Author Topic: Commmunity involvement  (Read 3076 times)

Aensor

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Re: Commmunity involvement
« Reply #75 on: October 02, 2014, 09:16:04 pm »
Imho its too complicated to just donate some help.

Its like you have to sign a nda for fixing a typo.

I'd love a system where you could just apply for a task and have a set time to fulfill it. If you dont - its open for the next person. If you fulfil it, you'd just hand over the results for examination.


Just use the big tracker and assign feature requests/bugs to peeps who comment that they want to work on it. Just invent a ps license that allows use solely in ps. That way peeps could donate work for ps with adding that license without need to sign anything.

CheatCat

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Re: Commmunity involvement
« Reply #76 on: October 03, 2014, 01:52:12 am »
Imho its too complicated to just donate some help.

Its like you have to sign a nda for fixing a typo.

I'd love a system where you could just apply for a task and have a set time to fulfill it. If you dont - its open for the next person. If you fulfil it, you'd just hand over the results for examination.


Just use the big tracker and assign feature requests/bugs to peeps who comment that they want to work on it. Just invent a ps license that allows use solely in ps. That way peeps could donate work for ps with adding that license without need to sign anything.

Well you need to agree to that ps license, if you do not sign it then it will be hard to prove that you agree.

Tuathanach

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Re: Commmunity involvement
« Reply #77 on: October 03, 2014, 02:03:51 am »
@Aensor You only need to sign the license once and then you could do odd tasks.
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Aensor

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Re: Commmunity involvement
« Reply #78 on: October 06, 2014, 10:34:20 am »
"Only" have to give  real name, accept some policies and then theres this:
"Create a profile only if you think you are talented in one of the requested positions. [...] .. you need previous experiences and portfolio. .."
Doesnt that seem deterrent to "Community involvement"? Some might think they are not good enough.

The way more important question is: Is that really needed for simple tasks?
In my previous post i suggested to invent a licence anyone could add to his work to have it donated to PS, couldnt that be an option for stuff like artwork or patches/extensions to the client/server code? Like as a first Step towards involvement. For those who are unsure if they are "good" enough or have the time to keep their promises. With a system creating low overhead for cases that "dont finish" their tasks - simple tasks of course - that could be an entry point to much deeper involvement!

Merely a license to allow PS to use donated code/art. A billboard with simple tasks that allow self-assigning with leaving the date could be enough.
« Last Edit: October 06, 2014, 10:39:16 am by Aensor »

Eonwind

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Re: Commmunity involvement
« Reply #79 on: October 06, 2014, 01:59:49 pm »
"Only" have to give  real name, accept some policies and then theres this:
"Create a profile only if you think you are talented in one of the requested positions. [...] .. you need previous experiences and portfolio. .."
Yes no anonymous people, thank you. If you want to contribute we would like to know who you are. You know who we are afterall.
Regarding the sentence can be perceived a bit harsh, however if someone logs in #planeshift-prospects to contribute and want to speak with us to contribute we've never kicked anyone away.

The way more important question is: Is that really needed for simple tasks?
In my previous post i suggested to invent a licence anyone could add to his work to have it donated to PS, couldnt that be an option for stuff like artwork or patches/extensions to the client/server code? Like as a first Step towards involvement. For those who are unsure if they are "good" enough or have the time to keep their promises. With a system creating low overhead for cases that "dont finish" their tasks - simple tasks of course - that could be an entry point to much deeper involvement!

Merely a license to allow PS to use donated code/art.
Yet another license?
First of all, code (engine, server, clients, dev tools, ...) falls under the GPL licence, so no discussions here. Hard to be more open than this.

Art assets: if someone is willing to contribute to the project ABC does the job, if someone doesn't like the license amen. As much as it's been discussed about it's not going to change so going on talking about it is futile.

A billboard with simple tasks that allow self-assigning with leaving the date could be enough.
self-assigning?
Ask yourself who knows better what are the project needs, you or the devs team? [Hint: there are 2 possibly right answers and 1 surely wrong one].
Self assignment isn't the best way, however if someone feels like working on an asset for PS on his own (a 3D model, a poem, a code patch) and want to show it to the team he's very welcome to do so and we'll be glad to review it and add it to the game if it's good enough, of course there is no guarantee it will be approved but we've never scolded anyone for doing so (and even if it's not a good enough quality the effort is appreciated).