Author Topic: Clothes  (Read 1499 times)

Skain

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« Reply #15 on: June 24, 2003, 06:34:29 pm »
does cheesy grin :D :D bring it, i have not yet begun to skin >:) :P

http://img.villagephotos.com/p/2003-6/226286/evilkitty.jpg

looking at the way the item system is set now in the pre alpha (not the inv in the game but the item screen that can be found in the planeshift directory) There is no slot for cloak :S i need a cloak :P

After the main items have been created I believe that whats said above would be cool if we could edit the models and wraps ourselves and submit them, obviously you could filter out any poor, borin or just plain daft ones.
« Last Edit: June 24, 2003, 06:47:46 pm by Skain »
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Havena

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« Reply #16 on: June 25, 2003, 07:50:53 am »
Yes.

Although personal filtering work for the devs needs to be kept to a minimum. I\'d be happy with just a couple of styles of cloaks in all yer colours.

But hoods - hoods that can be put up \'n\' down. Hoods.

Definitly cloaks.

Low polygonal? Who said the models will below polygonal? The devs are talking about pixel-shaded maleable wind/footprint respondency just for GRASS. If you have to set ur client to low polygons; you are obviously going to be ready to put up with graphical detriment.

The verdict is clear. Cloaks will 0wn j00.
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Niber

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« Reply #17 on: June 25, 2003, 07:00:12 pm »
Quote
Originally posted by Havena
Low polygonal? Who said the models will below polygonal? The devs are talking about pixel-shaded maleable wind/footprint respondency just for GRASS. If you have to set ur client to low polygons; you are obviously going to be ready to put up with graphical detriment.

weeeell.. Believe it or not even how nice a game is it\'s still lowpoly (or med-poly).. The niceness of the grafics is not how many polygons in numbers since a character with very hard armor might need lesser polygons to look nice than a character with smooth robe.. But I haven\'t counted for myself so I may be wrong  ;)
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