Author Topic: [COMMUNITY] Now we've made a new tutorial, what do you think?  (Read 7590 times)

cormah

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Re: [COMMUNITY] Now we've made a new tutorial, what do you think?
« Reply #15 on: August 16, 2013, 04:15:52 pm »
I think the new items in the tutorial make it look more like a part of the city :), really like the new look  \\o//

LigH

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Re: [COMMUNITY] Now we've made a new tutorial, what do you think?
« Reply #16 on: August 17, 2013, 11:33:31 am »
Typo in a book title:

Lilbrary Announcement
__

Another few in the INFORMATION part of Telzanna:

... you can right click on one and choose the "BYE BUY/SELL" icon...
« Last Edit: August 17, 2013, 11:27:30 pm by LigH »

Gag Harmond
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cdmoreland

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Re: [COMMUNITY] Now we've made a new tutorial, what do you think?
« Reply #17 on: August 19, 2013, 03:04:08 pm »
Typo in a book title:

Lilbrary Announcement
__

Another few in the INFORMATION part of Telzanna:


Even those of us where English is our first (and in my case, only) language  have trouble!  ;D

... you can right click on one and choose the "BYE BUY/SELL" icon...

Eardstapa

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Re: [COMMUNITY] Now we've made a new tutorial, what do you think?
« Reply #18 on: August 21, 2013, 01:50:22 pm »
I enjoyed many, many aspects of the new welcome area - thank you, devs, for your hard work! :)

likes:
overall, i think the mood is set really well, the dialogue and information natural and relevant - everything comes together to position a character and a world - and a character in a world - adeptly. at last! a reason for picking up and honing those combat skills (besides that the law mandates self-protection or that the beasts and the trainers "are there").

dislikes - and it might just be me:
- yes the OOC information at the end of NPC dialogue seems long and obtrusive. i favour the 'golden man' icon (or some other icon that when clicked opens the information in a separate small window).
- Ibhaar wants the rats killed just because his mount is skittish? well, okaaay, but perhaps if he mentioned the threat of disease or plague it would tie in better with a couple of in-game quests ...
- I'm not sure the roleplaying discussion works, but I understand where Telzanna is coming from and it's certainly a creative way to make such a discussion IC. It felt like a character might respond by not being interested in discussing acting ("cos that's just for thesps and i'm a war-war-warrior"), or by looking to join a drama troupe in game. I'd be happy if Telzanna simply raved about the many choices and paths open to the newcomer - sure, even more so than she already does - because this makes a player think about the kind of character they could have. On that note, might I suggest encouraging the writing of a description, however basic. (Sorry if it's already there and I missed it.) OOC roleplaying instructions could be covered by the clickable icon. This might also help with the last thing, which is
- Xenak's line of dialogue, referring to staying in character, seems OOC: "Try and stick as closely as possible to that as people here are very welcoming to those who stick to their character."

But yes, these are small concerns. Overall it's such a good experience that I'm considering having a character permanently live in the tutorial.
just kidding.

Rigwyn

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Re: [COMMUNITY] Now we've made a new tutorial, what do you think?
« Reply #19 on: August 22, 2013, 02:28:39 am »
Quote
Overall it's such a good experience that I'm considering having a character permanently live in the tutorial.
just kidding.

There's nothing wrong with hanging around in tutorial land to help out..... or make it look like lots of people are joining.

JinxDevona

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Re: [COMMUNITY] Now we've made a new tutorial, what do you think?
« Reply #20 on: October 07, 2013, 01:26:15 am »
I have mixed feelings about the tutorial in which I just experienced last night.

Did not like:
~There was far too much text to read, which was mostly fluff.
~There was not a way to read the text faster, like click on the speech bubbles to move to the next faster, or something like that.
~Would like to have picked an instrument, rather than everyone get a drum.
~Would liked to have had a taste of a few more skills like cooking, fishing, alchemy.

Loved:
~The story of the characters and their personalities.
~Getting a taste of some of the elements in the game like fighting, magic, and blacksmithing.
~It was easy to navigate from one place to the next and to follow quests.
~The pop ups explaining how to do certain things.
~The overall feel, story, characters, graphics, ambiance, were all wonderful.