Author Topic: Passive-agressive fighters  (Read 1469 times)

lynx_lupo

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Passive-agressive fighters
« on: November 10, 2003, 07:49:31 pm »
By that  ;) title, I mean \"buffers\" in combat, like healers and mages.

I\'ve never played any MMORPGs, so I don\'t know how this is solved. How (much) does a healer get XP from  combat? He didn\'t kill anyone, but he did help sustaining the life of fellow fighters. ???
"Amor sceleratus habendi"- Ovid
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Xordan

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« Reply #1 on: November 10, 2003, 08:03:22 pm »
lol, good question. The answer is; the more he heals, the better he becomes at healing. He wont improve in combat unless he actually fights.

Caldazar

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« Reply #2 on: November 10, 2003, 08:03:45 pm »
I think you get XP in the way of magic you use fromm healing someone.
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lynx_lupo

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« Reply #3 on: November 10, 2003, 08:15:00 pm »
Xordan: you don\'t get it.

Cladazar: Yeah, but how much? Mana=k*XP doesn\'t sound good. I could probably cast spells at nothing and still get XP. How is it solved?
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

Caldazar

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« Reply #4 on: November 10, 2003, 08:21:32 pm »
Not a clue.. log on to the DEV-channel and ask them for the formula?
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lynx_lupo

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« Reply #5 on: November 10, 2003, 08:32:55 pm »
well, the problem of the formula is that it should be a whole line long to make any sense.
I\'ll just wait for another reply. Hasn\'t anyone ever played a cleric/druid/multi/dual...?

What dev channel?
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

Xordan

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« Reply #6 on: November 10, 2003, 08:47:34 pm »
I dont get it...... (As u said)
What do u want to know? How much Xp u\'ll get from healing someone? Or how much xp u\'ll get for healing someone in combat? They would be the same.
If it\'s none of these then I havn\'t a clue what u\'r on about.

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Caldazar

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« Reply #7 on: November 10, 2003, 08:53:40 pm »
Quote
Originally posted by lynx_lupo
well, the problem of the formula is that it should be a whole line long to make any sense.
I\'ll just wait for another reply. Hasn\'t anyone ever played a cleric/druid/multi/dual...?

What dev channel?

irc.freenode.com #planeshift
..or so I think.
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Axsyrus

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« Reply #8 on: November 10, 2003, 08:55:06 pm »
you usually don?t get XP for healing people, you get XP when you?ve particaped in a battle(doesn?t matter in what way) and won

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Xordan

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« Reply #9 on: November 10, 2003, 08:57:21 pm »
Um, the whole idea of the PS skill system is that u have to practise the skill u want to raise. E.g. Not getting better at healing because u managed to slice a monter apart.

lynx_lupo

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« Reply #10 on: November 10, 2003, 09:02:13 pm »
Xordan: you hit it with the previous post, but this... nonono

Axsyrus: So my party goes to kill a dragon, I come along later, cast a minor spell, get lost, the party wins and I still get a big XP percentage from my \"action\"? I mean, it\'s hard to evaluate passive contributions to combat. That\'s what I wanna know, how is it solved.
"Amor sceleratus habendi"- Ovid
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elscouta

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« Reply #11 on: November 10, 2003, 09:03:06 pm »
And that\'s better because a spy for example will try to avoid combat as much as possible. And if he don\'t gain steath skills when he\'s in mission, spies will not be really powerful :P same applies for enchanters, druids, blacksmith...
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Axsyrus

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« Reply #12 on: November 10, 2003, 09:05:51 pm »
Quote
So my party goes to kill a dragon, I come along later, cast a minor spell, get lost, the party wins and I still get a big XP percentage from my \"action\"? I mean, it\'s hard to evaluate passive contributions to combat. That\'s what I wanna know, how is it solved.


This is how most rpg?s do it, i hope PS won?t do it like this, you should just be able to train your skills by practicing i think..

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lynx_lupo

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« Reply #13 on: November 10, 2003, 09:08:17 pm »
I agree. XP levels should be only for HP and saving throws etc... Skill shouldn\'t be affected.

But as my example shows, now anybody can come in a fight and leech XP, without doing much.
"Amor sceleratus habendi"- Ovid
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elscouta

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« Reply #14 on: November 10, 2003, 09:10:30 pm »
no Hp and saving through should be related to endurance, magic resistance that must be skilled. And you will gain level in these skills when you are hit (or maybe by jogging for endurance)
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