Offline travel, crafting and whatever... at first I thought I hated it, but in fact it seems to be a great concept. After all, it is a fair alternative to people who are less fortunate time-wise. This way they have a chance of keeping up with the players who have time to play 12/7 or more. Offline-anything should be less effuicient time-wise because it is also risk-free. When traveling online, you always run the risk of being attacked, which is eliminated offline. Therefore, offline-anything needs to take into account the additional average time it would take online and merge it with the risk-factor.
Furthermore, it allows people who wish to do crafting to do so even if they don\'t like to watch their char craft for hours. Also, it is more realistic because the char doesn\'t simply vanish into stasis when the player logs off, instead it goes about it\'s everyday business except adventuring. I support this.
As for cheaters: if there are cheaters, they will cheat anyway. IF they manage to get lots of chars, they will use them online as well, maybe by running several (macroed) instances of PS and pretending to be a NAT.
The only exploit I can see is that you can flee easily, but OTOH, you can do so by logging off as well, so it doesn\'t really matter. Both can be avoided by having the char remain there for, say, 20 seconds RL time, which will be pretty deadly. However, that isn\'t nice if the player has to log off really quickly due to RL issues, so maybe this period should be left out, as this often happens due to connection loss anyway.