Author Topic: Re: What should an NPC know -Direction?  (Read 2497 times)

Daevaorn

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Re: What should an NPC know -Direction?
« Reply #15 on: February 09, 2013, 11:49:33 pm »
I fully agree, that a proper means of giving cardinal directions is helpful and even necessary for a credible developed society like Yliakum's. That's the reason why I requested that feature roughly two and a half years ago and also provided a concrete idea for realisation. That idea, I think, corresponds largely with was has been said in this thread. So I repeat the outline here.

In essence it is the same that Venalan proposed, only without the four directions of our compass but using the six directions of the "compass rose" of Ways as described by magic lore of Yilakum. (Represented for example in the spell research window.) I think that would suit Yliakum which has in general a very peculiar or even unique approach to things, yet is never too far from reality.

So instead of calling "towards the crystal" (or center axis of the stalagtite) "north" or "south", we couid call it "Crystal". Logical and pretty simple, eh? Accordingly moving away from the crystal - our source of light - towards the walls would be "Dark", amazing, ain't it? The other four directions follow accordingly and can be interpreted in Venalan's and Taya's way as clock-wise (with a drift towards the wall or the centre), or counter-clockwise the same.
So guys let Hydlaa have a Crystal gate for us to reach the winch, a Blue passage towards the Arena, a closed Brown gate and a Dark gate towards the forest under the Windowless Tower and last but not least an Azure gate towards Ojaveda, shan't we? As a big plus the Red Temple would be at its proper place! And the library with all its mindful knowledge is in the Azure part of the town! ;D

PS: For all the guys so in love with maths that their minds start processing polar coordinates vs. cylindrical this very instant: I don't think we need to have any changes to the way geometry is dealt with in game. We can consider this entirely separate of game coordinates as they are given for example by the /pos command. We are talking about settings and an aspect of Ylian culture. Don't complicate things too much, this can be done without changing the actual code, purely by updating and creating content accordingly. Plus, maths won't help 90% of the players the least bit here. On the contrary.

PPS: LigH, you are so right. That story about East Hydlaa being named after a person was the worst  excuse ever invented. Lame. Boring. Unimaginative.

PPPS: If this idea is still too complicated or not mathematical enough or whatever else people might say against it: In this case I'd fully back Venalan's original idea that keeps things simple and manageable!
« Last Edit: February 10, 2013, 12:23:03 am by Daevaorn »