Author Topic: Why Abemore will think PS sucks  (Read 13297 times)

dorbian

  • Hydlaa Notable
  • *
  • Posts: 684
  • Yeah no not for me that is...
    • View Profile
    • Mindless Insanity
(No subject)
« Reply #15 on: August 10, 2003, 01:12:21 pm »
well it\'s not that i hate eq but it\'s the same as ultima online it\'s there for a long time and eq is also improving alot i like ps because it\'s made for everybody rich or poor and you can see the development and might give ideas to improve things. the other games are all after money and in my opinion really to much fo uo you pay bout $250 for 6 months well i aint gona pay that much for a game not even to buy it.

Kiern

  • Forum Addict
  • *
  • Posts: 2680
    • View Profile
(No subject)
« Reply #16 on: August 10, 2003, 06:45:58 pm »
Quote
Originally posted by Vengeance
As far as the information content goes, I agree these things are all common sense and so I\'m not giving away anything confidential to the team.... But if all this is common sense, why does EQ suck for the same common sense?



Maybe it is all common sense, to people who have played many mmog\'s, but others (such as me) have played only a few so really don\'t know what is common and what is not...so it does help to have those things posted whether or not a lot of people here already know them.  

As I said, I\'ve been curious about what was being planned for a long time, and this helps me even though it may not help others.

Kundalf

  • Hydlaa Resident
  • *
  • Posts: 175
    • View Profile
(No subject)
« Reply #17 on: August 10, 2003, 09:05:15 pm »
In my opinion the PS developement may face the same problems as EQ since nothing will ever be perfect. But the situation is different.

Since I pay for EQ a whole lot of money (well not me personally, but in general), I can expect certain things. If I get a \"faulty\" product I have the right to complain.
The attitude of people about PS is completely different.
I don\'t want to express, that I don\'t expect anything because PS is free, but since I have (in theory) the possibility to contribute I should/would rather do something myself instead of whining...;). If I don\'t or if I can\'t for whatever reason, I\'m not to complain.
-- take care --
 

visit my favored site  ;)

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #18 on: August 10, 2003, 10:33:09 pm »
the key difference between PS and Everquest is that we currently have the ability to shape Planeshift - that ability might have been possible at one point in Everquest\'s develoment process... but isn\'t as obvious any more.  Hopefully Planeshift will continue changing and will continue to be as friendly to it\'s community as it has been or else it will just be another EQ

zaphar

  • Hydlaa Citizen
  • *
  • Posts: 259
    • View Profile
(No subject)
« Reply #19 on: August 12, 2003, 06:40:18 am »
Ahhh yes.... I actually enjoyed playing EQ. *the audience gasps in astonishment*
Yes I really did. That game sucked roughly about 4-6 hours out of every day for me. That and the lack of funds are what forced me to quit.  EQ was when I played it a very solid game with a lot of good feature. I have to agree with Vengeance that the thread hasn\'t really come up with any good reasons to hate EQ. PS is better because of the community and the price tag. The real draw though is the community. A MMORPG is all abou the community. I look forward to adventuring some day with Moogie, Ayshe, and many others I have met here. I look forward to someday wandering into the Diaboli Baths and thinking: \"I helped come up with this idea.\" I look forward to exploring a dynamic world that I had a hand in creating and doing so with friends.

So Venge that is in short why I would stick around to play PS.

Hope that answers your question :-)
*Zaphar grins roguishly as he exits the post


Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #20 on: August 12, 2003, 01:15:26 pm »
Hiya,

Zaphar, I think you hit the nail on the head there. I havn\'t played EQ myself, nor do I think I ever will. This is partly due to my firm belief that P2P schemes are unfair and show the developers\' true drive in creating the game... they just want money.

PS is not like that. For as long as you stick to your promise, I and many others will highly respect you for your selfless dedication to this project.

I also agree that the devs\' friendliness and helpfullness to their loyal fanbase helps a whole lot in creating a community in which so many people feel compelled to stick around and help out. There\'s a fairly close relationship between the developers and their fans in this project, compared to other games, where you may play for an entire year and not have the priviledge of meeting the big guys. :)

Ooh, that\'s another thing. Open source! You\'ll always see many eager contributers ready and willing to ease the massive workload that the devs face every day in creating such a promising world. It also means that we can contribute ideas and possibly even see them implemented in the game at some point. Not only do you receive many highly imaginative ideas, but also an insight into what your players\' general needs of a MMORPG are.

Well umm... that\'s all from me. :)

*vanishes in a puff of pretty stuff*

bbum

  • Hydlaa Resident
  • *
  • Posts: 185
    • View Profile
(No subject)
« Reply #21 on: August 12, 2003, 01:23:42 pm »
Im really glad there wont be public teleporting =)

REALLY glad.

i love traveling, traveling to a new city gives you a nice sense of accomplishment and adventure =)

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #22 on: August 12, 2003, 09:43:44 pm »
Quote
Originally posted by bbum
Im really glad there wont be public teleporting =)

REALLY glad.

i love traveling, traveling to a new city gives you a nice sense of accomplishment and adventure =)


dito - teleporting really cuts back on the replayability of most games simply because people become lazy and they become a bridge for powergamers to overwhelm any RP ingame

bbum

  • Hydlaa Resident
  • *
  • Posts: 185
    • View Profile
(No subject)
« Reply #23 on: August 13, 2003, 08:15:18 am »
Like when Planes of Powere came out, nearly ruined everquest.

The only city anyone went to was PoK because thats where all the teleports were.

Druids and wizards lost there jobs.

That reminds me... High levels getting a teleport spell can be a good thing, just needs to be controled on how many places he can go to.

Vengeance

  • Veteran
  • *
  • Posts: 1452
    • View Profile
(No subject)
« Reply #24 on: August 13, 2003, 08:16:47 am »
Good to see you back, Mogura.

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #25 on: August 13, 2003, 03:08:07 pm »
Please say we\'ll be able to hire a stage coach.  (Come to think of it if there\'s enough walking that might be a good job.)
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Xalthar

  • Forum Addict
  • *
  • Posts: 2121
  • Tisfjæsing.
    • View Profile
(No subject)
« Reply #26 on: August 13, 2003, 03:13:00 pm »
if this game is going to be as big as it has been said a few times, the endless amounts of walking WILL become boring... A stagecoach or something similar would be nice, and some animals for riding (landbased).. There isn\'t really any need of teleporters, they are just there to reduce the often boring times of walking...

Wolfmane

  • Hydlaa Citizen
  • *
  • Posts: 317
    • View Profile
(No subject)
« Reply #27 on: August 14, 2003, 11:28:52 pm »
Zaphar I couldn\'t have said it better! An active involved community, contribution possibilities for all and comradeship, that is what makes PS special. The fact that it is open source and free are huge bonuses that are the cherries on the cake.

Great to see you back Moogie.

Drillixer and Xaltar I agree teleports should be an exception to the rule at most and there should be the danger that if used a teleport can go wrong, badly wrong, and you end up in some god-forsaken place instead of your destination. That\'ll keep it from getting too popular a mode of travel, maybe Paxx could live with that?

The stagecoach, horse or some other animals for riding is a great idea. But we need more variety too. Just having one or two ways of flying is very restrictive. I would for example, as animal trainer, like to be able to train some big bird like an eagle so as to be able to fly on it (shortish distances only) but great if you need to escape or in stead of climbing somewhere high up.

Venge it will be nice if you can comment a little bit more on modes of transportation.
 
Wolfmane aka Illyria the White, AO Council member.

A lie can get half-way around the world,
Before the truth get\'s it\'s pants on ...

Winston Churchill

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #28 on: August 15, 2003, 01:46:57 am »
it would be nice if most creatures were taimable and rideable (to reason - you cant ride a fire elemental or that sort of thing of course )

Havena

  • Hydlaa Resident
  • *
  • Posts: 75
    • View Profile
(No subject)
« Reply #29 on: August 15, 2003, 09:28:48 am »
Quote
Originally posted by Vengeance
I\'d like to know what people think is a reason to stick around...  ...The goal of the MMORPG game designer isn\'t to make life easy on the players and it isn\'t to make progression short, painless and direct....

So what is  the goal of an MMORPG designer, for you?

I\'ll be staying with this game because it is by gamers for gamers. It is the fantasy, swords and sorcery version of a world dreamt up by the people to be forever added to and improved by them.

I\'ve seen that the development leaders are willing to learn from their players, and that they are motivated to above all give the game maximum enjoyability for all.

The ideas for setting, races, story and world are innovative, original and diverse.

I believe this game will grow and expand indefinitely. To me it represents all the great virtues of gaming.

Because of this, I think PS will be taken to levels unprecendented by the current developers, within and beyond their lifetimes.
\"At your service.\"