You are right, Hook. Irrlicht is very good from that point of view too, though this time it\'s me who hasn\'t been deep into the documentation

I think both are as interesting to be honest, it was badly stated in my previous post. They have good features, their code seem clean from the little I\'ve seen, and they are very well documented. A question that has yet to be answered for me is how they behave and compare for big maps.
We have chosen Ogre for the EFH project (
Abaddon\'s project, I\'m sure you have met him when both of you were still online in PS - I would give a link but the site is being moved) mainly because of the very good feedback we have seen from other projects about this engine, but the same could be said for Irrlicht I suppose. Hard to choose, but at one point you have to.
Hope to see you too !