Author Topic: I've given this list a lot of thought. major game changing stuff here.  (Read 6304 times)

Drilixer

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« Reply #30 on: August 16, 2003, 02:58:26 am »
actually that would be a nice idea - if there are NPCs who sell land for people to build on then the devs can indirectly alter who can build where...

Evanchild

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« Reply #31 on: August 16, 2003, 03:59:45 am »
that sounds kinga bad.  i like the idea all territory is free but you can\'t build on othere people land unless you get permissions.
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en3r0

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« Reply #32 on: August 18, 2003, 03:14:52 am »
I dis agree about owning 1 land plot. I personaly would like to buy and sell plots of land.

What dose every 1 think about the details of capturing/destroying buildings in the pvp area?\'

God bless,
-Jag

Dureus

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« Reply #33 on: August 18, 2003, 11:25:31 am »
What i ment was noobies start off with a plot of land which is small, they can build on it and then sell it to another noobie on it or sell it back to a NPC who would demolish the house and a noobie would then get the land free so then you are able to buy a bigger plot of land. Unless, you could say we could have to plots of land. i dunno.

The thing about capturing/destroying buildings in a no PvP area is a bad idea, I mean any person could walk into your house or start destroying it and you cant hit them back. So i suggest that buying plots in a No PvP area is more exspensive then buying one outside the city.
« Last Edit: August 18, 2003, 11:28:31 am by Dureus »
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en3r0

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« Reply #34 on: August 18, 2003, 04:23:33 pm »
yes, buildings would not be destroyed/captured by other ppl in a non-pvp area, that would just suck.

but I mean what if the n00b dosnt want to sell his plot of land... what if he makes enough money and wants to but another plot in town, or buy out his neighbors plot.

then he could eventualy buy out his sourounding neighbors, and sell the plots as a whole deal.

thats why i think itd be better to be able to own more than 1 plot. I do agree about selling it to a ncp and that tho.

God bless,
-en3r0

Monketh

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« Reply #35 on: August 18, 2003, 05:36:37 pm »
Which of course opens up a new job, real-estate.  Of course you can\'t buy out your neighbors out of the blue, you\'d have to make a deal.  I\'d certainly like a free plot when I start, but how would you determine which plots to give newbs?
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Nadius

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« Reply #36 on: August 18, 2003, 06:52:02 pm »
well look at this if everyone started with land what would stop you from making 100 characters and selling your land to your main...

and buildings should be a refuge for people not an objective for an enemy...

look i think yes we should beable to build player run cities lol but i dont think they should be decayable\\or destroyable... i think the big guild halls should just take lots of time to build and lots of money

i think plots should cost alot!

I dont wanna see 100000 shacks for all the  n00bs

i wanna see houses cost soo much that you have to be a experianced gamer

and as far as guild halls and guild houses... a guild war should not depend on the leader all guilds are not run by the founder alot of then have a council system ... so having the \"leader\" of the guild be the target of a guildwar isnt good ..  and guildwars are not like random pkers when you have a guildwar its about honor not loot and land and such


This game isnt based on guild combat thats just another aspect...

en3r0

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« Reply #37 on: August 19, 2003, 02:46:03 am »
Yea, if n00bs all got a plot of land... it would be disaster...

plots shoud be very very expensive...

But I think if players are to build their own towns, then perhaps a new feature should come into play...

after so many ppl settle in an area, it should become non pvp area... but that idea presents the problem that after a long time, there will be no more pvp area.



*towns wouldnt be destroable, just the buildings built in pvp.

sure there is honor in wars, but why not get some loot after the figting is over? why not gain another building for the guild?

GOd bless,
-Jag

druke

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« Reply #38 on: August 19, 2003, 06:25:31 am »
realestate/land plots- i think these shold only be avalible to large guilds (25+ higly active) or toherwise very expensive.

Now for the random house, the devs could pop houseing in the town making wall to wall building, and adding the town on as neeeded

problems with thos is inactive players, if they are inactive say..a month and a half, there house goes up for sale, everything in it (if sold) is moved to a store house(just a place to store while looking for another house maybe the size of a shack) when he comes back on he has the money from his house an is free to by another of the same price for no problem.


my how times have changed.....

Drilixer

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« Reply #39 on: August 22, 2003, 03:25:55 am »
if you read you would see that the only people who start out with a \'plot\' of land are the devs themselves... if they so choose of course

en3r0

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« Reply #40 on: August 22, 2003, 05:47:49 am »
I want to be a dev :p

God bles,
-Jag

Dureus

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« Reply #41 on: August 22, 2003, 06:05:17 pm »
ok, good point Nadius. Ok, nOObs could start off in a refuge for homeless people. :) . but then again that would be one hell of a big refuge. Unless people who have houses already can rent out rooms to noobs(which isnt compulsery for all u noob haters out there)

And as for the no more PvP point we should just have set bounderies around specific points or just a set number of plots.

I liked the idea of some1 saying about merging plots and then flogging it off at a higher price.

I think it would be a good idea for guilds to found there own cities, extremly exspensive to do, and then can sell the plots if they want or they can build on the plots themselves. Owning a city should turn the guilds status into a councel and not a guild.
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Tinniez

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« Reply #42 on: August 23, 2003, 12:05:04 pm »
I have played planeshift a total of about an hour, I already like it better than everquest and it is way different, I like the idea of guild territory, i found another game called darkfire that has guild houses that you can buy which i think is pretty cool.

Drilixer

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« Reply #43 on: August 24, 2003, 03:06:10 am »
Quote
Originally posted by Tinniez
I have played planeshift a total of about an hour, I already like it better than everquest and it is way different, I like the idea of guild territory, i found another game called darkfire that has guild houses that you can buy which i think is pretty cool.


I think we all can\'t wait to see how the \'builder\' skill/system turns out

Evanchild

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« Reply #44 on: August 24, 2003, 05:41:39 am »
well starting off with land is bad becasue u don\'t get to choose were it is. and buying ur first plot of land is kinda dumn.  you should have to go explore and find undevelopped area and build there. and territory could be represented by expanding flags.  i\'ll post a concept pic later.

here it is:
the flags are not to scale. maybe just a little colored banner ona  stick would do for ingame but they would be at every corner.
« Last Edit: August 24, 2003, 05:55:28 am by Evanchild »
teenmethod
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