I never liked Morrowind, but I did like it\'s skill system, very much potential. This game should have a similar skill system to it at least. If you are using a certain skill, you should become better at this skill eventually. There is no exchange for real combat experience, so of course the skills could be subdivided as many times as needed.
Blue Crystal Magic:
Concentration: This is how well you can focus your will to cast the spell. Becoming better at this could increase the speed at which the spell charges up and casts itself.
Power: Comes from practice, checks with your total experience on how powerful your spell is.
Combat Casting: This is the \'real experience\' portion of the spells. You have to be in a battle for this to increase, not just cast it over and over again at a brick wall, or a statue. The true stress and adrenaline of combat is only experienced in a real situation. If you are poor at this skillset, you will fail your spells in battle more often.
Well what\'s a forum post without a scenario!
Zakynthos the young mage exits through the main doors of the Wizard Guild with the book of Magic Missile in his hand. He reads the book, and becomes adept in magic Missile.
Blue Crystal Magic:
Spells:
Magic Missile:
Concentration: 5
Power: 5
Combat Casting: 1
Zakynthos heads over to his favourite rock in the distance and starts casting the spell over and over and over and over again. After 30 minutes of zombie-like training:
Magic Missile:
Concentration: 12
Power: 9
Combat Casting: 1
Feeling prepared to enter a real battle, Zakynthos attacks some goblins he finds on the way back to town. He casts the spell he has been practising, but fails repeatedly, and dies pathetically. This way, even if you are a hardcore trainer, or just looking to kill stuff, you will have to fight some real battles to be better at casting spells.
Zakynthos fights the goblins several more times, escaping narrowly when he needed to. After 30 minutes:
Magic Missile:
Concentration: 16
Power: 14
Combat Casting: 6
As the level of the skill increases, obviously it becomes more difficult to increase it more. The cap could be 100, or 500, or no cap, that part doesn\'t matter, (although I think many would prefer a very high cap, or none).
This could work with any skill, not just our example magic missile.
Spells would require books, as could/should MANY other skills (Specifically, with jobs, for the alchemists, healers, and mainly *teachers*)
Physical abilities would be more or less completely training based. An NPC could make you proficient in a physical ability, and after that its all up to you to increase it.
Yiorgos the Hairy teaches you how to swim for a cost of 1000 Tria.
Swimming: 1
You go swimming for an hour, (crazy).
Swimming: 6
Etc