Author Topic: A Complaint  (Read 11752 times)

Volki

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Re: A Complaint
« Reply #15 on: November 03, 2013, 10:16:14 pm »
Heavy armour isn't in fact that heavy: Actually a full suit of heavy armour would weight less than the usual gear a modern soldier carries into battle. Here is an interesting discussion on various misconceptions about medieval armour: http://www.reddit.com/r/AskHistorians/comments/1dqhgl/was_medieval_armor_generally_heavy_plate_steel/ .

Even so, wearing plate constantly seems like a hassle I think only the most paranoid would go through.

I have been a subscriber to that subreddit for a long time. I probably read that post when it was made.

50 lbs is heavy. It is heavy when it is covering your entire body. Modern infantrymen do not wear gear all over their body. It is quick and easy to remove, unlike a full set of plate armor. 50 lbs also makes a difference when you compare it to an unencumbered individual. Saying that it isn't heavy because 50 lbs is manageable doesn't mean it can't negatively impact your ability to do certain things. It's also a can of metal. You run around in that all day in the heat of the Dome, and you'll lose all your water weight. No one ever wore full plate like many of the characters in PS.

Also... Quoting reddit is like saying "My dad told me ___!"

@Gonger, I separate IC from OOC and assume my character is probably really carrying a quarter of the things in her inventory.
« Last Edit: November 03, 2013, 10:18:17 pm by Volki »
Lace dark dreadfull power inside him awakens now fully resultin his former self comin back lord of dark noble house shantae of mevango family lacertus shadowone mevango also knowed as darkblade of shadows

gonger

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Re: A Complaint
« Reply #16 on: November 03, 2013, 11:20:41 pm »
@Gonger, I separate IC from OOC and assume my character is probably really carrying a quarter of the things in her inventory.

And by some RP miracle it is just the quarter you need at any given time. Please pardon my chuckle...  ;D

bilbous

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Re: A Complaint
« Reply #17 on: November 04, 2013, 12:47:41 am »
I don't recall seeing anything in the settings about average temperature. Getting too close to the crystal is indeed fatal but there does not seem to be canon that says what the energy falloff from it is. It is just as possible that the ground radiates the heat from whatever source is outside the stalactite that makes the interior livable. Certainly the dark crystal in the death realm is not particularly hot, not that that means too much.

I do wonder where the seasons in the character creation come from because as far as I know the relation of the crystal and the land mass is static and not at all Earth-like.

Volki

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Re: A Complaint
« Reply #18 on: November 04, 2013, 01:54:04 am »
@Gonger, I separate IC from OOC and assume my character is probably really carrying a quarter of the things in her inventory.

And by some RP miracle it is just the quarter you need at any given time. Please pardon my chuckle...  ;D

Actually, it's consistently two knives, a water pouch, glyphs, and that's mostly it. My character went around for a month or two without her longsword. There were several situations where it would have come in handy, but I roleplayed that she did not have it. If my description says something, I have to abide it.

I don't recall seeing anything in the settings about average temperature. Getting too close to the crystal is indeed fatal but there does not seem to be canon that says what the energy falloff from it is. It is just as possible that the ground radiates the heat from whatever source is outside the stalactite that makes the interior livable. Certainly the dark crystal in the death realm is not particularly hot, not that that means too much.

The climates described in the settings point to differences in temperature. I always assumed the Dome was the warmest level. And livable does not mean comfortable. The Dome seems comfortable to me, but you could easily make it uncomfortable by covering yourself in armor and running great distances. Which is silly.

I'm not saying that every player needs to take off their plate armor. What I am saying is try to maintain some believability when you're roleplaying.
Lace dark dreadfull power inside him awakens now fully resultin his former self comin back lord of dark noble house shantae of mevango family lacertus shadowone mevango also knowed as darkblade of shadows

cdmoreland

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Re: A Complaint
« Reply #19 on: November 04, 2013, 03:03:06 am »
I do wonder where the seasons in the character creation come from because as far as I know the relation of the crystal and the land mass is static and not at all Earth-like.

I think it has to do with the strength of the solar energy that the great crystal absorbs as it is with the day/night cycle.

Rigwyn

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Re: A Complaint
« Reply #20 on: November 04, 2013, 04:56:42 am »
This discussion reminds me of the time when people were upset because some folks were running around in
Hydlaa with swords drawn. This was before the npc guards would nag you as you entered the city.

bloodedIrishman

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Re: A Complaint
« Reply #21 on: November 04, 2013, 06:05:18 am »
Thankfully it stopped.

gonger

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Re: A Complaint
« Reply #22 on: November 04, 2013, 11:04:33 am »
Actually, it's consistently two knives, a water pouch, glyphs, and that's mostly it. My character went around for a month or two without her longsword. There were several situations where it would have come in handy, but I roleplayed that she did not have it. If my description says something, I have to abide it.

Volki, after rereading what you wrote in this thread, I think I may have misunderstood you, at least partly.
If you play your character that consistently, my respects. But you should not expect others to be consistent to the same extent. As I said, I do not see much sense in removing my plate armor after every fight, and most others seem to feel the same way.
Still, I play my character consistently in the best way I can. I might extend my description, though, since right now there is nothing about armor in it.

Best regards,

Gonger

tman

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Re: A Complaint
« Reply #23 on: November 04, 2013, 10:59:11 pm »
It also takes at least 15 minutes to put a suit of armor on.  Should we have our characters stand still for a while every time we change equipment?  Also, if you're not wearing your armor while traveling, how are you carrying it to where you're going to fight?  If you have a mount, your mount could carry it, but not everyone does.  I don't know but I assume wearing 50 lbs of armor is easier than carrying it all.

Can't we just say that the races in this fantasy game setting are stronger and/or more athletic than knights in medieval Europe and therefore could get be alright carrying/wearing their armor while walking around?  Seems easier...

I do agree that wearing heavier equipment should cause stamina to drain faster.  But I think this was added in an update a few months back, right?  Also people wearing heavy armor in a fight should RP the decreased mobility.
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novacadian

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Re: A Complaint
« Reply #24 on: November 05, 2013, 12:17:40 am »
Your suggestions sounds very sensible tman. One has to only take realism so far in a world where cats can talk. ;)

Rigwyn

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Re: A Complaint
« Reply #25 on: November 05, 2013, 12:37:32 am »
Quote
Can't we just say that the races in this fantasy game setting are stronger and/or more athletic than knights in medieval Europe and therefore could get be alright carrying/wearing their armor while walking around?  Seems easier...

Yes, we are much stronger, our "str" goes up to 400  \\o//   :sorcerer:

Proof of which is the fact that we can carry around sacks containing loads of gold ore, shelving, gigantic, wooden storage crates, lots of swords and battle axes, full suits of armor.. and books... and then leap from tall buildings with this sack slung over our shoulders and land safely on the ground.

Sadly, despite this terrific strength, we cannot jump very high, but I'm fine with that.

As for changing armor on the fly, I just click my shortcut and BLAM! I'm instantly fabulous! It's like... magic, and it makes me happy.

*Does freaky, zombie-like happy dance*


Volki

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Re: A Complaint
« Reply #26 on: November 05, 2013, 01:41:10 am »
It also takes at least 15 minutes to put a suit of armor on.  Should we have our characters stand still for a while every time we change equipment?

lolno

I am talking strictly for RP. Have you seen the things I do OOCly? I defy physics and have silly PVP duels in the plaza. But ICly my character follows the laws of Hydlaa and the laws of physics.

The stuff you do when you're not roleplaying is no one's business. However, when you're in a roleplay, I feel it would be better to abide by some realism so we all have a common understanding of what can and can't happen.
Lace dark dreadfull power inside him awakens now fully resultin his former self comin back lord of dark noble house shantae of mevango family lacertus shadowone mevango also knowed as darkblade of shadows

bilbous

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Re: A Complaint
« Reply #27 on: November 05, 2013, 02:53:29 am »
A roleplay is a thing now? I thought for sure that everything a role player does is part of the role they play. That is one of the biggest problems I have with role playing I frequently run around like a headless chicken when the semi-conductors in my head short out. I must look a sight! I do not distinguish between those times and others where I appear normal, it is all part of my character. Yliakum is one giant Looney Bin. I suppose if nobody sees it happening you can claim it never did.

Volki

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Re: A Complaint
« Reply #28 on: November 05, 2013, 03:07:06 am »
I'm sure most of us have the intellectual capacity to determine whether someone is behaving ICly or OOCly.
Lace dark dreadfull power inside him awakens now fully resultin his former self comin back lord of dark noble house shantae of mevango family lacertus shadowone mevango also knowed as darkblade of shadows

Rirenil Masdo

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Re: A Complaint
« Reply #29 on: November 05, 2013, 03:37:58 am »
One of the first rules of game design taught is to design the game in a way that it makes it easy for the end player to pick up and interact with.  Friendliness to the player is what makes a huge impact on first impressions.  This idea isn't to be considered the same as game difficulty however.  That is a completely different subject.

Friendliness of use describes player interaction, mostly with the GUI and controls.  If moving the avatar around in the world feels clunky, they get stuck a bunch, or just downright doesn't work intuitively, then that will throw many players off to the game and they will leave for other ones.  The concept goes deeper tahn that, I'm summarizing here for brevity.

You have to balance "proper roleplay etique" with ease of use.  The example of unsheathed swords in town as example.  Now, the guards at the gates reminding the player is a good start, but really the default UI should come with a pre-programmed button to auto sheath and unsheath weapons for ease of use.  Otherwise the npcs just seem to be annoyances to most people.

I'm not going to take a side on if players should take off the armor while townign about, but I will say that whatever you decide, the decsion should be supported in the root game mechanics to make the rules of the game be as friendly as possible to the player.

PS is in that funny half way transition period where the community/devs are still trying to flesh out all the rules for the game, while at the same time trying to decide how they will fairly implement them.
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