...GN desecration about which players are "worthy" or a name change and which aren't..."
It is not a question of being worthy, more so than simply being viable. Viable implying that a player has a good reason, which I'd personally find to be requesting the service due to realistic role playing circumstances.
Why would a generic power leveler be in need of a name change for example, or even apply if the cost defeats the purpose?
If the player is viable in turn, it is ultimately up to a GM of high enough tier to decide. I am using the word tier as I suppose that certain GMs might be able to change names, where as others can not.
As for the abuse issue what we don't want to see is people very casually deciding that they are bored with their current character and they want to start over and thus do the permadeath and ask for a name change. -
If you decide to only grant this service
once per player, for
one character only. Clearly stipulating it in official policy that it is a one time offer, I'd find it extremely unlikely that players would request it casually. More so, let's assume one is asking for a name change to preserve a series of hard aquired skills. This wishing to assume the role of a baker, craftsman or what have you.
Inducing such an unresonable debuff to skills would leave the inevitable grinding that follows, more or less defeating requesting it in the first place. True, it would be worse to start anew entirely. Yet the price still appears unbalanced in my mind.
Maybe letting the player choose a skill or two to keep intact would be a good solution, as if choosing a class, only to let them play out their new role without having to mine, gain progression points, and the time consumtion that entails.
With that said, it is good to hear that discussion on the matter is upheld rather than negated. Surely, it can come to benefit all of us once coined as policy.