Author Topic: open-source?  (Read 2013 times)

CadRipper

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« Reply #15 on: January 03, 2004, 04:09:40 pm »
You are right, Hook. Irrlicht is very good from that point of view too, though this time it\'s me who hasn\'t been deep into the documentation ;)

I think both are as interesting to be honest, it was badly stated in my previous post. They have good features, their code seem clean from the little I\'ve seen, and they are very well documented. A question that has yet to be answered for me is how they behave and compare for big maps.

We have chosen Ogre for the EFH project (Abaddon\'s project, I\'m sure you have met him when both of you were still online in PS - I would give a link but the site is being moved) mainly because of the very good feedback we have seen from other projects about this engine, but the same could be said for Irrlicht I suppose. Hard to choose, but at one point you have to.

Hope to see you too !

Culsoron

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« Reply #16 on: January 06, 2004, 09:26:55 pm »
Beeing open-source involves more than just sharing the sourcecode, there are other major things involved. Read open-source defintion people, its a revelation. http://www.opensource.org/docs/definition.php



And for all of you who don\'t know about open-source, get to know it. There are open-source alternatives to almost every program most people use every day. Examples of amazing open-source projects for the average (windows using) Joe are:    
The mozilla browser project
The OpenOffice.org office suite
The Gnu Image Manipulation Program (GIMP)
The Gaim multi-protocol instant messaging client

Using open-source software on your desktop is wonderful, you can contact the actual developers, or other nice and competent people if you have issues. You have great communties around each project, like the wonderful planeshift community, and the software mostly rock!


Sorry for the off-topic ramblings.

gamer14

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« Reply #17 on: January 06, 2004, 10:35:09 pm »
i have done limited c++ coding and was able to compile irrlicht and edit the engine to do some cool things in 20 minutes. it is the easiest to use i have tried. i could never get  ogre to compile because of the darn stl files. u have to do something with them but i never figured it out. o well.

Grakrim

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« Reply #18 on: January 06, 2004, 11:00:52 pm »
Quote
Originally posted by gamer14
i have done limited c++ coding and was able to compile irrlicht and edit the engine to do some cool things in 20 minutes. it is the easiest to use i have tried. i could never get  ogre to compile because of the darn stl files. u have to do something with them but i never figured it out. o well.

OGRE is very simple to compile, actually; its just a bit complicated since it has a few dependancies (among which is STLPort, something that makes me very nervous every time I install it for some reason...)

CS actually compiles out of the box basically, if memory serves me correctly, it has one dependancy on Win32.
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