Author Topic: Dev Q&A 12/11/2017  (Read 456 times)

Emaline

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Dev Q&A 12/11/2017
« on: November 13, 2017, 09:43:05 am »
Talad (Leader/Founder)
Eonwind (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)



Eonwindd Says: This is an OOC meeting where you can ask any question you want about the game to the Dev and the GM team
Zunna Says: If you have questions, plese line up ^^
Migg says: ok
Zunna Says: please*
>You were given 1 Hot Chocolate Mug by GM Uadjet.
Solita says: Hmmm, hot chocolate ...
Eonwindd Says: Please one question then re-queue so everyone get to ask a question
Eonwindd Says: Here on stage we have me and Zunna from Rules Department
Eonwindd Says: Mordaan from settings department
Eonwindd Says: Venalan from settings department
Solita says: It's snowing in here ...
Eonwindd Says: and Uadjet and Emaline from GM Team
Emaline waves
Venalan Says: hey all
Eonwindd Says: hi Migg, please ask your question
Migg says: Thanks
Migg says: chat focus issue, sorry
Eonwindd Says: :)
Migg says: Recently I had to draw two posters for Stonehead
Solita says: They are beautiful!
Emaline Says: I had them all hung up and locked down as requested.
Migg says: Given the detail on the stonehead, I hit what appears to be a hard limit for maps
Solita says: 64 KB?
Migg says: Yes, thanks Emaline!
Damola says: Oh great, so they hang already!
Migg says: no, there seems to be a limit at 200 elements?
Solita says: May be indirect...
Migg says: I do understand the need to limit the size, but it seems the current limit is rather low
Eonwindd Says: mhm I don't think there is an hardcoded limit, but graphic cards memory may impose an hard limit
Solita says: They are vector drawings as XML.
Eonwindd Says: ah ... you mean the maps ...
Migg says: yes
Venalan Says: I bet there is a limit imposed. But as it will be server/client code changes its one of the many things which is very unlikely to change before a move to a new UE4 is completed
Migg says: seems there is a limit on the XML elements
Eonwindd Says: the drawing, I believed you were talking about 3d maps
Eonwindd Says: yes I confirm the limit is 200, but could be raised by raising a skill...
Migg says: Oh?
Migg says: Theres a drawing skill saying it is not currently implemented
Venalan Says: wait is a rule based limit?
Eonwindd Says: yep, "Drawing" skill, but of course it's still not implemented even if engine wise would be possible
Emaline Says: An implemented skill Eonwindd?
Emaline Says: Ahh.
Zunna Says: no
Eonwindd Says: yes Venalan
Venalan Says: I didn't even know that was possible :)
Migg says: So only way to draw biger maps is to have a GM grant me skill points? or is that what is not implemented?
Venalan Says: not implemented meand you can't train it
Eonwindd Says: to be honest it's always been like that as far as I can remeber, but I don't know if it wasn't implemented only because of a lack of rules or because the original devs weren't sure it would be ok to push the limit beyond 200 elements
Migg says: I mean the skill and limit dependency
Eonwindd Says: to be hones this was never tested, so I'm not sure it going beyond could be harmful
Emaline votes Eonwindd to look into this matter.
Eonwindd Says: that's why I never dig the matter
Venalan Says: how many people even get close to the limit?
Venalan Says: if everyone does it might be worth looking
Eonwindd Says: this is the first time I hear about
Migg says: I would really appreciate an investigation into this, I regularly do
Migg says: Then I tend to draw on the fancy side
Migg says: especially since we have no way to make letters larger
Eonwindd Says: ok sounds good, can you provide test cases?
Migg says: Sure
Migg says: only they don't seem to load IG, so you need to tell me how to send them to you
Eonwindd Says: could speed up the testing process, good, maybe you could arrange giving me or the GMs the test case with 200 points or over
Migg says: OK, perhaps pm in the forum?
Eonwindd Says: why not
Migg says: thank you!
Eonwindd Says: not loading could be due to the aforementioned rule
Solita says: Hello.
Eonwindd Says: hi Solita
Emaline Says: Hello Solita, how can we help?
Solita says: I didn't play this character for a long while, so I was a fraid there was an issue with it, regarding cooking.
Solita says: But I believe I solved half of it.
Emaline Says: Such as?
Solita says: I tried to cut a slice of bread into pieces.
Uadjet Says: Cooking quest changes? They were reset a while back
Uadjet Says: Oh, nm.
Emaline Says: Did you have the proper book in your mind slot?
Solita says: I still have one of the required books.
Solita says: And a matching knife.
Emaline Says: is that skill greyed out in the book for you at your level?
Solita says: I know the recipe.
Solita says: I stood at a Preparation Table and opened its inventory.
Solita says: I have the book in my mind.
Mordaan Says: I think slicing bread is available at lvl 0. :)
Emaline Says: what is the error it gave you?
Solita says: I have the knife in my right hand.
Venalan Says: that knife likely wont work
Venalan Says: it has the wrong name
Venalan Says: try buying a new one
Solita says: But it is of type "Tools - Kitchen - Kitchen knife", just engraved.
Venalan Says: i know
Solita says: And it used to work before ...
Emaline Says: Yes, changing the name of the item cuases them to not work.
Solita says: How funny ... I will try that.
Emaline Says: Not sure why you have that one anways really.
Venalan Says: do let us know if it still fails
Mordaan Says: So engraved tools don't work? Seems a limit, but I guess it makes sense.
Solita says: Well, that was a reward for being Stonehead staff, long ago
Eonwindd Says: I guess it simply was a different items
Emaline Says: Ah, I see. There were some recently made for RP dishes for them to use.
Eonwindd Says: "item type", still belonging in the right category, but not corresponding to the item ID required by crafting transformations
Emaline Says: It's a warning we give when we rename items. muscial instruments are the same. if we call it something else the server can't find it. Always best to just edit the desc.
Eonwindd Says: so to say a "false friend" :)
Solita says: I still have a normal kitchen knife as well, will try that.
Emaline Says: Alright, feel free to open a petition if that fails.
Emaline Says: Any other questions?
Migg smells the hot chocolate with closed eyes
Eonwindd Says: if there are no more questions we can report a bit on what we have been working on lately
Emaline Says: too slow we have another question!
Eonwindd Says: hi Gonger
Gonger says: There was a small discussion among players about whether and if yes under which conditions items can simply be dropped and later retrieved, outside of guild houses.
Gonger says: Can we clear this up, please?
Emaline Says: What do you mean?
Zunna Says: Items clean up automatically after some time
Gonger says: That! :)
Zunna Says: if left there unguarded
Emaline Says: If you drop an item outside of a guild house and leave it unattended it's free game for others to take and or for me to clean up ;-)
Venalan Says: and item can be droped and if not picked up should sit there for about a month
Eonwindd Says: from my understanding item dropped stay for a given number of hours set by the server
Venalan Says: any*
Eonwindd Says: like Venalan said
Gonger says: How long?
Emaline Says: Hmm not so sure about that...I've seen some items sitting for a long time...I do random sweeps and get all sorts of junk.
Gonger says: The number of hours?
Emaline Says: def not hours.
Zunna Says: it's in the code
Venalan Says: w/e a month is
Eonwindd Says: technically speaking, only item marked "transient" will be wiped out, so GMs modified item may stay
Gonger says: And what about items in chests, like the chest near the pterosaur port in Amdeneir?
Mordaan Says: in game month?
Venalan Says: no, real life month
Mordaan Says: ok
Damola dawns an understand "That is why the decorations of the nice secret placed disappeared after some time, that… or a GM at some time."
Eonwindd Says: any item marked transient will go
Emaline Says: I tend to do random sweeps just to clear up lag and junk
Gonger says: Yes, the need for some cleaning mechanism is obvious.
Venalan Says: not sure about containers Gonger
Emaline Says: I can gladly do them more often ;-)
Eonwindd Says: well they stay a month ... except for GM intervention :)
Gonger says: Ok, thanks.
Emaline Says: It did however bite me in the butt once when someone was lockpicking and I took their chest.
Damola says: :)
Mordaan Says: :)
Gonger says: Hahaha!!!
Eonwindd Says: if there are no other question we can give brief updates
Damola notices that last dev q&a golden ivy syrup also gone :)
Menille smiles back
Damola smiles "But probably due to different reasons. GM can be hungry it seems."
Emaline Says: That was actually still here when I logged back in next time as well as the kartoffel renamed as me. I laughed and picked thhose up
Eonwindd Says: hi Migg
Migg says: Hi again
Migg says: Just remembered that talk about the forum in a previous meeting
Migg says: It seems you can accress it using the site name
Damola ponders how golden ivy syrup glazed kartoffel may taste
Migg says: but internal links, including log in, redirect to the IP address
Migg says: just thought I'd let you know
Emaline Says: I think this was just discussed at the last meeting. Talad said he had to get ahold of the IT guy and get that sorted out.
Eonwindd Says: thank you
Migg says: you are welcome
Eonwindd Says: :)
Emaline Says: Okay Eonwindd go! tell us of all the new cool thing!
Emaline Says: *things
Eonwindd waits patiently for other questions
Eonwindd Says: ok if there are no other questions ...
Eonwindd Says: I will start with Rules so Settings has time to compile their list :)
Gonger says: Cool things, like Emaline's promotion. Congratulations, again!
Eonwindd Says: after sometime where we have been a bit busy IRL Rules started to get back to work,
Mordaan Says: Yes, congrats, Emaline! :)
Eonwindd Says: ^ congratulation Emaline!
Emaline Says: Oh gosh, I was just about to sneak away without anyone noticing that
Zunna Says: Congrats :)
Menille says: Well done Emaline and well deserved!
Eonwindd Says: Zunna is currently working on the war-hammering combat academy quest chain to get the combat school implemented
Emaline Says: Thank you all! And sorry I must run out mid-meeting again!
Zunna Says: And it's going pretty well so far
Zunna Says: shouldn't be so long before it arrive
Eonwindd Says: while I'm working on a combat calculation model in order to "restyle" and balance combat overall
Uadjet Says: Heh, that was fast.
Eonwindd Says: including a better balance Vs magic, etc.
Venalan Says: I'm looking forward to that being tested on here
Damola cheers for Emaline "Promotion well deserved!"
Eonwindd Says: there is still works to be done but in the end I think it should be a good progress rules-wise
Eonwindd Says: Talad is trying to integrate NPC into UE engine as we speak, it's a long and hard road, but this is an important milestone
Eonwindd Says: For now quick path character creation has already been implemented
Eonwindd Says: Now it's settings turn :)
Mordaan Says: I can go first, I suppose..
Uadjet Says: The character creation process is quite old. Will it get updated for UE?
Venalan Says: not to start with
Eonwindd Says: For now no,
Eonwindd Says: First objective is porting the game AS-IS
Zunna Says: The goal is to get the same thing on UE already, then to use the engine to have new things
Uadjet Says: Gotcha.
Talad Says: Im working on UE right now
Eonwindd Says: after everything works fine we can go for improvements
Gonger says: With the new Engine, will map transitions be smoother / safer? I would REALLY miss crashing on the way to the arena... :-)
Talad Says: trying to spawn one of our NPCs in game with our spawn rukes
Talad Says: *rules
Venalan Says: Well I've been too busy with a new job to be able to do much on PS recently. I'm planning to help zunna with her quests as needed, and I'd like to plan some small-ish quests I can do and push in game.
Talad Says: there will be many new and exciting crashes
Talad Says: but I'm sorry to say some old ones will be gone
Talad Says: :)
Zunna Says: lol
Mordaan Says: Well, for settings, we did recently have a small update. Really it's a combination rules/settings update.
Mordaan Says: new boss out there somewhere.
Mordaan Says: I think we are working on a formal changelog.
Zunna Says: Try with Belcor to know more about it :P
Talad Says: maybe you can summarize here the changes?
Mordaan Says: Like Venalan said, we're reviewing those quests for the combat academy. I think the first one is already on the test server now. So that's our current task.
Venalan Says: I added [not currently implemented] tags to skills, changed category names for creative itmes to seperate them, added pubic maps and music, rules made a new boss and quest.
Gonger says: Thanks for the skill tags!
Mordaan Says: Skill tags?
Venalan Says: there might be other things, but its been do long waiting for this update I forget what it was
Gonger says: Just wondering, could the tags be on a separate line?
Venalan Says: I'll check
Gonger says: Select a skill, like Assassin WEapon.
Mordaan Says: ah, "[not currently implemented]" was to be taken literally. I see. :)
Eonwindd Says: in the future I would like to get rid of a not implemented skills
Gonger says: No, just implement them!!!
Gonger says: *runs and ducks and hides*
Migg says: I will lose my hide in shadows level!
Eonwindd Says: some will in the future, other has already been decided to be discarded
Eonwindd Says: well a hiding skill of sort will stay
Mordaan Says: Also, at our last meet the devs, we kinda got a PR department going. I'm trying to keep it going. I think even a small dedicated group can do some good things.
Uadjet Says: Does that mean we'll never get Argan, Esteria, and Lah'ar?
Eonwindd Says: yes, not as a skill anyway
Eonwindd Says: these concept could eventually be used as combat styles of something like that
Damola says: But there won´t be any global skill wipe?
Zunna claps for Mordaan and his PR group : " That's awesome"
Eonwindd Says: No, no, no and NO
Eonwindd Says: clear enough? :)
Zunna Says: lol
Mordaan Says: :)
Damola nods "Perfectly clear, yes"
Zunna Says: well Uadjet, those could be Melee schools
Zunna Says: and since we're doing academies....
Zunna Says: we will study that
Zunna Says: for sure
Eonwindd Says: but it seems a bit redundant to have even more skills
Mordaan Says: In which case, they probably wouldn't be standalone skills, but rather moves, right?
Zunna Says: indeed
Venalan Says: we should either remove them from the DB or reuse for something which needs it
Eonwindd Says: yes, set of moves
Zunna Says: A prospect created a whole pattern for the Melee academy and i perfectlyu see how to integrate those in it
Venalan Says: the [ ] tag was easy to do
Zunna Says: it shouldn't be a problem
Mordaan Says: So we'd still get rid of them as skills
Eonwindd Says: we could leave the tag for the skills we want to keep anyway
Uadjet Says: Now I'm thinking about...kinda monk paths. Different ways of incorporating magical energy into unarmed combat.
Eonwindd Says: like hide in shadow or masonry or pottery
Eonwindd Says: or drawing :)
Uadjet Says: Glass blowing would be awesome!
Eonwindd Says: yes this too
Zunna Says: totaly
Damola likes Uadjets idea
Zunna likes it too :)
Eonwindd Says: our idea would be to have skills like pottery and glass blowing to perform a bit differently
Eonwindd Says: more open for anyone to use
Zunna Says: yes
Zunna Says: and very less grind
Damola smiles "Less grinds always sounds good."
Eonwindd Says: except some quest maybe or something like that
Damola wonders where new boss is
Damola says: Might be nice species to study.
Eonwindd Says: hi Edico we're close to meeting end, if you have a question ask away
Zunna nods eagerly
Venalan Says: yes i can but it on a new line Gonger
Venalan Says: put*
Edico says: There is a problem: When I'm running and use ctrl + click to take a stack of arrow to equip my speed changes to "walk". Can be that fixed?
Venalan Says: you need to change ctr from being a toggle for movement speed
Mordaan Says: Yep, beat me to it
Venalan Says: or change your shortcut not to use it
Edico says: It is default like that
Mordaan Says: That is annoying...happens to me all the time, but adjustable.
Uadjet Says: It can be changed in Options.
Uadjet Says: Personally I use a shortcut with a hotkey to swap in a fresh stack of arrows.
Migg says: ^
Gonger says: Thanks, Venalan.
Edico says: Another ask: Can you make a custom category in the inventory, where to put the items I want there? For example to put an armor, weapons, jewelry, ...
Eonwindd Says: one day we will find a 3d mesh for a quiver ...
Venalan Says: not currently possible
Edico says: Ok
Edico says: Thanks!
Mordaan Says: Best you can do is put that in a crate or something (provided it fits).
Damola says: And you can name the crate or sack.
Mordaan Says: Yes
Edico says: But containers must be empty to store them
Damola has a set of named containers in inventory
Edico says: Really?
Mordaan Says: But then you can't store it that way.
Damola says: No other way to organize all the mess in there. :)
Migg says: can't store full containers
Damola says: Yes. But Damola is strong and can carry a lot
Damola giggles
Zunna Says: It doesn't work i nthe bank but does in inventory
Edico says: ok
Eonwindd Says: ok we can wrap up
Menille says: Thank you for the meeting..
Eonwindd Says: Dev Q&A ends here, thank you for coming and we hope you enjoy Planeshift



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