Currently in Biology, we are studying the process of evolution, which through time makes a species more adapted to their enviroment. Since this game will be \"ever evolving\", why not add in the feature that monsters can evolve? Like, a certain group of monsters are spred evenly among the land. Some of them live in hot, dry conditions, like a desert, and adapt skills and resistances such as resistance to fire magic(or whatever). Or, if a group lived near a body of water, then they their limbs can adapt so they can swim, or at least be able to hide in the water, presenting the idea of ambushes. So, as you travel through the land, you\'ll always encounter different creatures depending on the enviroment
Another idea I have is weapon aging. In games like Diablo, your weapon needs to be repaired if you use it alot. But my idea of weapon aging, is that all your weapons age, and need to be repaired/restored if you want to use them. Over time, a swords blade gets more dull(unless its magical)so you have to sharpen it. So maybe you can buy items like whetstones so when your weapons get dull, you can sharpen them again.
Will there be player built stores? Like in Star Wars Galaxies, players can have stores where they craft items and put them in a vendor(I\'m not sure if thats how it works because i dont play star wars galaxies). So maybe if your not a builder, you can rent space in a building and use that to sell your goods or crafted items.
Is there any chance that you can switch to 3rd person? I\'ve played Morrowind, and i didn\'t really like the 1st person experience...
I guess that\'s all i have in mind right now, please read over it and tell me what you think.