Author Topic: Pets, Hirelings, and all of that...  (Read 2890 times)

DizzleCorinthos

  • Hydlaa Resident
  • *
  • Posts: 96
    • View Profile
(No subject)
« Reply #15 on: June 06, 2003, 08:46:22 pm »
What I wrong with humanoid hirelings?  Its more realistic, its original, it adds a whole new realm of ideas for the game.  \"Specialists\" can remove traps and pick locks on doors and chests.  Chanters can adds minor regen effects.

Besides that, I havent heard one real reason not to do it.
DizzleCorinthos, Jragi - Planeshift

\"The sky above the port was the color of television, tuned to a dead channel.\"

Nadius

  • Hydlaa Resident
  • *
  • Posts: 73
    • View Profile
(No subject)
« Reply #16 on: June 06, 2003, 11:01:42 pm »
Bottem line it will take away from the dynamic of the game..... y wait for a group when you could just buy one
the way i look at it is the meat sheild or the rouges or the casters depending will become obsoliete.....
hell y deal with people when you could just buy npcs that will listen to your every word.....

Fallen Angel

  • Hydlaa Resident
  • *
  • Posts: 71
    • View Profile
(No subject)
« Reply #17 on: June 07, 2003, 01:42:04 am »
OK...what kind of person would hire someone to do a job like picklock, remove trap etc. when you can learn to do it yourself so you wont have to hire someone the next time...

I do agree that people should be able to hire NPCs but they are only basic and probably shouldn\'t improve in stats, seeing as you hire them (i mean it will suck if you can buy NPCs - realistically that will never happen anyway - and it will suck even more if NPCs skills increase so a newbie that wants to remove a trap returns to town and hires an NPC that is so good he wont get any experience at all). eg. you hire an NPC that can ONLY remove basic traps - not fight, not kill, not anything else - like a specialist. There is little point in hiring NPCs but they should be available for minor tasks.

Now that would be ideal.
;)
I am the FALLEN ANGEL...