Well time for me to join this discussion. First of all there might be some with higher skills than mine as I've seen them in the past, way back when Dweomer Detection worked. Funny as some of them had higher skills as it was possible to have at this given point of time; levels above 100. So as I don't licked or kissed the butt of a goddess, my skills are my work. Weltall point to one who outdo me, one who gained his skills like I did, the honest way.
Back to topic. It's nice to look at a beautiful formula, but it's different if one has to deal with it. q300 kits end up in q70 swords, what a joke. There is no way in RL that if I attach a handle to a blade that the blade looses its quality. If the rivet is loose, I replace it. If the screw is loose, I tighten it. If the leather around the handle is loose, I'll tighten it. BUT this has no effect on the blade.
Right now I am working on steel ingots and with my skill level the Q bounces up and down like mad, going from q85 to q300, which is a hell of a range. Dropping Q by 150 isn't uncommon to me. It's more the rule rather than the exception. Btw. I never saw it happen to go up by 150. You say randomization has just a little or no effect, well as I usually work of stacks so the static part of the formula doesn't change (quality of starting item and my skill level). So why, if randomization can be nearly 'neglected', the outcome of my work varies that much? Taken q220 as initial, the range is from q85 to q300.