player is evil he doesn't play MMORPGs). That's far from truth.
Your character can be evil in PS, he can't just dominate the world. He can harm people for his personal gains, it's easy and it's daily done. Another thing that should be taken into consideration is that, like in RL, people are a mix of good and evil and not a coherent incarnation of it.
The part where you use in-game mechanisms is the part where you don't have witnesses, where you're cruel but not a lawbreaker and where you disguise your real intentions. No need to go OOC.

The reason why we go into off-topic endless discussions is because both me and Rinenud enjoy rhetoric and trying to sound smarter than the other. I gotta give Rinenud some internets today, because he pulled my leg like he pulled Frois after I warned him. Next time I shall win.
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Sangwa

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Re: Guidelines to play an "evil" character
« Reply #53 on: March 07, 2011, 02:55:25 pm »
Hum. You do realize that all you did was ask me about something no one knows for no actual reason, right? I did say something banal, but it had other consequences (explaining that choice is a subjective concept) than the ones you drew (trolling), since some people were actually misinformed.

Don't tell me you're really losing market value...
« Last Edit: March 07, 2011, 03:30:41 pm by Sangwa »
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verden

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Re: Guidelines to play an "evil" character
« Reply #54 on: March 07, 2011, 03:06:34 pm »
No, actually, I understand the difference between real world evil and IG evil. Here is the problem, evil in game will never be sincere enough to work as expected. If it did, we would not be having this discussion year after year. You can play a "bad" character, but not an "evil" one.

Sangwa

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Re: Guidelines to play an "evil" character
« Reply #55 on: March 07, 2011, 03:35:23 pm »
Verden, you can't take every thread in this forum for real. Just because some people aren't satisfied, it doesn't mean that others aren't doing things right.

Rinenud, it's kinda like your turn to try. That last attempt... Well let's be kind and just say it's not really market worthy.
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Sangwa

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Re: Guidelines to play an "evil" character
« Reply #56 on: March 07, 2011, 04:16:58 pm »
Well, it seems you failed your aim by a mile then. Your responses to me are all a reflection of that, including this attempt of doing my bidding.

You haven't continued with the discussion I keep prompting... Saying to continue with it doesn't actually count as participating, you know?
« Last Edit: March 07, 2011, 04:18:43 pm by Sangwa »
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garoninja

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Re: Guidelines to play an "evil" character
« Reply #57 on: March 08, 2011, 03:35:31 pm »
To we have to pick between good and evil? Personally I have a hero character and an evil one. The evil Guy is rarely users, but the potential is there. I agree more villianns are needed in PS. It's just more fun having to always be paranormal that the enemy could be anywere or doing anything.
*Edit*
LOL sorry I posted this in the wrong thread. Suppose that's what hathoughhen you draft and post from a phone though
« Last Edit: March 08, 2011, 03:44:51 pm by garoninja »

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potare

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Re: Guidelines to play an "evil" character
« Reply #58 on: March 09, 2011, 05:22:51 am »
Lol

verden

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Re: Guidelines to play an "evil" character
« Reply #59 on: March 09, 2011, 06:36:10 am »
Evil characters are D.O.A. in PlaneShift.