Author Topic: Jilerel's 3D Assets and Models  (Read 1672 times)

Jilerel

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Jilerel's 3D Assets and Models
« on: January 30, 2016, 08:05:54 am »
Using Planeshift textures, I'll be posting some 3D assets and models that could be used in the game !
On each screen, I'll try to make one without texture and materials, and one with them.

PS : I'm still working on the houses !

Some fallen tree bark
(35k / 900 polygons)

« Last Edit: February 03, 2016, 04:26:00 pm by Jilerel »

LigH

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Re: Jilerel's 3D Assets and Models
« Reply #1 on: January 30, 2016, 09:57:44 am »
Looks great; but ...

Triangle count? This mesh looks high-res. In-game props will have a rather conservative limit.

Don't post huge images directly in this forum, even though they get resized... use linked thumbnails instead.

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Karzela~

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Re: Jilerel's 3D Assets and Models
« Reply #2 on: January 30, 2016, 10:43:10 am »
Looks amazing, Jilerel!  8)

Jilerel

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Re: Jilerel's 3D Assets and Models
« Reply #3 on: January 30, 2016, 10:44:11 am »
Triangle count? This mesh looks high-res. In-game props will have a rather conservative limit.

Indeed, high triangle count (35k), I'm uploading a version with low poly.

Jilerel

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Re: Jilerel's 3D Assets and Models
« Reply #4 on: January 30, 2016, 05:28:40 pm »
A blue crystal
In a pseudo cavern (140 polygons)


First time doing something like that, and it turned out... Well, not perfect, but satisfied by it.
« Last Edit: February 03, 2016, 04:25:48 pm by Jilerel »

Volki

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Re: Jilerel's 3D Assets and Models
« Reply #5 on: January 31, 2016, 03:46:27 am »
I like it. Only critique is that it looks as if it's been artificially stuck into the ground. If there were smaller crystals and heavier variation at the bottom it wouldn't look like it was crashing so much.
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Jilerel

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Re: Jilerel's 3D Assets and Models
« Reply #6 on: February 03, 2016, 04:08:25 pm »
Training dummies
In a pseudo plain (500/260/100 poly and 6500/1350/700 poly)


Again, first try at this, but it seems fine !
« Last Edit: February 03, 2016, 04:25:38 pm by Jilerel »

LigH

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Re: Jilerel's 3D Assets and Models
« Reply #7 on: February 04, 2016, 05:32:07 am »
I like especially the "clothed" dummy.

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Donari Tyndale

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Re: Jilerel's 3D Assets and Models
« Reply #8 on: February 05, 2016, 03:13:05 pm »
Awesome work, Jilerel!

Jilerel

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Re: Jilerel's 3D Assets and Models
« Reply #9 on: February 07, 2016, 05:30:23 am »
Archery Targets
Floating in the sky (700/400/200 poly and 200/200/200 poly)




Used the same texture for the target as the cloth for the straw dummies, can be repainted at will.

feas

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Re: Jilerel's 3D Assets and Models
« Reply #10 on: February 07, 2016, 04:40:16 pm »
Nice Job Again!
Can you make a circle on them for a bullseye?

LigH

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Re: Jilerel's 3D Assets and Models
« Reply #11 on: February 08, 2016, 03:12:05 am »
Texturing is not always the job of the modeller as well. Often it is done by different developers.

Reasonable design, Jirerel, I'd like to see them in game.

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Eonwind

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Re: Jilerel's 3D Assets and Models
« Reply #12 on: February 08, 2016, 07:01:08 am »
the dummies are excellent! :)

Karzela~

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Re: Jilerel's 3D Assets and Models
« Reply #13 on: February 16, 2016, 03:34:45 pm »
the dummies are excellent! :)
Really like both the tree bark and cloth dummies.  :thumbup:

Venalan

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Re: Jilerel's 3D Assets and Models
« Reply #14 on: December 26, 2016, 09:32:42 am »
Hey all,

I'm pleased to say Jilerel has donated these to PlaneShift and I am in the process of finalising addition of them into the art repo so they can be included in the next update.
..