Author Topic: trails in water and snow  (Read 593 times)


gonger

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Re: trails in water and snow
« Reply #1 on: January 21, 2022, 03:17:40 pm »
Looks nice. Since we have some trails in Legacy, I really hope we will hace them also in PS Unreal.

Uadjet

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Re: trails in water and snow
« Reply #2 on: January 21, 2022, 04:54:00 pm »
That's UE5, but it's possible in UE4.

Dynamic Footprint System

O this.

Or this.

If it's just decals it might work. There are more complicated versions that make actual footprints by deforming the ground, but that's likely too big a drain on resources to use.


Damola

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Re: trails in water and snow
« Reply #3 on: January 22, 2022, 12:37:33 pm »
Now that is nice.

It can be extended to trails on certain kind of land, like for example when there is thick grass.

I believe for it too make sense, the server would need to record trails and let them fade out after a while. In addition to having the effect. I think that would be quite some work.

I really like the notion of this as it would mean that at least temporarily, characters leave a mark on the landscape.

But imagine a GM event where there would be real trails to follow some bad guy. That would be nice.
Love,
Damola