Author Topic: Controversy  (Read 4201 times)

JinxDevona

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Re: Controversy
« Reply #15 on: October 07, 2013, 01:27:36 am »
Double post from another thread...disregard please.  :oops:
« Last Edit: October 07, 2013, 01:36:21 am by JinxDevona »

Rigwyn

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Re: Controversy
« Reply #16 on: October 07, 2013, 01:39:49 am »
Dissolve the older guilds with less than five active members. Particularly the ones with guildhouses. The houses can be sold and those players can join or create new guilds. Maybe the Octarchy can instate a rule for inactive guilds: sell your house by this date, or it will be taken by force and auctioned off. Considering that guildhouses have a physical location in this game, it's not too harsh. It would provide motivation for guilds to expand and stay active.

Do you remember the stink that merely suggesting a wipe caused back when Xillix was running things? I don't think this is good territory to move into and I highly doubt anyone is going to step in that pile of crap again.

Bad Volki, Bad!  :)

@JinxDenova - you would have hated the old tutorial :)

Regarding Guilds:

I really think this will change on its own. I think people will leave their lonely guilds and team up with others - favoring companionship and cooperation over fancy guild names that have been around forever. When I left the Outlaws, it was because it was effectively dead. There was no more of what once made it good. The only thing left that was worth keeping was the name.

I've been known to bitch about noob guilds that have nothing more than a fancy guild name and a forum post to stand on. This is what the Outlaws had become as a result of everyone leaving.  Once I realized this, holding onto it made as little sense as starting a shallow noob guild.
« Last Edit: October 07, 2013, 01:42:53 am by Rigwyn »

Volki

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Re: Controversy
« Reply #17 on: October 07, 2013, 02:02:34 am »
How is my suggestion anything like a wipe?  ::|  Most of the players in inactive guilds do not play. It isn't like they lose their characters. They just lose their guild affiliations and houses. I believe other games do this. It keeps the game alive.

It could be that if your guild drops below a number of active players, your guild is labeled "inactive". You must sell or lose your guildhouse if you cannot gain more players in a set amount of time.

If your guild loses all active players, and if no one logs in for two to four months, your guild is dissolved completely. Someone else can then take the name.
Lace dark dreadfull power inside him awakens now fully resultin his former self comin back lord of dark noble house shantae of mevango family lacertus shadowone mevango also knowed as darkblade of shadows

Rigwyn

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Re: Controversy
« Reply #18 on: October 07, 2013, 02:12:43 am »
How is my suggestion anything like a wipe?  ::|  Most of the players in inactive guilds do not play. It isn't like they lose their characters. They just lose their guild affiliations and houses. I believe other games do this. It keeps the game alive.

It could be that if your guild drops below a number of active players, your guild is labeled "inactive". You must sell or lose your guildhouse if you cannot gain more players in a set amount of time.

If your guild loses all active players, and if no one logs in for two to four months, your guild is dissolved completely. Someone else can then take the name.

If it doesn't affect active players, then its like the tree in the woods that nobody is around to hear. If it affects players who are currently active, then what real benefit is there in doing that? OK, if there are no available guild houses and somebody wants one,  then freeing up one or two that have not been entered in ages might be a good trade off. As for flat out deleting guilds, I don't see a gain. If anything, you'll foster bad will doing that with no real upside.

I saw it as being similar to a wipe in that you are forcing a change or taking something away without giving the player a choice. Perhaps that is not what you intended to imply?


Roled

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Re: Controversy
« Reply #19 on: October 07, 2013, 02:53:33 am »
I didn't suggest dissolving 'older' guilds- it's an excuse to grab a guild house.

My suggestion is make friends, close, sleep in the same space friends, with other guilds and share houses...

Let's see who will disagree as if I didn't know...
"RR is a PieSexual" ~ Monala

bloodedIrishman

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Re: Controversy
« Reply #20 on: October 07, 2013, 03:08:49 am »
I'd agree Roled. I didn't mean forcing it. I'm just saying if your guild is inactive and it's just you, then leave and form a more active one. Etc.

I'd be down to see that happen.

Volki

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Re: Controversy
« Reply #21 on: October 07, 2013, 03:27:55 am »
If it doesn't affect active players, then its like the tree in the woods that nobody is around to hear. If it affects players who are currently active, then what real benefit is there in doing that? OK, if there are no available guild houses and somebody wants one,  then freeing up one or two that have not been entered in ages might be a good trade off. As for flat out deleting guilds, I don't see a gain. If anything, you'll foster bad will doing that with no real upside.

I saw it as being similar to a wipe in that you are forcing a change or taking something away without giving the player a choice. Perhaps that is not what you intended to imply?

People who do not play the game are not players. If you delete a guild that has not had any players log in for many months, no one is affected negatively. Ex-players will not even notice, and current players will be able to take that old guild's name. Plus, you won't have to deal with deceased guilds taking up space. Guilds can be re-created, too. There is the possibility of an old guild's name being taken, but that's really the ex-owner's fault for not being there.

This is standard practice in online games. It's self-destructive to cater to people who don't play the game any longer. In larger games, you can wait until an inactive guild is deleted so you can take their name (usually if it's something ordinary like "The Rangers" or "Warriors of _____"). It's a cycle that keeps going and going, and it works.

I'd agree Roled. I didn't mean forcing it. I'm just saying if your guild is inactive and it's just you, then leave and form a more active one. Etc.

Most guild deaths occur because the owner has lost interest or disappeared. The players leave soon after, unless they've already stopped playing. So, you have all these inactive guilds floating about. The owner either doesn't care or is nowhere to be found.
« Last Edit: October 07, 2013, 03:31:49 am by Volki »
Lace dark dreadfull power inside him awakens now fully resultin his former self comin back lord of dark noble house shantae of mevango family lacertus shadowone mevango also knowed as darkblade of shadows

bloodedIrishman

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Re: Controversy
« Reply #22 on: October 07, 2013, 03:56:33 am »
Fair points.

novacadian

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Re: Controversy
« Reply #23 on: October 07, 2013, 08:06:45 pm »
It appears to me that there are a lot of available doors that one could link a standard marble villa style guild house to in PS. We could probably have enough for private homes with the present player base.

That aside.... inacive guilds. So far a number of arbitrary gauges were presented for reasons of removing a guild and or guildhouse. If it is a given that it is not because a shortage of doors to place them behind than another issue to consider is resources required. The more stuff that is horded in the guildhouse the more resources would be required from my understanding.

So how is a good IC way to deal with these issues in a non-arbitrary way?

After a certain time, perhaps randomly generated using the weather patterns as a weighting, locks become rusted with their metal becoming more brittle; depending on the seasons they have sat idle without oiling. They become easier targets to those familiar with lockpicking or may simply break by the forces of nature.
 
Such an event would solve two issues. First that the contents of the unlocked house would likely be dispersed in short order removing the resource issue and secondly that said house would then be open and available for public use until the authorities could have a new lock placed upon it.

[edit: typo]
« Last Edit: October 08, 2013, 10:57:38 pm by novacadian »

Rirenil Masdo

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Re: Controversy
« Reply #24 on: October 08, 2013, 03:07:12 am »
YEAH!      let's discuss wipes.  that always made a thread 20+ pages long.

i say we wipe everything and start fresh.  my ring of the past and familiar doesn't work anymore anyways.  wipe it all and force everyone to make new characters and try out the new tutorial.

it's not like more than a handful still play the game to worry about "name reservation" issues either.


"Jekkar really is Planeshift's very own Van Gogh - an iconoclastic rulebreaker, unheralded by his peers, who must await for history to recognise his talents at a later date." - Rinenud
"Jekkar is an old one-eared smelly elitist party-pooper jerkface."  - Neko K

bloodedIrishman

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Re: Controversy
« Reply #25 on: October 08, 2013, 03:42:12 am »
Lol Neko. U funny breh.

Wipe wipe wipe. NO WIPE, IM RICH. VESTED INTEREST ARGUMENT.

bloodedIrishman

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Re: Controversy
« Reply #26 on: October 17, 2013, 08:52:30 am »
Any controversies?  ;D

bilbous

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Re: Controversy
« Reply #27 on: October 18, 2013, 12:40:01 am »
I have one: this thread is thrilling ;)

Rirenil Masdo

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Re: Controversy
« Reply #28 on: October 18, 2013, 02:49:44 am »
Any controversies?  ;D

teachers should be forced to wear guns so they can prevent mass shootings at schools.
"Jekkar really is Planeshift's very own Van Gogh - an iconoclastic rulebreaker, unheralded by his peers, who must await for history to recognise his talents at a later date." - Rinenud
"Jekkar is an old one-eared smelly elitist party-pooper jerkface."  - Neko K

bloodedIrishman

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Re: Controversy
« Reply #29 on: October 18, 2013, 05:27:47 am »
lol