Author Topic: Tried to play this game....  (Read 3803 times)

Kiern

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« Reply #15 on: June 30, 2003, 04:12:29 pm »
Why should we care if you stick around Petey?  All you have done is put spam in the Technical Help forum.


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Originally posted by Petey Pothead
 If and when it is released in its completion, I hope to mingle with the likes of Xalthar- thank you for your clear minded rebuttles, they stiffled the horribly pessimistic voice in my head.


Awww, Xalthar made a friend :)
« Last Edit: June 30, 2003, 04:13:49 pm by Kiern »

Wizen

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« Reply #16 on: June 30, 2003, 06:27:34 pm »
If all this doesn\'t get through to him.. what an..


Every heart sings a song, incomplete,
until another heart whispers back.
Those who wish to sing always find a song.
At the touch of a lover, everyone becomes a poet.
Plato

xlorepdarkhelm

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« Reply #17 on: June 30, 2003, 07:31:13 pm »
Quote
Originally posted by Petey Pothead
Ur logic sounds great in theory tough guy.... A) Bearing with them means dealing with problems WITHIN the game, not problems just to get in the friggen game. Cant tolerate the games problems when I\'ve yet to play the game.


Connecting to the game & within the game both are parts that are being worked on for the game.  As a pre-alpha (if you don\'t know, that means before-alpha, which then will become alpha which is before beta, then it becomes beta - as such, it\'s very buggy and in no way complete.

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B) If we were in the 4th grade I\'d say something like my computer can beat your computer up, but we\'re not so i\'ll just say- my computer could run 5 versions of planeshift at the same time and still be downloading a 30 minute porno movie off grokster.


I\'m glad you feel that way.  As it is difficult to play one copy of Planeshift on a computer due to the pre-alpha state it is in, I\'m impressed you can play 5.

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C) I really understand and commemerate them for attempting to create a free MMORPG, but the linkdead thread with its 12 pages of error inflicted (as you would call us) crybabies proves why guys with less then professional programming skills can\'t create a MMORPG without charging a reasonably acceptable monthly fee (I\'ve played majority of pay MMORPGs and this one still sounds 3 times better then them).


Free MMORPGs have been around for years longer than pay ones.  The difference is that the free ones in the past didn\'t have graphics & sound - they were called MUDs, MUSHes & MOOs.  This one is being written from scratch, by people who are not being paid to do it (so it\'s out of the goodness of their hearts).  They also don\'t have a deadline-philosophy that can appear in buisness \"You have 3 days to finish ____ or else you are fired\".  So rather than being forced to rush, they are getting it done right.  Patience is a virtue.

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and D) Why would I came crawling back to an error infested heap of stress inducing graphical dung? Maybe if I got a taste of the game, I might be singing a different tune. Im just very frustrated having given this game the benefit of the doubt (Im always sceptical about free games) then having been jerked around with \"Welp its a problem we just can\'t fix!\" what is that? They call them problems, because they have solutions, in my opinion they are just saying ahh well the 45% who can\'t play don\'t deserve to play. I know for a fact the problem is not on my end. I mean no disrespect to the makers/affilates of this game, I really hoped to play it, but it seems im a casuality of this game\'s potential... Whoa is me, wah, and the whole nine yards... Move on me, move on... But i wanna kill things and level up.. no no no, thats not god\'s plan for you, go buy a first person shooter and be satisfied for 2 weeks. Congradulations to anyone who didn\'t say \"Damn this guy wrote a book\" and made it to this... the conclusion.. (and probably my last post if the mod\'s didn\'t like my tone).


Being sceptical about free games is another issue I\'ll not touch...  But you apparently believed that this game was somewhere in the area code of being completed.  Where you got this idea beats me.  You didn\'t get it from the planeshift website or these forums.  If you want to help with the development, that\'s cool.  If you don\'t (or think you can\'t) that\'s cool too.  Just don\'t bash the people who are genuinely working on the project just because you didn\'t get it your way.


Edit: I really should finish reading an entire thread before I post something...
« Last Edit: June 30, 2003, 07:33:51 pm by xlorepdarkhelm »
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Petey Pothead

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« Reply #18 on: June 30, 2003, 09:46:38 pm »
Tangerine I admire your attempts to point out the obvious, very admirable of you. But unfortuneatly if I had to pass that same unfinished house for a year, yes I would question the work ethic of the constructors. I\'ve seen some of PS\'s problems worked out in a week with a fully paid/motivated dev team. Also I doubt its been in pre-alpha for only a year, if so and It was pure coincidence I came upon it at its birth, then I apologize humbly. Like I said in my very first posts \"Cant tolerate the games problems when I\'ve yet to play the game.\" any bugs I complained about were not the games minor bugs inside, it was the errors that don\'t allow people to even participate in the game.

Keirn why would I care If you care about me caring about you caring about me sticking around? It wouldn\'t be considered spam if you guys hadn\'t generated so many responses...

If I got in this game I would deal with any bugs/errors/problems I encountered with 0 scrutiny, but IVE YET TO GET INTO THE GAME- in a one year span (I know that seems like nothing to you who have been waiting 5 years for this game) of time that is just sad for a dev team. Sorry. Im pretty sure this is the first attempt to create a free 3d mmorpg, I just hope they come to their senses and start looking in to subscription fees.

Kiern

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« Reply #19 on: June 30, 2003, 10:48:08 pm »
Quote
Originally posted by Petey Pothead
Keirn why would I care If you care about me caring about you caring about me sticking around? It wouldn\'t be considered spam if you guys hadn\'t generated so many responses...

If I got in this game I would deal with any bugs/errors/problems I encountered with 0 scrutiny, but IVE YET TO GET INTO THE GAME- in a one year span (I know that seems like nothing to you who have been waiting 5 years for this game) of time that is just sad for a dev team. Sorry. Im pretty sure this is the first attempt to create a free 3d mmorpg, I just hope they come to their senses and start looking in to subscription fees.


You obviously do, otherwise you would not have came here and posted this, you wanted someone to read it.  And it is spam, because this is the Technical Help forum, and not once did you ask a questions or for help.  PlaneShift is not even really a game yet, sure they included a quest and crystals, but that\'s only to keep others occupied while their fixing bugs and adding more. It is being TESTED and that is why we are here.  If you want the development to speed up, join the devs and help out in any way possible.  Otherwise you have no room to tell them they are going slow, unless you make a game yourself.

If PS started asking for subscription fees, it would lose most of it\'s fans, maybe even including devs/potential devs..why is that?  Because then it will be just like any other game, and why stick around a game that\'s not near completed when you can go play any of the others that is already out?

And it\'s not Keirn
« Last Edit: June 30, 2003, 10:53:09 pm by Kiern »

Petey Pothead

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« Reply #20 on: July 01, 2003, 09:00:52 am »
Keirn, I hear you my man. Please be aware it does process within the compounds of my memory banks. I had refered to this forum to ask a technical question in which there was no answer for. I noticed that right of the bat thanks in part to the large red blinking text radiating \"LINKDEAD IN HERE\". Then in what now has been classified as a \"!Drunken ramble!\", i unzipped, dropped trough, and let my ass talk. Yes i\'ll admit I was harsh, maybe even border line rude, but I can still can NOT (keyword being NOT) play this game. As Xal pointed out there is really nothing much to do as of now in the game. I would still like to get in and at least see what the game looks like. I read that only 20 people are on at once, usually. If they are this unstable at 20 people then I\'m forced to voice a general outcry. I could see 100, having such extreme difficulty with character creation (or worse yet, account creation), but 20 leads me to vent my frustration on what is probably the wrong board. Yet you will respond to this claiming me to be the a-hole clogging up a forum with a 20 something post thread with me only having 4 or 5.

xlorepdarkhelm

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« Reply #21 on: July 01, 2003, 06:04:12 pm »
Quote
Originally posted by Petey Pothead
If I got in this game I would deal with any bugs/errors/problems I encountered with 0 scrutiny, but IVE YET TO GET INTO THE GAME- in a one year span (I know that seems like nothing to you who have been waiting 5 years for this game) of time that is just sad for a dev team. Sorry. Im pretty sure this is the first attempt to create a free 3d mmorpg, I just hope they come to their senses and start looking in to subscription fees.


Most likely, the bugs stopping you from \"Getting into the game\" as you put it, are detailed, and worked around here in this forum.  If not, sorry, guess you can either wait like the rest of us (I myself cannot get into the game due to the real bad framerate when I get into it).  Why has it taken so long?  let\'s see - there\'s a handful of people doing it on their free time - they aren\'t working for a company.  They are doing it out of the goodness of their hearts - and most likely are not adverse to taking on more developers.  So if you really want to get into the game, pull up the sourcecode, and fix the error yourself.  If you can\'t program then I guess you have to wait, as I explained above.

Why is it that you keep thinking it\'s the subscription fees that is why  these bugs haven\'t been fixed?  Why do you think that they need them in order to ensure the game\'s success?  Are you so oblivious as to have missed the entire opensource movement that has been going on over the last decade (and technically even longer)?  If so, then please check out gnu.org, mozilla.org and even sourceforge.net.  See just how few people are into opensource.  Maybe you\'ve heard of Linux or OpenBSD, FreeBSD, and other opensource operating systems.  Your \"they need to have a subscription fee\" rant sounds more like a cry from someone working for another game, and afraid that they will lose their customer base when this one reaches beta.

Now, to compare this game to other games, you\'ll have to find another MMORPG which is at a pre-alpha stage.  Oh, wait, corporations don\'t release their games to public at pre-alpha, as it would ruin the appearance of quality in their games.  Some may have a private alpha, more have a wider beta, but none release pre-alpha.  And how long has World of Warcraft, or Warhammer World taken to come out?  How about EverQuest 2?  And for games that are out, how long did it take for EverQuest to be released?  Or Star Wars Galaxies?  Or Dark Age of Camelot?  From beginning (conception) to end (release) how long did it take for those games to be made?  Do you even know?  How long was it until they were in alpha?  how long until beta?  Don\'t be comparing Planeshift to other games abd making blatant accusations until you have all the facts, man.
« Last Edit: July 01, 2003, 06:10:31 pm by xlorepdarkhelm »
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tangerine

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« Reply #22 on: July 01, 2003, 06:26:42 pm »
> If they are this unstable at 20 people then I\'m forced to
> voice a general outcry. I could see 100, having such
> extreme difficulty with character creation (or worse yet,
> account creation), but 20 leads me to vent my frustration
> on what is probably the wrong board.

How is your inablity to connect related to \"stability\" ? It is not. Your problem and the number of people on the server are most probably unrelated.  Even if it was somehow related to stability, what kind of stability do you expect from a pre-alpha ?

You are estimating the future of the whole project by mere fact that you can\'t connect in. You assumptions are wrong, your conclusion is wrong too. You are making far reaching statements, based on little knowledge, and insist on it. That\'s why you got flamed.

I can understand your frustration. But going to forums and saying \"it\'s all hopeless\" won\'t make you friends.

Petey Pothead

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« Reply #23 on: July 01, 2003, 08:03:44 pm »
You said it all for me Xlore...They do this game in their spare time, when they get around to it. More then likely they have jobs/lives. The difference with a subscription is the game BECOMES their job. This game has ideals and concepts that far surpass current MMORPGs. Some of the current pay games aren\'t worth a dick, this one\'s potential is too grand to get for free. Your right though, most MMORPGs pre-alpha is extremely rescricted. Of course its not rescricted to 20 people online at once- its close to 1000 people partaking in pre-alphas (this taken from Ultima Online\'s pre-alpha). This game would be lucky if 1000 people heard about it, let alone interested in it. My cry for subscription fees comes from my ability to not be even close to bankrupted by a pety 10 dollar a month fee. You are right, i haven\'t heard about the opencode movement, they didn\'t excactly plaster it on my everyday news sources. As for the time it took other MMORPGs to be built, im not 100% sure- Id guess between 2-4 years. That didn\'t start from scratch though, I\'ll give ya that. They also have full dev teams, what am i getting at you ask? That 2-4 year span is tripled for PS, IMO, from its progress since i\'ve seen it.

tangerine- I skimmed these boards and drew my own conclusions on the game\'s progress and future progress. Majority of the people here can not PLAY this game, not just those who can\'t even connect. By the time this game actually comes out none of you will remember me or my ramblings- so this would never have effected my reputation and popularity, not that I give a dick. I don\'t understand what facts I didn\'t supply-
1) Majority of people cannot participate in the game at this stage. Due to lag/errors.
2) 20 people are online at once, that is the limit at this stage.
3) My balls are blue with anticipation of this game.

1 and 2 alone are enough to say what i have said.

mrsamd

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« Reply #24 on: July 01, 2003, 08:15:02 pm »
I can\'t fathom where you get this 20 people limit from, there were twice that on yesterday at one time.

m.
« Last Edit: July 01, 2003, 08:15:17 pm by mrsamd »
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Giladrial

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« Reply #25 on: July 01, 2003, 08:18:24 pm »
Yup.  I believe it got up to 49.  Yay!!! :)

mrsamd

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« Reply #26 on: July 01, 2003, 08:22:22 pm »
It did...
I got dropped, and while I was disconnected, I checked the server page and it said 48, and me makes 49!
:o)
m.
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Petey Pothead

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« Reply #27 on: July 01, 2003, 09:24:29 pm »
On average the server has 20 people online (read that in this forum POSTED BY A MOD) so 49 who got on for lagfilled circle jerk isn\'t excactly celebration material...

tangerine

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« Reply #28 on: July 01, 2003, 09:28:39 pm »
To comment on your \"facts\"
1) I don\'t understand where did you get this ? Because of support forum is full of complains ???
2) This is so obviously not true. Why do you still insist on your theory that 20 people is max and the other get linkdead ? It\'s not related.

So you came up with rather unprobable theories and painted them as some hard evidence.

Ad free vs commercial software, many people enjoy writing software for free, there are TONS of software for free. For example the Debian Linux distribution comes on SEVEN CDs full of software. And unlike often bloated windows programs, Linux apps are often MUCH smaller. I must admit that part of Debian packages are unfinished crap ;-) but it\'s still huge. There is certainly big potential in free software.

acraig

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« Reply #29 on: July 01, 2003, 10:17:02 pm »
Right now we are just trying to show the world the \'potential\' of what PlaneShift can be as well as show potential developers that we have something going here ( bugs and all ).  Plus it raises the bar for other projects.  We have something that is already running on a live server which is a lot more then a bunch of other projects.

Is it unfinished? You bet.  Are there problems? For sure.  Will it work perfectly for everybody first time? Not a chance.  

Will it get better?  Damn right.  Will it be a fun game? You better believe it.  

The only thing I can say is that I am very impressed with what the PlaneShift team has accomplished.  And I am very happy at what we are doing.  In the end, that is all that matters to me.
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