Author Topic: Let's get ancient players back...  (Read 878 times)

gonger

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Let's get ancient players back...
« on: January 01, 2024, 08:52:57 am »
Dear all,

This has been discussed before, and we really should get going now.
Let's try to get ancient players back. We all miss friends of old we would like to see back in the game.

I propose the following steps:


  • Send an official invitation mail to all existing mail addresses. I add a draft below, all reasonable comments are welcome.
  • In one or two months, send a reminder. No more afterwards, we do not want to spam people.
  • Give the Guild Leader of each guild (or some other represantant of the guild) a list of their members' addresses for a more personal invitation.
  • Give every player upon request the mail addresses of five people they would love to be back in the game. Please note: I am not sure this is a good idea, since popular ex-players might in fact be spammed. I include this anyway and hope for comments.

This is the draft of the official mail:

******************************** DRAFT_BEGIN ********************************

Dear friend,

It has been a long time since last you ventured to Yliakum, and much has changed ever since: Since end of April 2023, the Unreal Engine version of PlaneShift is running.
What started out as a migration project over the years finally became a new version with plenty of new content:
  • New locations with new NPCs and new quests
  • A dungeon filled with traps and treasure
  • Crafting improvements
  • Everything simply looks a bit nicer - except that players still want the Legacy transport pterosaurs back - they simply looked more impressive!
  • And so much more, check news for all details: https://www.planeshift.it/news

So what could be a better start of the new year then a new experience of PlaneShift?

Download it, meet old friends again, and make new friends - or enemies, for two things will never change: PlaneShift is Fully Free to Play, and RP-oriented.

See you soon!

The PlaneShift team

********************************* DRAFT_END *********************************

Please let us know what you think of this.

Travel safely,

Gonger

Seytra

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Re: Let's get ancient players back...
« Reply #1 on: January 06, 2024, 11:03:24 pm »
Good intention, and while I think there'll be only a couple of players who might be able to return, there may be a few. The sad thing is that the forums likely are visited only by those same players, since (IIRC that has been mentioned elswehere) other media have taken over, but maybe it's the lack of publicity PS receives, as it doesn't feature on any of the gaming networks. At least, I haven't found it on GOG, Epic or Steam (very likely because you have to sell them your soul, as other very good FOSS gaming projects like UFO:AI, Babylon5:I found her, Wesnoth, etc. also don't appear there).

Anyway, I don't like the idea of giving away contact information (maybe you'll even remember my pro-privacy stance from back in the days, so no surprise there. :) ). Having the PS system send out mails to dormant accounts would be OK, the reminder may or may not be an issue, IIRC there was something about receiving occasional mails from PS on signup to the forum, but not to the game, so maybe stick to forum members, which likely will catch all "ancients" anyway (there was no discord, reddit or whatnots back then)?

I already tried to check out the new PS-U but couldn't. First, I could run it on my ancient machine, but the Char Creator GUI is fixed at 16:9, so on my 4:3 screen the elements on the right simply don't get rendered. The UE itself copes perfectly with the resolution, but if the GUI positions are fixed, there's nothing it can do about that. That's a problem I've seen primarily on UE4 titles, I read that the GUI creator doesn't help with that and you must knowingly design on the lowest resolution, but with high-DPI textures, and then the upscaling will do the trick, instead of the GUI being scaled down meaningfully, which at best breaks text legibility.

Anyway, I somehow managed to blind-fly part of the CC, came into the Dryken Plane and don't recall if I even managed to get out of there, maybe the GUI again, or the oddness of the place, or something else.

And now, I'm still on Windows7, which has been dropped by PS a while ago (any of course many others). Once I decide upon and install an alternative (be it W10, DraugerOS or whatever), I'll retry, but it seems I'd have to buy a new screen, too.

Talcon

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Re: Let's get ancient players back...
« Reply #2 on: January 17, 2024, 04:08:22 pm »
As for us "ancient players," we mostly still exist. But the only reason I left was that my version stopped working. I'll try to download and trouble shoot a successful launch, but I will admit Planeshift is no easy game to get to work. Regardless of the games lack of versatility, I look forward to the return of many. I actively encourage it actually. Planeshift was the main game I played growing up and will always hold a special place in my heart. I wish the devs luck as I always will.

Kluger

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Re: Let's get ancient players back...
« Reply #3 on: January 28, 2024, 09:23:32 pm »
This caught my attention.  How ancient is ancient?  (Holy smokes, my login still works!)
Read my Say\'s Law paper on my homepage!
I\'m here to test Linux PS and maybe find a friend or even a girlfriend, and jump from rooftop to rooftop.  ;-)
\"Despised and rejected, acquainted with grief, He bore the sins of the world.  He was wounded for our transgressions, bruised for our iniquities.\"

gonger

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Re: Let's get ancient players back...
« Reply #4 on: January 29, 2024, 01:06:16 pm »
This caught my attention.  How ancient is ancient?  (Holy smokes, my login still works!)
Hello Kluger!

Everybody who used to play, but no longer does, of course!

I received no comments whatsoever about the mail draft... Is it that good?  ;D

There was some discussion on discord about privacy issues points 3 and 4. We would most likely cancel 4 entirely, and for 3 let a guild representant write a text that would be sent through someone from the team with full access to the adresses.

So, let's do it... and get our old friends back! And our RP enemies as well!

Gonger

Kluger

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Re: Let's get ancient players back...
« Reply #5 on: January 31, 2024, 11:32:41 pm »
Remember, when sending a letter, preface any appended thoughts at the end with P.S.

Read my Say\'s Law paper on my homepage!
I\'m here to test Linux PS and maybe find a friend or even a girlfriend, and jump from rooftop to rooftop.  ;-)
\"Despised and rejected, acquainted with grief, He bore the sins of the world.  He was wounded for our transgressions, bruised for our iniquities.\"

Socius Rockus

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Re: Let's get ancient players back...
« Reply #6 on: February 17, 2024, 08:21:27 pm »
OnTopic: I agree with Seytra

Semi Topic Related: as I'm getting (I think) into PS again, somewhere in the future I wouldn't mind making guides for linux peeps (guess what I've been doing those years :p )

Off Topic /or not?
Hey y'all!
Somehow I found some poetry notes, while cleaning, I wrote for a character named Eliseth (IIRC, maybe a typo) Today! She sold them books for mad trais! Also print outs from the overview of the government etc. (IIRC the whole portal planet thing is new, either way: GREAT! going through the character creation this time was like better :) )
So I went and looked up Planeshift. it the game I abandoned when I went to study +- 17-15 years ago (I dunno).
My old characters are gone, because I abandoned them email addresses and don't know them passwords. THIS (forum) I remembered by lightning strike today (I already changed it to something I need a manager for). I'm more than okay with that, most of them trias I got through them mining exploits and 15 years  further new game new me :) I'm like +- double the age now.

What I noticed in the tutorials: fighting (magic) is MUCH better, so RPing based on "Oh I just got through the portal, imma learn how to survive and live in this new society" is like SOOOO much better, really liked the introductions :)

+- 17 years, My main (see this forum account) has like all it's funding from mining calculation mistakes :) -> I don't care, I want to start new.
If we can work something out so I can take Socius as first name I'm all ears: problems are I don't have control over the email related to the account and for the life of me the password neither (I was paranoid @ 16 :p ) and so I understand that if that's not possible, I now have a Nolthrir with Socius as last name.
Anyway: I would like that, I can give the email-address  to the account, but that's all, so I understand if it's not done... else I would make it as soon as I read it :p

Freaking mountains and valleys! I've only seen the tutorial region, Hydlaa plaza and my first stop: Kada-el's! those fancy wine cups are the only change it needed :)
I'mma make it a real goal to do Planeshift again after the cool welcome in global chat :D

Illysia

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Re: Let's get ancient players back...
« Reply #7 on: February 23, 2024, 12:48:08 am »

This has been discussed before, and we really should get going now.
Let's try to get ancient players back. We all miss friends of old we would like to see back in the game.

This is always a noble goal. However, I'd like to share a few thoughts about the bumps in the road that I hit when I used to attempt such things in the past. These issues might still be lingering around.

Are there enough active stories for people to find some RP hook to latch on to? Nothing ran people back off like not having something to talk about or not having something that they wanted to interact with. It just stinks coming back and you have no connection to anything anymore. Also, people will likely come back to an empty buddy list, so heavy community support would be helpful. How many people are on at a time, these days?

For some, they left because of community drama. In those cases, it might be helpful to mention that the people they hated don't play the game right now. ;D (<- I missed this emoji) Other people might have wanted features, races, or skills that didn't exist. It might be helpful to point out specific new things that might interest the person.

Oh yeah, Gonger mentioned that there are new locations... That means that that online players could be even more spread out. You may want to invite people back for specific events. This way, if people come back, they see several players in the area instead of an empty area. That might not be an issue any more, but it is something to think about if there is still low player count.

Overall, I feel like messages will be more effective the sender happens to remember why that player left. The more personal the message is, the more likely the player is to read it and consider it.