Author Topic: PlaneShift 0.5.9 release!!  (Read 11463 times)

Timil Deeps

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Re: PlaneShift 0.5.9 release!!
« Reply #15 on: April 13, 2012, 01:00:16 pm »
Thanks Bilbous, that explains the extension, although the section I [thought I] downloaded them from was the win64 installers. *shrugs* Ah well... After re-installing the correct file, the game still has no textures in towns for me, and characters still look clothed in static. And my drivers are up to date, according to the manufacturer's website. *sigh*. :whistling:

Pakarro

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Re: PlaneShift 0.5.9 release!!
« Reply #16 on: April 13, 2012, 03:49:31 pm »
Just briefly checked on the 0.5.9. No speed problems, walking and running is ok. East Hdlaa, winch look nice and much better. Grass is as promised, but is there...
Only problem is sideways walking. In walk mode stretched arms, in running mode just like forward running, but moving sideways.

Else, all seems well. And nicer than before :)
I even can look out of the magic garden now.

Note: On Ubuntu 10.10 ...
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Aiwendil

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Re: PlaneShift 0.5.9 release!!
« Reply #17 on: April 13, 2012, 06:20:48 pm »
Ran pslaunch and agreed to get the update. Ran psclient and noticed it was still showing 5.8.1. Ran pslaunch again and repair was offered. Ran repair.
...
[ Edit: Now my planeshift directory is trashed so that I cannot even find autogen.sh to compile 5.8.1 again. The experience has left me steamed and feeling that no developer has bothered to even test this procedure. This could well be the nail in the coffin of my PS experience.]
If you run a self-compiled version of PS the updater will never update your executables, only the artwork and data.
You can change this behaviour by changing "Update.Platform = false" to "Update.Platform = true" in pslaunch.cfg...But usually you wouldn't want the updater to overwrite your self-compiled binaries and just do a svn update and recompile them.


MishkaL1138

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Re: PlaneShift 0.5.9 release!!
« Reply #18 on: April 13, 2012, 07:40:53 pm »
About the walking speed, the current one is much more realistic and natural.

I just know I'm going to run all around the place from now on, and still RP I walk.

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Mariana Xiechai

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Re: PlaneShift 0.5.9 release!!
« Reply #19 on: April 13, 2012, 09:33:31 pm »
I CAN MULTI-LOG AGAIN!
* Mariana Xiechai runs around the room throwing confetti

Knightspark9

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Re: PlaneShift 0.5.9 release!!
« Reply #20 on: April 13, 2012, 10:14:41 pm »
We will suffer through this if it means Mari can multi-log.
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Madoring

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Re: PlaneShift 0.5.9 release!!
« Reply #21 on: April 13, 2012, 11:20:10 pm »
I really like the new update.  It fixed a ton of bugs for me running on an onboard intel 256mb onboard dell desktop.  I can see armor on the armored riverlings now.  i can even have the sound on :)

Aramara Meibi

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Re: PlaneShift 0.5.9 release!!
« Reply #22 on: April 14, 2012, 12:25:50 am »
yes, many, many bugs were fixed. Guildhouse interiors are no longer black voids!
all blessings to the assembled devotees.

weltall

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Re: PlaneShift 0.5.9 release!!
« Reply #23 on: April 14, 2012, 01:48:56 am »
I really like the new update.  It fixed a ton of bugs for me running on an onboard intel 256mb onboard dell desktop.  I can see armor on the armored riverlings now.  i can even have the sound on :)
just so you know the bug are in your video card drivers. moving to GLSL just avoids them.

Primordial

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Re: PlaneShift 0.5.9 release!!
« Reply #24 on: April 14, 2012, 05:02:45 am »
Looking promising. It'll be interesting to see what comes next.

Talad

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Re: PlaneShift 0.5.9 release!!
« Reply #25 on: April 14, 2012, 08:06:24 am »
The problem with strife animation and jump has been solved now, and it's available on updater.

Luzino

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Re: PlaneShift 0.5.9 release!!
« Reply #26 on: April 14, 2012, 09:34:18 am »
The problem with strife animation and jump has been solved now, and it's available on updater.
Is there any chance the strife in sneak will be updated, too? It still has the forward sneaking animation, at least for male Dermorians.
« Last Edit: April 14, 2012, 10:23:34 am by Luzino »
So much to do - and so little time...

LigH

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Re: PlaneShift 0.5.9 release!!
« Reply #27 on: April 14, 2012, 11:15:41 am »
It is recommended to disable the grass in pslaunch!

If it is enabled, you will lose the landscape of outer maps if you return to a previously visited one. Then you will fall down to "the end of the world", be reset to a certain default coordinate in this map – but without a solid floor you will fall again, get your coordinates reset again, ...

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Caraick

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Re: PlaneShift 0.5.9 release!!
« Reply #28 on: April 14, 2012, 01:52:52 pm »
Putting the new update on my client right now.  It looks promising so far.

I'm curious as to the new wands added for magical ways, though.  For those who've already gone through the entirety of quests for a Way, how would he or she go about getting a Wand that's been added to their Way?
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Vakachehk

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Re: PlaneShift 0.5.9 release!!
« Reply #29 on: April 15, 2012, 10:23:58 pm »
The interior to Harnquist means you can now go inside the closed doors?? I have just finished updating and the doors are shut and right click wont work.
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