Not sure you have recently done some questing lately (in case I would be interested in hearing a feedback), however some quests including the tutorial are currently trying to focus the players on a "main theme": the stone labyrinth invasion.
This recursive treat is intended to be one of the main "world problems" to create tension in-game and keep the Yliakum society unitedo to some extend and - why not - create conflict as well (between PC and PC , between PC and NPCs, etc.).
Also many in game mechanics have been shaped that way in order to create that same feeling (there are recursive invasion of monsters coming from the bronze doors).
It could be the message and the goal is not clear enough, or hasn't been added in enough place to feel like enough of a threat for everyone. In case this can be fixed, more hints can be added in the quest and - why not - players can even propose more game mechanics around this (like more frequent invasions, repeatable invasion quests, etc.).
I'm sure many of this features can be added, given time.
Being in game is much harder for me, but I'll see what I can do. I can try to get back to the tutorial, since it has been revised a few times since I last did it, and see what impression it gives. The invasion mechanics may need higher exposure though. I'll let you know if I can get in game to poke around regarding that. Other people are of course free to help with the scouting though.
Interesting topic. I think PS is very much different from the usual multiplayer RPGs out there, and that's perfectly fine. Okay, that's sort of a niche, but I think it's much more likeable than trying to copy other titles. A big part of what defines PS is the CS engine, which indeed has its quirks, so, sooner or later, it will be cool to see what will happen with the port to UE4. I think this will have huge potential, to keep the stuff that makes PS unique, and fuse that with a modern, shiny engine.
PS has some wiggle room because it is not a commercial game and thus is not forced to have broad appeal to get the most money. However, most MMOs seem to have to cater to various types of play regardless of their native niche. So I wouldn't think of it as copying other games so much as opening up to a wider playerbase.
To illustrate, the raiding games have to have more casual elements and vis versa. The social games have some form of combat. Theme MMOs have to try to cater to RPers, to PvPer, to PvErs, to people who want solo experiences, to people who want group experiences, etc.
I think PS should try to accommodate elements from other MMOs, to the extent possible, so that a wider range of player can find a home here. It doesn't have to remove or hide what makes the game unique, but PS is no longer one of a handful of MMOs. They are really common now and the genre has changes since PS first started. I think it would be good for PS to keep up, somewhat, with those changes.
Further, like I was saying in another thread, even when the focus is on fairly small playstyle, you need a large number of a wide variety of people to get a good chunk of target group players. So the more players that are accommodated, the more likely you are to get the target niche players. I think it would be good for what makes PS unique. We can lure people in with the familiar and wow them with what makes the game unique.
This recursive treat ...
Rather "recurring", I believe...
No he used the word correct. That's twice this week someone has used that word, and I'd also never heard it before. (Yes I had to look it up the first time! )
reĀ·curĀ·sive
adjective
characterized by recurrence or repetition, in particular.
Don't mind LigH. He's our resident Grammar Guardian from Germany.
He's just getting back into the swing of finding typos and looking for misused words. There may be a few misfires at first.