Author Topic: Whats Happening?  (Read 2887 times)

Vaneal Serozen

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Whats Happening?
« on: October 16, 2016, 02:31:26 am »
Hello,

After speaking with my guild mates and sharing our mutual concerns and questions I decided to make this post.  My goal is to inquire about content that has seemingly been forgotten or perhaps silenced.  Answers from well informed players, devs and gms are welcome.  We have played ps for a long time and are well aware that it all takes time.  I believe that our concerns reflect those of a great deal of the player-base and even if not our guild alone can make up 25%-50% of the active player base assuming that none of the players are alts.  Regardless of the game being free to play I believe we deserve some honest answers.  We have invested a great deal of time into ps and hate to see so much inactivity in even the most faithful of players and guilds.  Here are some of our biggest gripes.

Content stuck in Limbo - This goes for many things that were promised over a year ago in some cases.  This includes but is probably not limited to:

Mastery changing/reseting - Currently this only effects magic but according to the dev team it will grow to involve combat skills and crafting as well.  We have worked hard to reach full potential in many different skills and to have all but 1 or 2 skills in each category limited by an end-game system that, in all honestly, looks like a slightly reworked class system is a real slap in the face.

Weapon Balancing - This applies to all weapons.  Looted weapons were balanced so you can potential get one that is better than the current best crafted weapon.  Not a bad idea in my honest opinion but the changes to the chance to loot good names in general have been reduced to an abysmal low.  I don't want to know how many hours it would take to loot something that is even comparable to crafted gear.  Looting aside, what about two handed weapons?  Their damage per delay ratio is always worse than duel wielding two one handed weapons and they have no noticable damage reduction or block advantage or rating on them.  On the opposite side of the spectrum daggers have a fixed delay that cannot be modified by either enchanting or looted names.

Shindrocks Crater - This project has some serious excitement building but it seems to have fallen off the face of Yliakum.

Laanx Mind/Wrath Weapons - This fix was expected at least 4 months ago in a mini update but seems to be being delayed and coming in a different mini update with other stuff?

Quivers - Not essential but given the insane amount of arrows it takes to kill stuff we are really missing it.  I almost think a weight and size reduction is also in order for arrows or a accuracy buff for bows.  Seems at the moment ps is bent on making ranged weaponry very inferior to that of close quarters.

Mastery Wands and Gear - These were worked on probably over a year ago now and I've not heard anything of them.  I have wondered if this is due to the magic system being delayed until weapons catch up for I don't see the point in this when close quarter melee weapons when combined with magic buffs/debuffs have always been top dog when it comes to spike and sustained damage regardless of pvp or pve.

I believe that the majority of our problems comes from the large amounts of loose ends that are left dangling.  Has this content been aborted?  Is it being developed for the Unreal Engine 4 client?  Is there even an Unreal client or what is exactly meant by "A working demo"?  There are so many questions and concerns for the furture of ps but there is so little information to be found.

If I had to stress the major problems that I personally have with the game at this time, I would have to say the mastery system, weapon balances and loot chances.  Now, I'm not saying that I hate the idea of having a few skills picked out at a time that you can reach maximum potential in and not the others.  I think it could be a good opportunity to create more defined play-styles but to make it so that a player can NEVER change his masteries or make it so it will potential take hours of questing to change just one of them is not acceptable.  Had I known this was to happen I would have invested in 2 or 3 characters instead of just one.

Please forgive any glaring errors in my post.  I broke my glasses and have yet to get a new pair.

Thanks for reading.








                                           


Illysia

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Re: Whats Happening?
« Reply #1 on: October 16, 2016, 05:17:59 pm »
Since no one else has answered, I'll venture that the problem is a manpower issue. I don't think the team still has the devs necessary to address the dangling ends. They have some devs but maybe not enough or not the right devs for the job.

Venalan

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Re: Whats Happening?
« Reply #2 on: October 16, 2016, 08:55:15 pm »
Since no one else has answered, I'll venture that the problem is a manpower issue. I don't think the team still has the devs necessary to address the dangling ends. They have some devs but maybe not enough or not the right devs for the job.

I know we always say this. But what Illysia said covers 100% of the problems we have in developing PS.

Let me try and answer your questions as best I can.

Mastery changing/reseting - Currently this only effects magic but according to the dev team it will grow to involve combat skills and crafting as well.  We have worked hard to reach full potential in many different skills and to have all but 1 or 2 skills in each category limited by an end-game system that, in all honestly, looks like a slightly reworked class system is a real slap in the face.

It is somewhat like a class system, but only as much as picking a Way to become a master in is. I don't know the details to get into it, but you will have the ability to pick to be a master in a skill which will improve what you can do.

Weapon Balancing - This applies to all weapons.  Looted weapons were balanced so you can potential get one that is better than the current best crafted weapon.  Not a bad idea in my honest opinion but the changes to the chance to loot good names in general have been reduced to an abysmal low.  I don't want to know how many hours it would take to loot something that is even comparable to crafted gear.  Looting aside, what about two handed weapons?  Their damage per delay ratio is always worse than duel wielding two one handed weapons and they have no noticable damage reduction or block advantage or rating on them.  On the opposite side of the spectrum daggers have a fixed delay that cannot be modified by either enchanting or looted names.

Progress on this is sporadic and patchy mainly down to only eonwind being able to do it, combined with the fact the whole combat system is crazy complex with many things influencing many other things, like loot rate, lots of things effect the loot you players see. There are a number of things being made by rules, and adjustments to combat balancing are perdiocially one of them.

Shindrocks Crater - This project has some serious excitement building but it seems to have fallen off the face of Yliakum.

The main problem here is that the primary Dev running it is no longer active, and the other dev who worked on it is now busy expanding the basis for special attacks and assocaited quests. And no one else has the time or motivation to pick it up right now. So like many other projects within the dev team (much like RPs in game) once the main drive for doing it is no longer around, progress stops. It will likely be picked up again at some point once the todo list for the active devs is much lower.

Laanx Mind/Wrath Weapons - This fix was expected at least 4 months ago in a mini update but seems to be being delayed and coming in a different mini update with other stuff?

It might be obvious to you what this is, but I don't think anyone has mentioned a bug with these weapons to me in some time. Assuming it has been fixed, which it sounds like it has from what you said. Best guess is that the fix was missed off the things to update during the last update. Each update is only a selected list of things, so when something gets missed off it can't be in the update. I've missed loads of things off update lists in the past, but they mainly break the server so it gets noticed during the update and then updated  :D

Quivers - Not essential but given the insane amount of arrows it takes to kill stuff we are really missing it.  I almost think a weight and size reduction is also in order for arrows or a accuracy buff for bows.  Seems at the moment ps is bent on making ranged weaponry very inferior to that of close quarters.

Well, unfortunatly, adding quivers won't happen any time soon. For a number of reasons, lack of artist, lack of coders, inability to make new mac clients which makes a full client update impossible. It does sound like another instance of a need for combat balancing could improve the situation, something that eonwind would need to comment on for a full answer.

Mastery Wands and Gear - These were worked on probably over a year ago now and I've not heard anything of them.  I have wondered if this is due to the magic system being delayed until weapons catch up for I don't see the point in this when close quarter melee weapons when combined with magic buffs/debuffs have always been top dog when it comes to spike and sustained damage regardless of pvp or pve.

I don't know what you mean by 'Mastery Wands and Gear', perhaps you can explain what you mean.

I believe that the majority of our problems comes from the large amounts of loose ends that are left dangling.  Has this content been aborted?  Is it being developed for the Unreal Engine 4 client?  Is there even an Unreal client or what is exactly meant by "A working demo"?  There are so many questions and concerns for the furture of ps but there is so little information to be found.

The number of lose ends is down to small number of devs and there being too many things to all get done at once. There is no content being made specifically for an unreal client, as we have no idea when that will happen and until we have some sort of time table there isn't any point. "A working demo" is being able to log into an unreal server version of PS and run about the maps, thats it. But, we only have one dev, ravna, working on it and only when they have time to work on it. So its going to be some time off still before its ready.

I hope this is somewhat useful.

Venalan.
..

Eonwind

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Re: Whats Happening?
« Reply #3 on: October 16, 2016, 11:24:38 pm »
I agree with Venalan answers, I will only add this:

Quote
Weapon Balancing - [...]  Looting aside, what about two handed weapons?  Their damage per delay ratio is always worse than duel wielding two one handed weapons and they have no noticable damage reduction or block advantage or rating on them.  On the opposite side of the spectrum daggers have a fixed delay that cannot be modified by either enchanting or looted names.

Before going back to check each weapon DPS, we are working on a new damage calculation system that will be more balanced as a whole. Once this is done it will be possible to check the weapon balance.
Regarding dagger speed there is minimum delay set by the server of 1.5s no weapon (daggers included) can have a lower value.


gonger

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Re: Whats Happening?
« Reply #4 on: October 17, 2016, 08:52:42 am »
Since no one else has answered, I'll venture that the problem is a manpower issue. I don't think the team still has the devs necessary to address the dangling ends. They have some devs but maybe not enough or not the right devs for the job.

And I'll venture that not everybody has as much time on their hands as you...  ;)
"Patience is the key", I tell all newbies. And lo and behold, give people some time, and they answer.

Vaneal Serozen

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Re: Whats Happening?
« Reply #5 on: October 17, 2016, 04:14:42 pm »
Thank you all very much for your answers.  I have to admit that I really don't know how many devs or gms there currently are but something that has confused me is why ps has so very complicated mechanics.  I understand they provide the best possible opportunity for realism and I have only seem a few games that dare to try to factor in item quality into the effectiveness of gear. 
we are working on a new damage calculation system that will be more balanced as a whole. Once this is done it will be possible to check the weapon balance.
Regarding dagger speed there is minimum delay set by the server of 1.5s no weapon (daggers included) can have a lower value.



This is nice peice of news.  At least, I hope it makes your job easyer in the long run. 


Since no one else has answered, I'll venture that the problem is a manpower issue. I don't think the team still has the devs necessary to address the dangling ends. They have some devs but maybe not enough or not the right devs for the job.

And I'll venture that not everybody has as much time on their hands as you...  ;)
"Patience is the key", I tell all newbies. And lo and behold, give people some time, and they answer.


Not sure I follow you Gonger,  I don't know if I made it clear or not but I'm not exactly new and most of my progress in ps has been due to my multitasking while working on homework for college.  My post got eaten by the 60 min logout timer the first time I wrote it so maybe I left some stuff out in the second version.  I have played for a long time and even started playing in the middle of a huge dry spell in updates.  We had a lot of players back then and were pretty happy.  Even had two servers running.  I think a lot of changes drove players away before the update cycle could go in a full circle so to speak and create new social hot-spots like the dlayo pit and plat mine that was removed.  A lot of people don't like the loot and I know that was a huge attraction before.  The looting seems better for those people who want to make tria as a warrior or hunter but for those of us that are more treasure hunters are having a hard time excepting the changes.  For all I know, there is a new avenue to the loot system coming that will make looting those rare treasures easyer.

*I am still very concerned as to why there has been no news or confirmation on being able to change masteries.  It seems only logical that this would be done.*
« Last Edit: October 17, 2016, 04:56:36 pm by Vaneal Serozen »

gonger

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Re: Whats Happening?
« Reply #6 on: October 17, 2016, 06:12:03 pm »
Vaneal, I was not talking about you.
Read my post again. It is an answer to Illysia, who seemed a bit unpatient, "venturing" forward not even one day after your original post.

Illysia

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Re: Whats Happening?
« Reply #7 on: October 17, 2016, 06:26:41 pm »
Answers from well informed players, devs and gms are welcome.

When people ask questions, Gonger, they like to have an answer as soon as possible. A day later is not considered a quick response when people are posting in other threads more frequently, so I ventured an answer since I knew that I more than likely had the answer. My answer may not have been as detailed, but if you read back you'll see it was accurate.

I didn't want Vaneal to feel like their post was being ignored, especially since the question was also open to players to answer.

Eonwind

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Re: Whats Happening?
« Reply #8 on: October 17, 2016, 10:16:27 pm »
*I am still very concerned as to why there has been no news or confirmation on being able to change masteries.  It seems only logical that this would be done.*

We want people to have the opportunity to be specialist in their own field of choice, we don't want to impede them from training whatever skill they want. But from a IC, and gameplay perspective there must be choices to be done.

Therefore the basic idea is players will be able to train whatever skill they want but only pick up a single specialization for a given category (i.e. choose to posses sword or axes special attacks, but they can train both skills up to 200).
We are also accounting for the possibility for players to forfeit their previous choice and pick up a different specialization. The price is to give up the previously obtained special attacks and pick up the new ones.

There will also be set of special attacks everyone can get no matter what specialization they pick up (i.e. shields and two-handed).

I hope this explain a bit more.

Vaneal Serozen

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Re: Whats Happening?
« Reply #9 on: October 20, 2016, 11:40:06 pm »
*I am still very concerned as to why there has been no news or confirmation on being able to change masteries.  It seems only logical that this would be done.*

We want people to have the opportunity to be specialist in their own field of choice, we don't want to impede them from training
whatever skill they want. But from a IC, and gameplay perspective there must be choices to be done.

Therefore the basic idea is players will be able to train whatever skill they want but only pick up a single specialization for a given category (i.e. choose to posses sword or axes special attacks, but they can train both skills up to 200).
We are also accounting for the possibility for players to forfeit their previous choice and pick up a different specialization. The price is to give up the previously obtained special attacks and pick up the new ones.

There will also be set of special attacks everyone can get no matter what specialization they pick up (i.e. shields and two-handed).

I hope this explain a bit more.

Thank you very much for this explanation.  Yes, it does explain.

Vaneal, I was not talking about you.
Read my post again. It is an answer to Illysia, who seemed a bit unpatient, "venturing" forward not even one day after your original post.


Ah, ok.  I miss some obvious stuff I guess.

Answers from well informed players, devs and gms are welcome.

When people ask questions, Gonger, they like to have an answer as soon as possible. A day later is not considered a quick response when people are posting in other threads more frequently, so I ventured an answer since I knew that I more than likely had the answer. My answer may not have been as detailed, but if you read back you'll see it was accurate.

I didn't want Vaneal to feel like their post was being ignored, especially since the question was also open to players to answer.

You did bring up a good point that I had not thought of previously even though it seems rather obvious now. (obvious again  X-/ ).

Thanks for the responses.  Sorry for my delayed responses, just a bit busy.