Author Topic: The female elf/human model  (Read 1618 times)

kyp14

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« Reply #15 on: June 01, 2003, 01:08:30 pm »
well people your not the first to complain about the elfe model (although they do look better in game) but anyway the models are updated and changed if anyone remembers Atomic blue and the original cat person that was scary

elminster

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« Reply #16 on: June 01, 2003, 11:04:10 pm »
Quote
Originally posted by DizzleCorinthos
The wind wouldnt be \'real\', just applied to the character and not the world around him.  all the same item in model world :P

Exactly. The wind would only be a variable, and the mesh (a cape for example) would animate according to this value.

Quote
Originally posted by BigerStaf
I understand what you mean...just like the catman/catgirl tail movements. Clothes can be animated like that.

No. The cat-tail animation is PREDEFINED. It is contained in frames, and they are played one after another.
BUT the cloth would NOT have any predefined animation. It would be animated REAL-TIME, by an algorithm. Imagine the algorithm as an \"animator person\", who does the animation in real-time i.e. in-game :)

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Wedge

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« Reply #17 on: June 01, 2003, 11:44:56 pm »
Although speaking of the cat tail animation, it could benefit from a dynamic \"cloth\" animation too, so it would move like it does now when you\'re standing, but in harsh wind, or when moving fast or falling it is swept around.

C.A.-
Ninjas have feelings too.  Mostly they feel like dancing.



DizzleCorinthos

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« Reply #18 on: June 02, 2003, 05:08:49 pm »
Wedge,

I would be inclined to think that the Enkidukai, aka cat-people, tail would have considerably more weight that a piece of fabric.  I dont imagine their tails to flap in the wind unless the wind was VERY strong.
DizzleCorinthos, Jragi - Planeshift

\"The sky above the port was the color of television, tuned to a dead channel.\"