Originally posted by Sunken
So Golbez, you are trying to say that games like, NeverWinter Nights, Dungueon Siege, Breath of Fire, Front Mission, Zelda, Final Fantasy, aren\'t a RPG because thay all heave battle, and a real RPG don\'t heave battles, skills and levels, the real RPG are some kind of giant 3D chats
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HAHA! Nope. Not what I meant in the very least. I suggest you re-read the thread.
Originally posted by Sunken
If planeshift became a giant 3D chat just because of you inspertinance, it will broke, no one wanna play something too boring, if you want to chat you don\'t need a graphic based chat, go in IRC and play YOUR kind of RPG... just chating. You want to make PlaneShift a non-battle-RPG it\'s suxs, imagine how many players spactatives you are throwing out of the window.
I understand your point, but you don\'t heave the right of change a game, only because you like these kind of non-battle-RPG... :]
Wrong. My \"impertinence\" wants people to play a role! Add depth to their virtual characters. Players should control their avatars, so that they seem more vivid and real. Did I say I did not want battle systems? That I wished for this to be a purely social RP? Never.
In fact, I stated that all my RP characters are fighters (ie: They all use melee combat as a main skill), and gave examples of some of them.
My \"impertinence\" is demanding for people to not only build up their skills, but also tell a story. Build anecdotes, memorable moments.
I can have the same experience levelling up in other games. There is nothing new about that.
Originally posted by Sunken
Edit: it seems all these games: NeverWinter Nights, Dungueon Siege, Breath of Fire, Front Mission, Zelda, Final Fantasy, are same as quake for him... he said \"if run around killing mosnters and everyone, it\'s same as quake\".
*giggles* Oh yes, I explicitly made it public that NWN is just like Quake...
What I meant by that is, if the only thing YOU do in game, is kill the monsters, level up, then you are playing an RPG the way you would a hardcore action game. That is all.
Heh. I advise you again, read my posts from the start, you are missing the point of them.
Originally posted by Sunken
So patetic ??
No comments.
Originally posted by Xordan
Try telling the people behind EQ that... they\'ve made millions.... And what about morrowind?? How much of a mistake did they make when they made that??
You must appeal to the majority, while keeping the minority happy as well.
Revert to the part in which my post mentions the capitalist approach that some companies take (sometimes, though, the market makes it a must, though).
The more you amplify the range of customers, the less specialised your product becomes. You must generalise the features, because it cannot be completely focused towards one side or the other, as that would turn off many potential buyers.
In certain aspects, the game loses in quality. Everquest has a very long list of issues that should be taken care of. Morrowind also has its bugs and annoyances, but it is a clear demonstration of a game that possesses high quality, and yet it delivers a great experience to both Action gamers and RolePlayers (for a single-player cRPG, at least). It managed to sacrifice little in both genres, although it shall never allow the liberty than a pen and paper RPG grants, or the potential present in a MMORPG.
Still an awesome, one-of-a-kind product.
In regards to those saying that powerlevelling is indeed playing a role, then I guess that shooting enemies in any first person shooter is playing a role. Thusly, first person shooting games are RolePlaying games too? No, no. I think there is a misconception here.
RolePlaying is one thing. Building up stats is another. Albeit you can do the latter while RolePlaying, and in fact I encourage for you to play your character and increase your skills, without ever neglecting however the social aspect of an RPG.
RPG games are social. Yes. That is a side-effect of its cooperative nature. Without interaction there is no storytelling, no narration, no plot. Just a bunch of lone-wolves trying to turn themselves into the ultimate weapon of mass destruction. It is rather dull, is it not? There is no conflict, there is no intrigue. No historical progress for the game world!
To Winterhaven, nice definitions for the different sub-genres of RPGs! And a good insight on online gaming too.
I am now very interested in gathering some information and personal experiences from other gamers when it comes to playing MMORPGs online. Whatever game is fine. Tibia, Helbreath, Ragnarok, Anarchy Online, Dark Ages of Camelot, Everquest, Ultima Online, MUDs, MUSHes, Dransik, graphic-based, text-based, focused on socials/battles/drama, etc.
If any is willing to contribute, feel free to send me a PM, I will answer back with my instant messangers, times to contact me, and other relevant stuff.
- Golbez