Author Topic: Spell Wish List thread  (Read 13213 times)

thechaos0

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« Reply #90 on: November 24, 2003, 01:08:40 pm »
Quote
Originally posted by Crj
thechaos0, moust of your spells are supa-dupa classic... i think the devs are searching something original, somethin that no one has ever seen before.


True such spells exist in every RPG game but can you live without them? Ok let\'s just call them differently. Let\'s call invisibily...Blind Eye or something...anyways Chaos Strike is an original spell...well at least i never seen it before...

Crj

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« Reply #91 on: November 24, 2003, 02:53:19 pm »
Yeah, chaos strike is good. Invisbility could be... dunno,  some races have infrared vision... but with mobs... well...
   And bless... erm its a buff. Im sure the Devs have thought about that stuff already... well see. And i from what i herad the magic system could change up to 3 or even more times...
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Luminar

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« Reply #92 on: November 24, 2003, 03:32:51 pm »
I\'d like to see more summoning spells especially outsider versions like Demon, Devil or Planar, Solar summons . But that might be too much work for the devs.

ps-

Solars rock!!

Watcher

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« Reply #93 on: November 24, 2003, 08:32:30 pm »
Focus
Mana use: High drains all mana
Visual effect a beam of blackness shoots of you and goes towards the sun/source of light and then a pure white light comes down and explodes on you
Use: If you want to die or if you want to kill some one without them accepting a fight then this is the spell for you when you cast it a giant explosion happens and kills you (doesn?t send you to the underworld it sends you to about 50 demon?s that you will have to kill before you can get out) it sends every one apart from you to the underworld.
Casting time: 1 min at most.

elscouta

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« Reply #94 on: November 24, 2003, 08:37:30 pm »
8o

/me cast Focus with an alt char inside Cabal Guild house :D
High Loremaster of the Arcane Order.

thechaos0

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« Reply #95 on: November 24, 2003, 09:18:07 pm »
Quote
Originally posted by Luminar
I\'d like to see more summoning spells especially outsider versions like Demon, Devil or Planar, Solar summons . But that might be too much work for the devs.

ps-

Solars rock!!


Ye Baldur\'s Gate was and is the best isometric RPG!!! Took me ages to complete though...

Back to the topic...

OK instead of Invisibily i can offer

(1)SPELL NAME - Blind Eye

MANA USE - Medium

VISUAL EFFECT - You see yourself transparent other people can\'t.

CASTING TIME - (if you will have casting time) long

DURATION OF SPELL - Depending on your magic level 5 minutes per magic level...?

SPELL TARGET/RANGE - affects the caster.

SPECIAL FEATURES - It affects the minds of characters and mobs so they just doesn\'t nitice you...but on mindless creatures it will have no effect...ie Fire Elementals...or Golems....\'cos hey don\'t have minds...

(2)SPELL NAME - Phycic Shock/Wave

MANA USE - Low

VISUAL EFFECT - Sort of transparent waves coing out of your head.

CASTING TIME - (if you will have casting time) fast.

DURATION OF SPELL - Depending on your magic level.

SPELL TARGET/RANGE - affects the monster.

SPECIAL FEATURES: This spell affects the mind or the creature as well as causing damage can immobolise the target so some time...have no effect on mindless creatures.

Wormtail_

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« Reply #96 on: January 16, 2004, 01:53:23 am »
Back to the simplified version of spells. Or not.
...
And yes, this is the fifth (?) thread I revived from the dead. And I will not stop.

Spell Name: Spiritual Tornado

Way: Dark (?, I have not yet downloaded the game, so I am not sure which way it should be. Don\'t scream at me!)

Mana: Very High

Type: Combat/Support

Effect: Creates a dark tornado that sucks mana, drains morale, and slowly destroys the very existence of purely magical creatures. It lasts for about 30 seconds (real time), but its effects are potentially devastating. Also, all current magical effects slowly lose power, and some, if not strong enough, will be sucked in the tornado and vanish from the world altogether. In that area, anyway. There are guards against the Spiritual Tornado, but when they are not in place... woe open the victim, for they shall lose all magical benefits. The only drawback is that the caster will aslo lose their own mana, and all negative spells will also be weakened. This spell is usually used to severely weaken magic-oriented folk. When learned.
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Davis

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« Reply #97 on: January 16, 2004, 02:45:01 am »
*********************************
*CUSTOMIZABLE SPELL EFFECTS!!!!!!!!!!*
*********************************

Sunken

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My turn...
« Reply #98 on: January 17, 2004, 05:52:36 am »
Spell Name: Meteor Storm (lol)

Way: much fire some Earth

Mana: All mana you heave

Type: Combat/BlockBuster

Effect: A real Meteor Storm comes with so much lag to kill your enemy and your connection :D

TheAceOfFire

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« Reply #99 on: January 18, 2004, 09:36:49 pm »
Name: Group delusion
Effect: you turn invisible and 5 copies apear. they cant attack or move, but npcs will attack them first. 1 hit makes them dissapear, and when they are all gone you become visable.
Mana: low
Duration: fast

this is ment to alllow you a chance to escape from a lot of enemies when they all jump on you. also allows you a chance to attack, but if you do all the illusions dissapate.

Zackery

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« Reply #100 on: June 28, 2004, 12:48:12 am »
Dark poison:
Causes a numbness which eventually reaches the heart.
Eternal light:
Causes a light which fendes dark creatures away.
Zackery

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josephoenix

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« Reply #101 on: June 28, 2004, 01:49:25 am »
Wow, talk about reopening an old thread... (!)

Well, while i\'m at it I may as well add my two cents

Confusion: causes attacker to start spinnng around a few times, coming to rest facing the opposite way from the player... this spell would also be used by monsters. (See my boggart idea in the big long monsters thread)

josePhoenix
« Last Edit: June 28, 2004, 02:14:12 am by josephoenix »
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Cyberchu

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« Reply #102 on: June 29, 2004, 09:48:49 pm »
Name:  Transfer

MANA USE: High

VISUAL EFFECT: A beam of light emerges from the target and hits you.

CASTING TIME: High

DURATION OF SPELL: N/A

SPELL TARGET/RANGE: this only affects mobs at mid range


LVL REQUIREMENT: experienced mage

ANY OTHER SPECIAL INFORMATION
It transfers one of the mobs abilities to you as a spell

i.e.
If you took fire breath from a mob you would have the spell fire breath
Under construction

It is through suggestions and critisisms that we improve our ideas

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josephoenix

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« Reply #103 on: June 29, 2004, 10:00:33 pm »
Well, since you have to combine glyphs and such to make a spell, instead of \"point\'n\'drool\" that wouldn\'t work very well... maybe you can \"extract\" a glyph based on the monster type? Uber-Water-Fish-Thing would give you a blue(?) way glyph, and EarthGolem of mightiness would give you a brown way glyph, etc.

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Cyberchu

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« Reply #104 on: July 05, 2004, 09:41:50 pm »
Name: Laser
MANA USE: Very High

VISUAL EFFECT: an even number of mages stand in a circle casting the spell, when it is ready a final mage steps into the middle creating a huge beam of light which is pointed in whatever direction the final mage chouses.
 
CASTING TIME: Very High

DURATION OF SPELL: instantanious.

SPELL TARGET/RANGE: Affects all things (excluding allied* players) for miggle range.

LVL REQUIREMENT: experienced mage

ANY OTHER SPECIAL INFORMATION
deals huga amounts of damage, drains stamina and a lot of HP


* An allied player is someone who you cannot attack normaly.
Under construction

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