Author Topic: RolePlaying in its purest form  (Read 15731 times)

Golbez

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« Reply #75 on: January 19, 2004, 07:55:52 am »
Quote
Originally posted by Sunken
So Golbez, you are trying to say that games like, NeverWinter Nights, Dungueon Siege, Breath of Fire, Front Mission, Zelda, Final Fantasy, aren\'t a RPG because thay all heave battle, and a real RPG don\'t heave battles, skills and levels, the real RPG are some kind of giant 3D chats :P .


HAHA! Nope. Not what I meant in the very least. I suggest you re-read the thread.


Quote
Originally posted by Sunken
If planeshift became a giant 3D chat just because of you inspertinance, it will broke, no one wanna play something too boring, if you want to chat you don\'t need a graphic based chat, go in IRC and play YOUR kind of RPG... just chating. You want to make PlaneShift a non-battle-RPG it\'s suxs, imagine how many players spactatives you are throwing out of the window.
I understand your point, but you don\'t heave the right of change a game, only because you like these kind of non-battle-RPG... :]


Wrong. My \"impertinence\" wants people to play a role! Add depth to their virtual characters. Players should control their avatars, so that they seem more vivid and real. Did I say I did not want battle systems? That I wished for this to be a purely social RP? Never.

In fact, I stated that all my RP characters are fighters (ie: They all use melee combat as a main skill), and gave examples of some of them.

My \"impertinence\" is demanding for people to not only build up their skills, but also tell a story. Build anecdotes, memorable moments.

I can have the same experience levelling up in other games. There is nothing new about that.

Quote
Originally posted by Sunken
Edit: it seems all these games: NeverWinter Nights, Dungueon Siege, Breath of Fire, Front Mission, Zelda, Final Fantasy, are same as quake for him... he said \"if run around killing mosnters and everyone, it\'s same as quake\".


*giggles* Oh yes, I explicitly made it public that NWN is just like Quake...

What I meant by that is, if the only thing YOU do in game, is kill the monsters, level up, then you are playing an RPG the way you would a hardcore action game. That is all.

Heh. I advise you again, read my posts from the start, you are missing the point of them.

Quote
Originally posted by Sunken
So patetic ??


No comments.


Quote
Originally posted by Xordan
Try telling the people behind EQ that... they\'ve made millions.... And what about morrowind?? How much of a mistake did they make when they made that??

You must appeal to the majority, while keeping the minority happy as well.


Revert to the part in which my post mentions the capitalist approach that some companies take (sometimes, though, the market makes it a must, though).

The more you amplify the range of customers, the less specialised your product becomes. You must generalise the features, because it cannot be completely focused towards one side or the other, as that would turn off many potential buyers.

In certain aspects, the game loses in quality. Everquest has a very long list of issues that should be taken care of. Morrowind also has its bugs and annoyances, but it is a clear demonstration of a game that possesses high quality, and yet it delivers a great experience to both Action gamers and RolePlayers (for a single-player cRPG, at least). It managed to sacrifice little in both genres, although it shall never allow the liberty than a pen and paper RPG grants, or the potential present in a MMORPG.

Still an awesome, one-of-a-kind product.


In regards to those saying that powerlevelling is indeed playing a role, then I guess that shooting enemies in any first person shooter is playing a role. Thusly, first person shooting games are RolePlaying games too? No, no. I think there is a misconception here.

RolePlaying is one thing. Building up stats is another. Albeit you can do the latter while RolePlaying, and in fact I encourage for you to play your character and increase your skills, without ever neglecting however the social aspect of an RPG.

RPG games are social. Yes. That is a side-effect of its cooperative nature. Without interaction there is no storytelling, no narration, no plot. Just a bunch of lone-wolves trying to turn themselves into the ultimate weapon of mass destruction. It is rather dull, is it not? There is no conflict, there is no intrigue. No historical progress for the game world!

To Winterhaven, nice definitions for the different sub-genres of RPGs! And a good insight on online gaming too.

I am now very interested in gathering some information and personal experiences from other gamers when it comes to playing MMORPGs online. Whatever game is fine. Tibia, Helbreath, Ragnarok, Anarchy Online, Dark Ages of Camelot, Everquest, Ultima Online, MUDs, MUSHes, Dransik, graphic-based, text-based, focused on socials/battles/drama, etc.

If any is willing to contribute, feel free to send me a PM, I will answer back with my instant messangers, times to contact me, and other relevant stuff.

- Golbez
« Last Edit: January 19, 2004, 07:58:54 am by Golbez »

Ice_Phoenix

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« Reply #76 on: January 19, 2004, 10:50:40 am »
...
\"Ice_Phoenix takes his halberd and salutes Golbez with it\"
Great posts, Golbez.... My deepest respect... I don\'t agree with you on some points but I want to talk about smth different...
This all loud talking about what is an RPG and what isn\'t won\'t help us to do PS a real RPG. It\'s nice to say \"this will be nice, oh! That is just awesome!!!\". But I say it again - \"it is all us who by our action and inaction make this world what it is\".
We have to think about the newbies. I don\'t say all of them can\'t play Golbez\'s type RPGs but most... No. And if you want to make PS a game for not-newbies... Don\'t know what to say...
The only solution I see - ask Golbez to open an ingame school \"How to play real RPG\". I\'m dead serious here...

Proud Spellsword of the Arcane Order.

Draklar

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« Reply #77 on: January 19, 2004, 03:22:18 pm »
uhhh.... teaching to roleplay ingame... that\'s not realistic... against roleplay itself
it would be best to (like Grakrim said) make a website about it... official, but umm.... Golbez should run it :P
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Erthel

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« Reply #78 on: January 19, 2004, 03:25:40 pm »
...
You should make a web page only for this thread, discussing every aspect (combat, skills, socials...). damn, i completely agree with Golbez about quality. And who says an RP game should be boring? did you RPed any time? hey, EQ became boring for me...
Will devs look at this? what do they prefeer, a game with general features aimed for noone specially, with a large comunity of players who dont intend to help devs, just to complain? or a game made for people, maybe not a lot, maybe a lot (as there are not any close-to-RP computer game), who want a coherent world, who can have fun by themselves (RP alows us to make our own adventures, enjoy only with our minds, dont need new monsters or features every time someone kills the very-high-end-mob) well, would need to fix major bugs, sure ;) dont want to see everyone flying around... Ok, the first option is easy to play, to learn, its fun too (for most people)... but who that has played an RP experience ddnt enjoy it? who are against RP... have you played any RP game? ok, another point should be that you want PS as a hack\'n slash game (i said it ok?).
Its time to make a new decission? maybe later?
...
Sorry, only questions... hope there will appear any answer...
And sorry, english is not my language too, so please, dont speak like l33ts as most people dont talk english --> dont learn well --> Hard understanding.

Thank you for this post ;( , realy needed somewhere else ;).

Erthel
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art reflect soul.

Monketh

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« Reply #79 on: January 19, 2004, 04:13:33 pm »
Quote
Originally posted by Erthel
And sorry, english is not my language too, so please, dont speak like l33ts as most people dont talk english --> dont learn well --> Hard understanding.


Ehh, well it was a bit confusing, but many people here don\'t speak english as their first language.

Drak, some newbies aren\'t going to go and read the forums or guides.  An in-game \"Newbie School\" is a means of alerting those ignorants to the basics of RP\'ing and that Rp\'ing is the main premise of the game.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Axsyrus

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« Reply #80 on: January 19, 2004, 04:37:12 pm »
Ingame schools would be nice to have, as there will be advisers too, that could be a place where there are lots of specialised advisers.
Draklar, do you really think all newbies are going to roleplay by themselves, i don\'t think there will be roleplayed in the newbie zones at all that way, so i don\'t see what harm a school possibly could do.

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Xordan

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« Reply #81 on: January 19, 2004, 04:55:41 pm »
*Xordan thinks he\'s losing this battle...*

ok, maybe u\'r right. I still think it\'s possible to roleplay a perfectionist, but your views on roleplaying must enter it, or it\'s just powerleveling/n00b bashing/battle loving. As I\'ve read through this, I have to agree, that your right on alot of points, and u\'ve changed my views of rp\'ing.  :D

Draklar

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« Reply #82 on: January 19, 2004, 05:15:43 pm »
so you want to force people into going to rp schools? If you think about it, it won\'t be such a good idea:
if you want to put as much info into ingame school as you might put on website (which is impossible anyway)
then you\'ll make everything trashed, and from this point:
a) you force into learning everything: ones that already have experience with roleplaying will be bored to death reading all this stuff they already know.
b) don\'t force: as above, only newbies will be clicking cancell or something :P

so we\'ll have a school which won\'t give as big possibilities as website would + it wouldn\'t be as easy to learn as from well organised website.
I wonder how many \"advisers\" would be staying there anyway....
« Last Edit: January 19, 2004, 05:17:41 pm by Draklar »
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Monketh

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« Reply #83 on: January 19, 2004, 06:03:19 pm »
How about this:
1)When you first start the game up, you\'ll see a nice, semi-lengthy narrative about RP\'ing.
2)What I meant Drak was that little messages concerning RPing should be part of newbie school in general.
3)You should be able to leave (and come back to) Newb school.
4)But if you leave and don\'t know the basics, whose fault is it?  Would you help said newb? (I wouldn\'t)
5)I never said there shouldn\'t be a site, foo! :P
« Last Edit: January 19, 2004, 06:03:43 pm by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Draklar

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« Reply #84 on: January 19, 2004, 06:24:32 pm »
well still there will be people helping newbs
*cough* Mogura *cough*
uhhh... sorry, I meant Grakrim... you all humans look same ;)
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Axsyrus

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« Reply #85 on: January 19, 2004, 06:34:14 pm »
Just don\'t answer any newbie questions if they haven\'t been to school (or even /mute them with a message: go back to school :D)

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Ice_Phoenix

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« Reply #86 on: January 19, 2004, 08:28:43 pm »
OK back to RP. I wanna know what everyone of you would do in next situation:
...
You\'re playing a lawful good knight type of char. You don\'t have any problems (you have money, nice equipment etc.), but you don\'t have anything great about you neither (no unique weapons, no famous quest done etc.).
You are walking along the street and a poor man (you can say this by his terribly old cloths) walks toward you and says: \"Please, take this sword. It\'s of no use to me now, but it can help you in your adventures.\"
You take a look at the sword and see that it is a really nice piece of weapons art, even a masterpiece (maybe unique, and, of course, very expensive).
...
What will you do? Post your answers...

Proud Spellsword of the Arcane Order.

Yann

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« Reply #87 on: January 19, 2004, 08:37:19 pm »
Welcome back Golbez. One of the best starting post, honestly.


I like roleplaying more and more, i found my way starting with paper RPGs like AD&D and many others, and i once roleplayed in \"real life\" (can we call it \"real life roleplay\" ? Well, it doesn\'t really matter after all).
However, I am not very good at it in english because it\'s not my native language; so i try my best to improve my RP.


All i want to say is a stupid sentence everyone will agree with: Having a MMORPG where 100% players roleplay is an utopia. But yes, RP should be rewarded.

As to me, the devs should start with talking about it in as many places as they can so that it becomes effective: on the main website, the README files, and why not on the loading screen etc... ?

Oh and i wanted to ask (if i didn t miss something about it, because i skipped a few threads): How can we reward an evil character who RP well ?
I mean yes it s possible, but in all the exemples given the characters were mostly Loyal / Good / Neutral.
So, any idea on how to reward anti-paladins ? thieves ? ...

Monketh

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« Reply #88 on: January 19, 2004, 08:39:10 pm »
Take the sword, and
\"Is there anything I can do for you?\"
(Most likely involving food, of which I\'d give him plenty)
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Davis

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« Reply #89 on: January 19, 2004, 09:36:34 pm »
Another, less extreme idea of mine:

You gain skill levels normally, but after a certain point, you take a huge leap into a class like Warrior or Wizard. Your skills in that class are enhanced and you skills for other ones are slightly weakened. You get a special message like, for top-level warrior, \"Your body perfects\" or for first-level wizard \"You understand the flow of magic\". The top-level characters will be really powerful major characters, like realm heroes and dark lords. The difference between each level is major, and, of course, difficult to obtain.

Examples (from LoTR, of course):

High-level wizard: Sarumon
In LoTR, all wizards are high-level.

Mid-level warrior: Aragorn
He, and the other Numenorians, are simply superior.

Of course, in LoTR, its geneological, but I think you get the general idea.

Nice?

Maybe I should make a thread for \"Ideas from the Brilliant Mind of Davis\", or even a web page. :)
« Last Edit: January 19, 2004, 09:38:38 pm by Davis »