Author Topic: Different Occupations  (Read 3373 times)

tman

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Different Occupations
« on: February 23, 2012, 04:33:55 am »
I recently started a new wizard character, and while trying to train him I realized that I did not have a reliable way to get money.

Right now there are really only a few ways to make money: mining, smithing/smelting (usually coupled with mining), leatherworking, hunting, and questing.

Since my character, a scholar, is weak and tires easily, it's unlikely he'd spend his time mining.  I don't want to break character by mining all day.  (And, OOC, mining is really boring.) That also eliminates smithing since he has no source of ore.  Leatherwork is a possibility I guess, but since he is a new character he can't kill the riverlings.  He could try to hire a mercinary to obtain them for him, but that requires money of which he has very little.  Even if he could start leatherworking, it's hardly a job fit for an academic.

Hunting is a possibility, but it has its own problems.  My character knows a few basic spells but can't kill anything much tougher than a diseased rat.  After a single fight he usually has to rest for a while to restore his magic reserves.  This makes hunting take a very long time, and since rats don't drop very good loot, the income is extremely low.  The problem is that you need money to train, but you need training to make money.  I can spend a few thousand tria training one or two magic ways, but by the time I rank them up I've only made 500 tria or so in loot.

Last is questing, a decent but unreliable option.  Basic quests like "go get my lunch" and "buy me some paper" are good easy ways for someone with no skills to make some quick cash.  These can only be done every so often though and once you do use them up you have no income for a few days.  Longer quest chains are good, but IC reasons prevent me from doing many of them.

So basically my request is, can we please have a few more ways to make a living?  Alchemy would be very good for wizards, maybe something for the sneaky type like pickpocketing NPCs or looting shops while they're closed.  Maybe something like enchanting where an item plus a series of magical ingredients can be combined to give the item special properties (shields that resist fire, daggers that have a chance to pass through the target's armor for a critical strike, "holy" helmets that resist dark way magic).  The ingredients for the strongest enchantments could be quest rewards where the character must choose only one.  Maybe have Levrus or other wizards buy certain plant parts or animal parts at increased prices for potions, so that herbalism is a viable occupation.  Maybe have prices of various goods vary over time between cities, so merchant characters can make a living running caravans between the cities when prices are favorable.

These are just some ideas I came up with in the last 5 minutes.  I'm sure we can come up with some better ones.  My point is I'd like to see the game progress to a point where the attitude isn't "Oh, you're new?  Need money? Grab a pickaxe."
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novacadian

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Re: Different Occupations
« Reply #1 on: February 23, 2012, 05:04:23 am »
... maybe something for the sneaky type like pickpocketing NPCs or looting shops while they're closed. 

Most higher level players would simply give your character money; yet those that want to keep it IC can use the pick pocket technique. This has been done to my character in the past. If they consider themselves to be good pickers a modifier is offered them and a 1d6 is used to determine success. My character has lost as much as 15,000 tria that way.

My feeling is that most players would agree to that RP if approached OOC.

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raline

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Re: Different Occupations
« Reply #2 on: February 23, 2012, 06:20:57 am »
How much of a break from character would cooking be? It requires a fairly long quest chain before you can get started but the quests pay well. Also: high quality food restores your HP more than any of the potions I've come across. You could also learn fishing (which as far as game mechanics go is the same as mining but ic would require less strength)

bilbous

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Re: Different Occupations
« Reply #3 on: February 23, 2012, 09:34:06 am »
also cooking levels quite quickly just from baking apples. you can havest the apples for free or buy them. the old fashioned way to havest apples is to just pick them up around harnquist's represents pure profit. the newer way is via the /harvest command and unfortunately has to be done near grok idon. It requires an  farmer tool axe which can be had from players for virtually nothing or even less, or a shovel which comes from a quest. Both these methods are unproductive after a while so you may need to buy the apples.

/harvesting is probably a good fit for a wizard and you do not need a lot of skill. some of the things you can pick up are worth more than others and a few can even be used for cooking.

tman

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Re: Different Occupations
« Reply #4 on: February 23, 2012, 10:02:10 am »
I hadn't considered cooking.  I started the cooking quests on my main but never got far enough to do anything with it.  My character has good alchemy skill (started with 16 from creation).  I suppose cooking and alchemy are similar, so until alchemy is implemented I could use cooking as "alchemy practice." 

I can't really see my character having the patience for fishing, but I suppose if I treat it as gathering ingredients it's not so bad.  Harvesting is good in terms of being IC, but at 5 tria per apple or other plant it's not going to make enough money to actually train anything.  I'd appreciate a price hike, but I'm sure that'll come when alchemy arrives.

Anyway I still think we as a community could brainstorm a few cool new ways to make a living. I'd like to see mining as just one of many jobs instead of "the" money making job.  But until then, I guess my guy is learning to cook!

(Side note: how much are players willing to pay for rat hides?  I feel like selling these to leatherworkers could make some quick cash.)
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

raline

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Re: Different Occupations
« Reply #5 on: February 23, 2012, 10:38:52 am »
Another idea I've toyed with is having a glyph gathering profession where you go out with a bunch of blank glyphstones and make different glyphs from them depending on your skill level and the location where you try to do it. Would be especially interesting if there were certain glyphs which could only be obtained in this way.

Eonwind

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Re: Different Occupations
« Reply #6 on: February 23, 2012, 10:40:48 am »
I hadn't considered cooking.  I started the cooking quests on my main but never got far enough to do anything with it.  My character has good alchemy skill (started with 16 from creation).  I suppose cooking and alchemy are similar, so until alchemy is implemented I could use cooking as "alchemy practice." 

I can't really see my character having the patience for fishing, but I suppose if I treat it as gathering ingredients it's not so bad.  Harvesting is good in terms of being IC, but at 5 tria per apple or other plant it's not going to make enough money to actually train anything.  I'd appreciate a price hike, but I'm sure that'll come when alchemy arrives.

Anyway I still think we as a community could brainstorm a few cool new ways to make a living. I'd like to see mining as just one of many jobs instead of "the" money making job.  But until then, I guess my guy is learning to cook!

(Side note: how much are players willing to pay for rat hides?  I feel like selling these to leatherworkers could make some quick cash.)

many of them would prefer to work on medioum leather but surely someone (like myself) may buy rats hide, I am not sure how much is the price right now but I would pay up to 100tria/rat hide that's almost 4 times the buyback from the NPC
also if you like working on leather I can point it's quite profitable even al lower levels if you work on gloves (since it's not so hard to craft a 200q gloves that sells for more than 650 tria)

also alchemy will be available soon or later ;)

tman

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Re: Different Occupations
« Reply #7 on: February 23, 2012, 12:07:42 pm »
Another idea I've toyed with is having a glyph gathering profession where you go out with a bunch of blank glyphstones and make different glyphs from them depending on your skill level and the location where you try to do it. Would be especially interesting if there were certain glyphs which could only be obtained in this way.

Sounds interesting but I feel like there's not much demand for glyphs right now considering they can't be used up.  Maybe if enchanting becomes a thing glyphs would be used up in the process and glyph gathering/creating/charging would be a useful job.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

bilbous

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Re: Different Occupations
« Reply #8 on: February 23, 2012, 01:14:04 pm »
when your cooking skill gets high enough those baked apples will be worth up to 15 so even if you have to buy them you triple your money. That is admittedly a bit down the road but the good news is that you can process those baked apples in stacks of 65 so even if you are only beginning it can add up. To maximize practice you want to work them individually, to maximize profit stacks. By around level 15 you should be breaking even if not a little ahead.

Fish is a slightly different story, not all fish can be cooked and at some point in the cooking you need to process by twos. Some of the things you can harvest are worth up to 40 tria, I believe, and things like oriphillia and saffron can be improved with cooking but you won't get a lot of improvement just measuring them.

unfortunately harvesting is identical to mining or fishing although somewhat easier.

Pakarro

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Re: Different Occupations
« Reply #9 on: February 23, 2012, 03:46:11 pm »
But it looks like all these sums are a factor of 10 at least lower than in mining/metallurgy, probably much more (I don't have experience in the necessary time scales...)

So, what is this if you want to buy training in a magic way?
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tman

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Re: Different Occupations
« Reply #10 on: February 23, 2012, 10:53:39 pm »
But it looks like all these sums are a factor of 10 at least lower than in mining/metallurgy, probably much more

That was my point of starting this thread.  I think the game devs should either create a few new ways of making money, or improve on some of the existing ones.  Preferably both.

I think alchemy will improve things a lot when it finally arrives.  Plus it'll make harvesting worthwhile, and probably improve hunting as well.  I think enchanting could be cool.  Bowmaking and arrowmaking perhaps?  Those are long processes but fairly straightforward. 

Bounties could be cool.  The city guards could tell you that for example some Trepors have been attacking citizens on the roads and offer to pay you say 750 tria for each trepor heart you bring them as proof of each kill.  The type of monster could change every few days.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Sarva

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Re: Different Occupations
« Reply #11 on: February 24, 2012, 03:42:09 am »
Just so people know the cooking quest chain has been reworked so that you get the cooking books much earlier in the quest series now.When you can make some higher q items then you can earn a good bit of trias from cooking.

Pakarro

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Re: Different Occupations
« Reply #12 on: February 24, 2012, 08:58:18 am »
Sarva: Thank you, Pakerl will give it a try :).
Glad to meet you :)

raline

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Re: Different Occupations
« Reply #13 on: February 24, 2012, 10:29:06 am »
How long ago was the cooking quest line reworked? I did it not that long ago and it still took a fair bit longer than my alt did to get started with weapon smithing (which kra is mainly doing to get more tria out of kras metallurgy practice, but kra might still keep doing it after kra's learned to work the metals kra is interested in)