Author Topic: Outcasts (another PK discussion)  (Read 3083 times)

Talad

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Outcasts (another PK discussion)
« on: January 06, 2002, 05:19:25 pm »
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Catalyst88
    Guest
                            posted 16-11-2001 19:19 GMT        

                         In order to make being a pker much harder, i suggest the creation of an \"outcast\" system. Basicly what this would mean would
                         be to label people who either a)perform undesirable activites or b)associate with these people.

                         Outcasts would be created by a town\'s leadership voting them out of the town or by a player performing lots and lots of
                         undesirable activities. There would be a kind of respectability rating for them. This would decrease over time, but the players
                         would have to be voted off of the outcast list for a town to be allowed back in.

                         Due to the fact that these outcasts would be labeled and killed on sight upon entering a town that they\'ve been outcasted from,
                         they would no longer be allowed access to the guild facilities or houses (if you adopt my system of only having houses in towns),
                         in fact any property they own would immediately become available for purchase. The fact that people who associate and trade
                         with them will also have a chance of becoming outcasts means that they wouldn\'t have access to the best equipment, possibly,
                         since the best facilities for creating it would only be available in guilds/specialist houses.

                         They would be labeld to all who could see them as outcasts, and messages would be sent to other towns that they have been
                         outcasted, in case the other towns also want to outcast them.

                         All these would mean that performing undesirable activities such as killing the local population or stealing from others would be
                         possible, and in the spirit of the game as roleplaying, but that, also as in real life, the punishments would be very haesh.

                         Comments?
    Kendaro
    Guest
                            posted 16-11-2001 19:35 GMT            

                         i like the idea but it needs tweaking a bit. its too strict. this game does have a PK nature to it. it is only discouraged(sp). a
                         system set up like this would completely eliminate PKing all together. there will be PK guilds set up, im sure, so a few of those
                         ideas wouldnt work and those people just wouldnt play. i do like the idea of towns and NPCs to get a list. this list would lable
                         PKers and they would kill them on sight, and or put a ransome on their heads. i wouldnt take the guild housing from them. a
                         guild house should be able to be built where the guild so chooses. for example a PK guild house would probly like to be set
                         somewhere that not just anyone would see it. in all i dont think we need to have a system to nearly eliminate all PKing, just need
                         to make it where PKing isnt something that runs wild like in AO.
    Catalyst88
    Guest
                            posted 16-11-2001 19:48 GMT            

                         Maybe they are a little harsh... but i still think there should be a minimum size for guilds/clans (there should be a difference:
                         guilds mostly trade, clans most groups of fighters). I also don\'t want a landscape full of houses: there should be restrictions as to
                         where they\'re placed: it just doesn\'t seem right to have lots and lots of houses out in the wilderness...
    Kendaro
    Guest
                            posted 16-11-2001 20:09 GMT            

                         i dont think there will be an over crouding on buildings popping up. if i think i read right, i think player housing will be rented and
                         guild housing will be granted by the game developers. if thats the case then you wolnt have to worry about a bunch of guild
                         houses all over the place.
    Catalyst88
    Guest
                            posted 16-11-2001 20:17 GMT            

                         That sounds alright :)
    Kroan
    Guest
                            posted 16-11-2001 23:01 GMT            

                         One way to not be so harsh on PKing is to introduce this into your system.
                         When a player attacks another player the attacker is tagged as the aggressor because he started the fight. If the aggressor then
                         goes on to kill the victim the option is given to the victim to forgive the player or report to the local government. If he reports the
                         aggressor then his respectability goes down (perhaps making him a outlaw straight away). If its a group of players attacking one
                         victim the victim will be given the option to report them all but only the attacker who landed the killing blow would take the rap as
                         a murdered the others could be give some other suitably punishment.
                         The thing about this is that it means that you can still Role-Play PKing with out penalty but its still stops grief players :).
    Catalyst88
    Guest
                            posted 16-11-2001 23:44 GMT            

                         That\'s a good suggestion: people who go on mad killing sprees for no reason except to annoy other players would suffer a lot
                         more than legitimate role-playing killers :)

                         Unfortunately there\'s the problem there of the people who choose whether to report the killers could wander round deliberately
                         reporting players...
    Oldman Kay
    Guest
                            posted 17-11-2001 01:32 GMT            

                         What could happen is this:

                         Bob is an alcoholic. A dwarvin alcoholic. He walks around to the bars, orders a few very strong beers, and gets drunk on the
                         streets. He is annoying and often strips down and goes and humps people for no reason.

                         During the next week, the city-council decided to banish Bob from the city because of his frequent upsets in the city.

                         He was forced to leave the city and never, ever return.

                         So one day Bob is drunk in a nearby city. He wanders on over to the city he was recently banished from. The guards reconize
                         his face.

                         \"Halt!\", they say.

                         \"Vat doooooo yeah *hic* want you mother @&%$er?!\", he drunkenly asks.

                         \"You have been banished from thy city! Your actions were not wanted, and because you refused to cease and desist you are
                         now banished from thy city!\", replies one of the guards.

                         \"Well &%$@ you!\", he shouts.

                         The guards move to a ready stance, blocking Bob from entering. With beer bottle in hand, Bob raises his hand ready to knock
                         out the guards.

                         \"WE HAVE NO CHOICE SIR!\", one of the guards shouts.

                         The guards then procede to kill Bob.

                         (This was a 3rd person view of a situation with banishment from a city or town/ They will do this in everywhere you are banished,
                         ask you to stand down and kill you if you don\'t)
    Catalyst88
    Guest
                            posted 17-11-2001 11:11 GMT            

                         And if you stand down they throw you out of the city or into jail right?
    Oldman Kay
    Guest
                            posted 17-11-2001 14:26 GMT            

                         No. Because you are given a choice. See:

                         \"Stand down Sir, you do not have the right or authority to enter thy city/town!\", says one of the guards.

                         \"Ahhhhh f-f-f-ine ya mohda ?$@er!\", replies Bob.

                         The guards still stand ready as Bob slowly turns around and walks away.

                         (If you stand down, that means you are given a chance to just easily go away before they kill you, and you can take that chance
                         by simply walking away)
    Kroan
    Guest
                            posted 17-11-2001 16:56 GMT            

                         Ok how about this instead.

                         Everyone has their own aggressors list and when someone attacks or kills you they will be put on the list. You can then access
                         the list and click on there name and either forgive or report them, but once you report them they disappear from the list. Also if
                         the victim does not report the attacker within 2 weeks(or any other period of time) then the aggressor will be taken of the list. If
                         the aggressor attacks the player again before he is reported or forgiven then the amount of respectability he will loses when
                         reported is doubled and the time the victim has to report the player in is reset.

                         In this way you cant just go around accusing anybody because they will have to attack you first.

                         I also like Oldman Kay\'s idea it could be well used to chase up players who are being antisocial but are not PKing by the city
                         guards etc.
    Oldman Kay
    Guest
                            posted 17-11-2001 17:51 GMT            

                         I like your idea, but you are making it look like a person would be litterally hated, not just a fake in-game hate thing.

                         Its just they are asked to leave. Nothing more nothing less.

                         They should not be reset, or reported to people.

                         What will happen is if someone attempts to attack someone a guard will run inbetween the attacker and the vicitim. The guard
                         shall shout \"HALT! YOU ARE UNDER ARREST!\" The person can run, but the guards may catch up with him/her. The thing is
                         there laws only go throughtout the city. If the attacker goes out of the city limits, then the guards cannot chase and kill him/her.

                         If they do not make it the person will be beaten, or killed by a guard. If the person escapes, they are banished from the city like
                         said above for a week and a half. Then they are given another chance. If they go against the laws 5 times they are officially
                         banished and will be killed on sight. They can also be thrown in jail for a certan period of time.
    Kroan
    Guest
                            posted 17-11-2001 18:41 GMT            

                         Sorry I did not mean that the player would be reset, I meant that the time limit that the victim has to report the attacker in is reset
                         back to 2 weeks.

                         And the system I suggested is meant to prevent people who prey on other players but not prevent role-playing its not meant to
                         induce hate?
    Oldman Kay
    Guest
                            posted 17-11-2001 19:55 GMT            

                         Ok I guess so whatever.

                         But I am staying with my idea because I think it will deal with the agressor more efectivaly and do it RPG style.

                         :)
    icebolt
    PS W.T.B. Member
                            posted 17-11-2001 20:16 GMT            

                         Just to tell you this: there is only one major town in PS I know off.
    Catalyst88
    Guest

Talad

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« Reply #1 on: January 06, 2002, 05:19:49 pm »
posted 17-11-2001 20:53 GMT            

                         Surely there has to be more than one town/settlement...
    Oldman Kay
    Guest
                            posted 17-11-2001 21:01 GMT            

                         Well there will still be like small villages...right?
    Oldman Kay
    Guest
                            posted 17-11-2001 21:09 GMT            

                         Oh wait he said MAJOR town. I can totally understand that.

                         But there will be other towns and stuff...right?
    ParaSite
    Guest
                            posted 17-11-2001 21:24 GMT            

                         If you can choose where to place houses and such, people can build or expand their own towns. Or you can form a group of
                         pioneers, ready to build a settlement in the dark woods. Like in real world :)
    Oldman Kay
    Guest
                            posted 17-11-2001 21:46 GMT            

                         My brain just exploded from the immense excitment of the last comment so I have nothing more to say.
    whitti
    Guest
                            posted 18-11-2001 00:08 GMT            

                         I think what ParaSite said will happen! Yes there will be OTHER towns of course Yliakum will be huge around 2.5 km per lvl ;)
    Oldman Kay
    Guest
                            posted 18-11-2001 03:18 GMT            

                         CUEL!
    Ancient One
    Guest
                            posted 18-11-2001 23:03 GMT            

                         Ok back to the original topic, I emailed Luca(sp) asking him what would be done about PKing. He responded with \'PKing will not
                         be allowed, people may goto an Arena where they may fight, if they fight outside of this they will be attacked and throwen(sp)
                         into Jail.\'
    Oldman Kay
    Guest
                            posted 19-11-2001 01:21 GMT            

                         Thats cool. Bring some sense to RPGs.

Talad

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« Reply #2 on: January 06, 2002, 05:40:40 pm »
Zink
    Guest
                            posted 06-12-2001 19:38 GMT        

                         PLayer Killing is a must have. but in all fairness to those who do not want it there should be PKing zones. i feel these zones
                         should be anywere outside of towns and inter town paths. also inter guild or faction wars should be aloud anywere.
                         also to keep Aholes from killing newbs their should be a a protection for them so it is either impossible to kill a newb or if you do
                         you should be marked or insta killed.... a thing i liked specialy in UO is their marking/bounty system. were if you kill someone
                         that person could set up a bounty that they would pay if you brought in his head or proof you killed him. also if you were marked
                         as a criminal you would be insta killed if you went into most towns.
    whitti
    PS W.T.B. Member
                            posted 06-12-2001 19:59 GMT            

                         Well in cities isnt there gonna be any pking as guards will come kill you if you do :). Outside...Well...
    Kendaro
    Guest
                            posted 07-12-2001 07:38 GMT            

                         I will never understand why people want to kill other people... Isn\'t killing NPCs and MOBs enough? Being able to kill other
                         players just causes chaos and griefers. I do agree though that it is sometimes fun to fight with other players. This can be done in
                         duels and arena. It is a mutual agreement though.

                         When it is open PvP you have now set up problems. You will get corpse campers. These are people that have ganged up and
                         killed another player then sit on that players corpse to keep killing them over and over when they try to regain their corpse. You
                         also bring up people that just pick out someone for one reason or another and they contantly haunt that person killing them over
                         and over. There are also others that watch for people in the PvE setting and when those people get into some trouble,they attack
                         making the killing blow. An example of what i mean is, a group is on a mob and having a rough time, they still have the chance to
                         win but a PK group has been watching them, the PK group attacks the week ones, they are aided by the mob cause it still
                         attacks the week ones due to argo, so now the PKers have an easy kill on the players and then turn to the mob making another
                         easy kill. This is a reward to the PKers but this keeps other players from the game itself. They are unable to do anything when
                         they log in so they just end up quitting.
    Dionesios
    Guest
                            posted 07-12-2001 08:07 GMT            

                         Those are definately valid problems, but I agree that pvp is a must have component. With pvp it adds an extra inteligents boost to
                         what you are fighting, and more importantly a realism affect. It is like ff in c-strike or a half life mod. People who don\'t wanna
                         worry have problems with it because they\'re slackers. About those problems I\'m sure we could come up with some ideas. Like if
                         you kill a person more than twice in a row you die or are moved to your city or bind point, whatever. About the groups, we could
                         give mobs a special ability like increased courage or something where as if they kill one group, they get cocky until the regen
                         their hp, so that their stats get extra advantages, hit twice as fast, twice as much, and more acurate or something. I\'m sure that
                         would help stop the problem 8). I just got an idea! What if we had a list, like an ignore list, called an anti-pvp list. You put the
                         persons name on it and they couldn\'t pvp you,and everytime you log it\'s wiped? Also, about pvp zones, i\'ve had this idea for quite
                         some time, and have not seen it done, so am not sure I\'m quite ready to part with it yet, but if I could get some feedback. What if
                         we had a zone/map/area whatever we\'re doing where we had a fortress, or castle. The purpose would be to get your guild to hold
                         it, or group of friends at least. It would be defendable, and other people would have to seige it. Think about it, have places where
                         you could fire arrows and spells from, and shelters from lower attacks. We could set up boobie traps and catapaults, but you
                         have to load them some how by carrying the shots for a long way and give them delay, but make them an area attack thing, or
                         buckets of boiling oil you had to refill. Here\'s the key, not only is it pvp, but you would have raids on it by mobs, possibly only
                         GM events, but maybe we could find some way to randomise it. Say there are a lot of goblin camps near this castle, every now
                         and then, goblins would lay seige to it, just waves of them, and you had to defend it. If you died in the castle however, your body
                         would be deposited outside it\'s borders, so you wouldn\'t have to get back inside for it. With the mob invasions, could be any kind
                         of mob, there would never be an unocupied time, because if all the people left, it would fill with mobs for the next group to have to
                         battle. Tell me what you think.
    Zink
    Guest
                            posted 07-12-2001 19:52 GMT            

                         dionesis i agree with that idea it would be fun to have a siege type thing the only thing i woul change is that instead of heir just
                         being one or two of these castles their could be one for every guild..... make it like a guild requirement that the GM have a home
                         of some kind that the guild could be based at then if an enemy guild wants to they could lay siege to that base. but not all bases
                         would have huge casles like you described poorer GM\'s that can only afford a small home to base their guild.
    dionesios
    Guest
                            posted 07-12-2001 19:53 GMT            

                         Having one for every guild would be great. That could almost get rid of most the housing as well. You could have rooms in the
                         guild castle, and the castles would just be bigger depending on how big the guild was. One thing that your concept is leaving out
                         which is kind of my concepts main point though is the coveted position of owning the castle, so perhaps we should have one
                         main castle, and the guilds can have little meating castles or what not but would try and take the grand fortress. Guilds could
                         seige other guilds castles, but with the large fortress it could be you against the world. By the way, when I say GM I mean Game
                         master, just for clarification.
    dionesios
    Guest
                            posted 07-12-2001 19:58 GMT            

                         What I was thinking is based on the size of the guild, they would get a better fortress. Smaller guilds would get cheap shacks
                         like you said, but a guild of 50 people would upgrade to a keep with rooms for people to live in. Another idea is put only so many
                         castles in the game, and range their size with the super castle being the ultimate prize, and you don\'t own them, you have to
                         hold them.
    Zink
    Guest
                            posted 07-12-2001 19:59 GMT            

                         well what i mean by making it a guild require ment is that it would be the GM\'s( guild masters) own private home that he/she
                         bought then desided to make a guild so they would have to station their guild at that home. im not saying we give every noone
                         who wants a guild a free super fortress... unless it cost outragouse prices to start a guild.

                         oh Kendaro,
                         i understand and agree that people do mindlessly Kill random victims in most games. that is why i suggested the safe paths,
                         bouty and the criminal markings. that would reduce greatly the amount of PKers. to only the people that are gutsy enough to
                         have criminal Chara\'s. also if you kill a criminal ou will not be marked.
    Gion
    Guest
                            posted 07-12-2001 23:42 GMT            

                         That castle thing is a verry nice idea.
                         I only see one problem about it.

                         U cant be online always, so there could be a situation that a big castle hase only a few
                         guild members online to defend it. The enemy
                         guild isnt stupid and planned it attack on a
                         time on wich most of the defenders of the castle are ofline.
                         I tryed to think about something to solve
                         this but i couldnt.
                         Did u guys think of anything regarding to this problem ?
    whitti
    PS W.T.B. Member
                            posted 08-12-2001 19:52 GMT            

                         you could hire NPC chars to help defend your castle. You would have to pay them quite a lot though :)
    ParaSite
    Guest
                            posted 08-12-2001 22:04 GMT            

                         Lol
                         the same discussions over and over again...

                         I think this doesn\'t work. For example, I saw a discussion about PK on the same forum a month ago. It had 73 replies or
                         something, but in the end, there wasn\'t a real agreement about it. I think we should leave subjects like Pking to the Planeshift
                         crew. After all, everybody has his own opinion about it.

                         This is just my opinion, feel free if you want to keep discussing about PKing.
    hiana
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                            posted 14-12-2001 13:30 GMT            

                         An assault on an enemy castle has to be proposed, lets say 24 hours in advance, then they have a window of 6 hours, where the
                         attack can be made.
    whitti
    PS W.T.B. Member
                            posted 14-12-2001 20:41 GMT            

                         Me and Zink are on the Planeshift crew lol
    Buechler
    Guest
                            posted 15-12-2001 06:01 GMT          

                         I believe that pking should be possible in \"theory\" anywhere. But highly discouraged in town because of high level town guards.
                         But outside of town it should be pking allowed but lvl restictions obviously. Trust me once players realize who the pkers are they
                         will gang up on the pkers who are pking outside of town. Pvp is an Essential Part of Planeshift plze don\'t submit to people who
                         believe in lame \"Everquest\" PVP.

                         Because Eq recently made it impossibly to pk till lvl 6 even on there strictly Pvp servers. DOn\'t make this bad mistake Everquest
                         did. Make pvp allowed at all levels but have like a 4 lvl diff between attacking. For example a lvl 5 dwarf could attack a lvl 9 human
                         or a lvl 1 human.

Talad

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« Reply #3 on: January 06, 2002, 05:41:04 pm »
mpsorcerer
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                            posted 17-12-2001 01:33 GMT            

                         the easiest way to allow and control pvp is to set up boundaries for it so that when you are in the boundaries, such as a town,
                         consent for battling by both players is required. While if you are outside of the boundaries, just wandering the catacombs or
                         caverns or whatever anyone can attack you. This way you don\'t have to bother with gaurds or any of that, you just don\'t allow it
                         without consent.
    Zink
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                            posted 17-12-2001 18:48 GMT            

                         ye i agree with you MP, but there should be some form of deturent from random attacks. that is why i still support a marking
                         system of sorts, this will dissalow you from entering towns and such (though some towns will let murderers in, depends on the
                         law enforcement of the town.)
    KILER
    Guest
                            posted 24-12-2001 04:51 GMT            

                         Is rent out of the question?
    desiles
    Guest
                            posted 25-12-2001 12:14 GMT            

                         sorry to talk bout RS *shivers from the word*
                         but they made the exact same mistake, if you have played you need to travle the whole map to get to the pk zone and you can
                         only fight ppl 3 lvls from yours, it is the worst thing in the game. ust let pkers pk, and noobs die. any way all of us (people on the
                         board) will be starting at the start so you dont really have to worry about getting pked by lvl 50 guys when your lvl 2. also bout the
                         castles make GM (guild masters in this case) start with huts and upgade. like a tower would be 50,000 eatch and walls would be
                         100,000.
    Drathe
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                            posted 25-12-2001 06:30 GMT            

                         Im new here to this relm so hello to all. Right down to bussiness.

                         Player killing: Is a must for an RPG, for a game of this type the rules revolves around real life. Which in real life u get killers and
                         what not. Also there are times when tempers flair, or disagreements challenged which can lead to a fight. Or u just might want to
                         plain and simply mug some one for their belongings. PvP is a crutial part of the game system and role playing. Its what makes it
                         exciting especialy if the palyers are actualy role playing (as opposed to just killed coz some one called them a name. Although
                         this to is a face of life.) So player killing MUST be part of the game. As for the problem of corps killing (where the killer waits by
                         the dead to kill them again on the respawn) there are 2 simple things u could do to stop this.
                         1) When the player is killed, he respawns in say....a hospital in town..(so will be away from his killer.) Which is a logical answer
                         and makes alote of theoretical sence.)
                         2) When the player is killed he becomes a wandering soul. (and canot be attcked further or take more damage) He must wander
                         to a church or say...a grave yard.
                         Simple solutions to a much debated problem, wich I think ull agree would work rather nice, especialy the soul wandering.

                         Dont bother with boundires to much hastle. Just have if anything towns gaurds (NPC or players) that patrol, if they see someone
                         killed they can arreste,fine or exacute the killer. (if they dont see it then the killer gets away with it obviously) If the player gets
                         arrested maybe they could go to jail for a few real time houres. Now that would cut PKing right down!

                         Guild Castles and attacks: Simple here to, guild pay to have their castle built. It can be defended by hired (killable) NPCs hired to
                         defend it. Although a limmit on hired NPC should be a factor. If not that many players are online to defend the fort then a smart
                         Guild leader should choose to attck. Its the way it works. Although u have hired help (NPS defenders)and besides the loosing
                         guild can do the same thing back to recapture the castle.

                         Well thanks for reading my big first time rant and just think about ur ideas, (not that im having a go or anything) this is a role
                         playing game so rules and game play should hinder this as little as possible and leave as much room for creative minded players
                         to work with. Thanks all :-)
    Zink
    Guest
                            posted 26-12-2001 06:08 GMT            

                         i like the wandering soul idea, mostly because its how UO did it and it worked fine for me. plus in EQ when you die it takes you
                         to this templey type place thing and if you are on any real quest its nowere near were you are and it takes foreer to hunt down
                         your body and get you things. then if we do it this way we can have hi level mages and healers or even some1 with a high enough
                         healing ability not neccecarily a healer by proffesion that can revive them. this would be good for PKing or group quests
                         especialy, (but of course the player has to want to be revived so that an enemy cant revive kill revive kill and kept doing it.

                         i dont think you should have murdering aloud in towns. but guild fighting should be. i agree that in real lif there are killers and
                         such but in real life there arnt super tank mages and stuff like that, but since guild waring is leagal it should be aloud in towns,
                         though some sort of sanctuary should be provided even for guilds in towns. but it is a good idea none the less making it only bad
                         if you get caught (hehehe) and if it is decided to be implemented like that then there better be a hellova lot of guards.
    Humility
    Guest
                            posted 26-12-2001 14:56 GMT            

                         The wandering soul idea is good, i like it because this allows for a resserect ritual for healers/priests. Also the resserect spell
                         could be varying in power in the fact as you get better at it you restore more of their lost experience from dying...
                         To stop people from harrasing other players by killing them lots i don\'t think an in game code is a good idea. It is too easy to
                         code something that is unbalanced or doesn\'t add to the realism of the game. I suggest the best way to do it is make sure there
                         is a moderator online at all times to deal with this and only this problem. Also making rules on it for the players to read and agree
                         to before they leave the first town is a must. For most players the thought of a moderator hunting them down and doing nasty
                         stuff to them will make them behave.
                         Also I think there should be a \'special\' punishment for those who continually disobey the rules... zeroing the char.... all skills put
                         back to zero. Then they can\'t possibly continue thier harrasment, at least not for a while anyways. 99% of people will learn after
                         the first time... those that don\'t can be banned.
    Ancient One
    Guest
                            posted 26-12-2001 18:43 GMT            

                         I replied to a PK thread awhile ago. What I said in it was what Luca(sp) stated in an email i recieved from him when I asked about
                         PKing. There will probably be on Arena where people can go and fight. Also Guards will be about in Cities to stop fighting. I have
                         deleted the email now cause it was ages ago but this is what I can remember.

Battle-Master

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« Reply #4 on: January 08, 2002, 09:54:22 pm »
PKing should be allowed but people who go out of there way to hassle newbies should be killed.   :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:
TW TROUPE LEADER      8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  8)  
:evil:  :evil:  :evil:  :evil:  :evil:  :evil:  :evil:  Battle-master Rules!!!

Kada-El

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« Reply #5 on: January 08, 2002, 09:59:51 pm »
Quote
Originally posted by Battle-Master
PKing should be allowed but people who go out of there way to hassle newbies should be killed.   :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:


I\'m sure many of the guilds will share your feelings on this and be ready to enforce that view with their own justice ;)

A newbie friendly place!!!!!!!! Runescape wil be turning in its grave :P  

wolfman

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« Reply #6 on: January 15, 2002, 10:25:54 am »
there should not be outcasts or anythign of this sort.
people will simple pick out ppl that they dont get along with and \'vote them out the town\' u want this kinda crap go join survivor.

dick heads are needed in a game liek this. if everyone is a \'good guy\' whuts the point.i mean ud sit around train ur char and then whut....walk around and be liek uuhh hey guy..id kil u but ur a friend ofa friend ofa friend.

i plan on makin alot of enemies, dont hate em for it. ima try to make u guys have fun, and killa few of ya too. 8)  :P


\"Manchmal erhielten Sie, durch die Risse zu lachen, l?cheln durch die Schmerz, damit Sie durch die sorge leben k?nnen.\"

Kada-El

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« Reply #7 on: January 15, 2002, 11:08:45 am »
I can see your point and agree to a certain extent. A game benefits far more with a full range of allignments from the very good to the totally evil ;)

But I don\'t think it would help anything if someone came to come to a forum and start mouthing off for no reason. Evil can be fun, I can appreciate that, but just don\'t increase the \'dick head\' count by 1.

wolfman

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« Reply #8 on: January 15, 2002, 11:17:15 am »
i just figured id come off with a good start at the dick head thing.
 ;) i didnt see anyone else jumping at the oppertunity.

and i dotn wish to be taken seriously people. i hope it can be a friendly im evil ur good ha ha ha kinda game thingy we got here. ill tone it down tho if it is so wished, as i would like to be a respected \'bad guy\'.


\"Manchmal erhielten Sie, durch die Risse zu lachen, l?cheln durch die Schmerz, damit Sie durch die sorge leben k?nnen.\"

Kada-El

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« Reply #9 on: January 15, 2002, 11:58:53 am »
Sounds cool to me 8)

I look forward to being blackmailed, robbed, stabbed in the back, beaten up and killed by you ;)
« Last Edit: January 15, 2002, 12:02:16 pm by Kada-El »

wolfman

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« Reply #10 on: January 15, 2002, 12:11:31 pm »
noooooooooooooooooooooooo

i do not black mail or rob or backstab.

jsut plain old ima hurt u style.  8)

eventualy i might make soem friends. but i imagine not for a while. anyone wanna volenteer to be a bad guy with me? anyone is welcome, but ima run a respectable bad guy business-type deal. u can be an ass...but to a point. carry ur self in some dignified manner. and no point in flaming others...not really a point in comein to te boards if ur jstu plan on gettin kicked off eh?
send ina  private message if u wanna bea \'bad guy\'  8)


a bad guy with cool sunglasses  :P


\"Manchmal erhielten Sie, durch die Risse zu lachen, l?cheln durch die Schmerz, damit Sie durch die sorge leben k?nnen.\"

Zink

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« Reply #11 on: January 17, 2002, 09:58:58 pm »
voting out of town would be crap , to steal wolfmans idea , to survivor ish (the town has spoken right?) though im Still in favor of a law system including PC police (with NPC help of course.... crims would just show up in low trafic towns to do thier dirty work otherwise) and a court system were the GMs are judges ... ( no hury it would be to hard to get people together).   also i like the way that UO did PKing were you could only PK in sertain areas, but if you were there you were open target. this did not apply to guilds though they could fight anywere including towns. i think a way that PS can do this is to make the lower levels ( if im correct the world is done in a downward tunnel with levels) be more unlawful the farther down you go and once you are at the bottom there is no law. with this you would not have to worry about being attacked if you werea newbie because you could just stay in the upper levels. also we need to make the lower levels more atractive to non PVPers (IE strong weps and AR) this way murderers could survive, i still feel they are a nessecity, ill expand when i can think better ive run out of ideas ... tell me what ya think

meket

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« Reply #12 on: January 18, 2002, 08:36:26 pm »
it sounds like a great idea...but i think it would be to complicated man.cuz ther are some elves or something that live in the lake...which is the last 2 levels of the big hole in teh gruond that everyone is in. plus in teh lake is wehre alot of ppl will hang out with maybe fishing or whutever. and collecting seaweeds.

Bill

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« Reply #13 on: January 18, 2002, 11:44:23 pm »
I say down with \"zone Pking areas\".

From my experiance with \"the other game\" I am aware that its just sorta stupid. People will run away and jump off the edge, or into a zone where the opponents level is too high and just stand there and moon you etc.

Plus, I mean in a RPG sense, its just stupid. I want to fight in towns, but that would get everything out of hand. But putting an invisible fence up isn\'t exactly the right thing to do either.

I saw put up official fighting arenas. And to the rest...I do not know.

hiana

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« Reply #14 on: January 19, 2002, 01:59:44 pm »
pk zones will be a bad idea as Bill said with the boundries.

I also dont think you should be able to report your killer, your dead after all. But if someone is watching you commit these foul acts, they can report them or why not blackmail the killer for not reporting (adds alot rpging).

If the act is done in plain sigth from guards (npcs) etc, it will be auto reported, since they will sound the alarm.

An assasins should be able to climb into someones building and stab them while they sleep and escape unnoticed and not suffer any penalties for their act.

just my small thoughts....