Author Topic: Suspicious NPS?  (Read 1297 times)

Kixie

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Suspicious NPS?
« on: January 05, 2004, 12:11:44 am »
Well I\'m back and while most of ya didn\'t miss me... whatever I\'m here to post now.

Well why don\'t we have NPCs be suspicious of certain movements. Like if your in a store and you walk around alot or crouch or make lots of twitchy movements the story keeper gets suspicious and asks you alot of questions. This should also include runing alot inside of buildings. If I went in a jail or an important governement building and started running how long do you think it would take them to body slam me and arrest me? Running is just suspicious so why not keep it that way in public places. It may take a little longer to get somewhere in a city but c\'mon enjoy the scenery. This would defenally add the whole roleplaying experience.

Edit: whoops meant suspicious NPCs...
« Last Edit: January 05, 2004, 12:12:33 am by Kixie »

roguewolftamer

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« Reply #1 on: January 05, 2004, 01:12:00 am »
the moving around alot in a shop would be a nice addition, and like when they ask ya something ill use this as an example:

Shopkeeper: Why do you keep walking around so much in my store, is it that big?

Player:(option 1)Im trying to figure out what i want to buy
(option 2) im fixing to steal something
(option 3) mind your own business

Shopkeeper: (option 1) well hurry up ive got more things to worry about then some customer who cant make up his mind
(option 2) GUARDS!!!!!
(option 3) well fine, but mind ur own business someplace else (or something of the sort)

option 1: the better of the 3 ;)
option 2: the i wanna be stupid for fun kinda way
option 3: the i wanna get thrown out cause he kept asking me questions kinda way


i\'d like this, it\'d be fun to every once in awhile be stupid, get thrown in jail, and then released after a certain time (since u didnt really steal anything), but while ur in jail u should have some ppl to talk to, such as a hole in the wall so u can talk to other prisoners and maybe find out some \"very valueable info\" or u can just sit till they release ya :S, of course its always a good thing to get the item first before u decide somethin like that


and i dont like the idea on how running in the streets would get ya tackled and arrested even though that\'d be funny as hell if a player could tackle another player while running just for laughs (and to piss off the other player) but only if its in PvP

u shouldnt get arrested cause what if ur in a hurry? maybe u ALMOST forgot to go see someone?, it might give ya a good excuse if u got arrested but its still not needed, but running in certain buildings or on a certain route might be suspicious

and finaly the last of my post (thank god, eh?)

having special quests to find \"suspicious looking characters\" (characters = NPCs of course), i think that\'d be fun, as long as u got something special, or could like hit him over the head, and drag him back to the person or something ;) (of course u\'d have to get him into an alleyway at first)

Icefalcon

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« Reply #2 on: January 05, 2004, 02:35:49 am »
yes very cool idea...u think the NPC could even have the power to arrest you or somethin? or call for guards?

roguewolftamer

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« Reply #3 on: January 05, 2004, 06:45:52 am »
it could, all they\'d have to do is make a script so when the NPC says a certain thing a random guard (maybe the closest one) is teleported somewhere really close and he runs in and arrests ya after the other NPC tells him something like, hes a thief, or hes an attacker or whatever

tallimar

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« Reply #4 on: January 05, 2004, 02:34:49 pm »
\"hey get off that bike!  this store isnt a playground!\"
/shout \"no /shouting in the library!\"
\"i dont care if your just testing out the products!  get off the pterosour!\"
\"i think youre too big for that tricycle, sir.\"
...


where there is light, there are shadows.

snow_RAveN

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« Reply #5 on: January 05, 2004, 02:44:07 pm »
i like the libary idea

imagine you getting baned from the libary !


well it\'ll be fun to see npcs talk back to you with out haveing to click at them in the 1st place
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Draklar

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« Reply #6 on: January 05, 2004, 03:01:22 pm »
Considering how will conversation with NPCs work in PS - I would forget about this idea.
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Skizzik

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« Reply #7 on: January 05, 2004, 03:21:12 pm »
NPC: \"Why are you running in the library?\"
Me: \"Because i\'m in a hurry\"
NPC: \"I must have something in my ear\"
Me: \"I\'m running because I\'m late for an appointment\"
NPC: \"I dont understand\"
Me: \"Okay, okay! I was trying to steal something\"
NPC: Keyword \'steal\' detected \"GUARDS!\"
;)

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Draklar

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« Reply #8 on: January 05, 2004, 04:15:49 pm »
lol and it could turn to something like that:

NPC: \"Why are you running in my shop?\"
PC: \"I\'m chasing that enki, he tried to steal an iron ration!\"
NPC: Keyword \'steal\' detected \"GUARDS!\"
PC: 8o


:P
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Uyaem

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« Reply #9 on: January 05, 2004, 06:19:20 pm »
NPC: \"Why are you running in my shop?\"
PC: \"Stop stealing my time!\"
... and here we go again .. :D
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tallimar

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« Reply #10 on: January 05, 2004, 06:48:40 pm »
hey pogo, your sig seems to go nicesly with this thread :P


where there is light, there are shadows.

roguewolftamer

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« Reply #11 on: January 06, 2004, 12:21:27 am »
:), i\'d love to also be able to resist arest and try my luck at outrunning 10 guards with more coming cause one went for backup after the 10th mile around town ;)

NPC: hello sir what can i get ya
PC: yes, hmm i\'d like to stael some bread
NPC: yes i have stale bread but its not that good for you
PC: no i wanted to steal some bread
NPC: go ahead and steal all the stale bread you want, i cant sell it off anyways here have it. (NPC gives you 20 pieces of stale bread)
PC: arg, cant he understand me
NPC: say that again i think i have something in my ear
PC leaves after stealing some bread

o.O

Kixie

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« Reply #12 on: January 06, 2004, 01:30:41 am »
Ive seen alot of people talking about your character saying suspicious things. thats not what i was aiming for. dont know how u came up with it. I only want suspicious movements to start npcs in a script of suspicion. NPC text is not far along enough to have suspicious text.

roguewolftamer

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« Reply #13 on: January 06, 2004, 01:53:07 pm »
maybe not but it\'d still be nice

Draklar

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« Reply #14 on: January 06, 2004, 03:10:17 pm »
it was in the idea:
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Originally posted by whemyfield
Like if your in a store and you walk around alot or crouch or make lots of twitchy movements the story keeper gets suspicious and asks you alot of questions.
now add PS NPC conversation system and you\'ll get situations like above...
« Last Edit: January 06, 2004, 03:11:45 pm by Draklar »
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