Author Topic: A Different Twist after yo die.  (Read 2528 times)

Cyrandir

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« Reply #15 on: February 11, 2004, 11:03:44 am »
Great ideas here, but I see a few possible problems, specifically with idea #2.

1. You respawn as say a rat or whatever, and happen to respawn in a place that you have never been.  You avail yourself of the opportunity to do some exploring or spying without the bother of being attacked every so often.  This means you many have foreknowledge of a place before your character could ever get there; exactly which way to turn, what monsters are where, which stone to press in the puzzle, etc.  

2. You respawn in some remote place and are unable to find anyone to even attempt to kill for hours on end..... ouch....

3. The added intellegence a player would bring to monsters does not fit with their RP.

If anyone can think of how to avoid these problems, it would be a really cool idea.


\"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.\"    - Galileo Galilei

SnowWolf

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« Reply #16 on: February 11, 2004, 05:22:12 pm »
I don\'t think they\'re problems really.

The first one goes along with the concept of past lives and RPs fine.

The second doesn\'t matter because you don\'t have to get killed, the original idea specified a time limit or death.

The fact that a stupid animal is smarter than it should be also RPs find - you just label it differently - instead of a rat, it\'s a possessed rat. This also helps 2 out because if the time limit runs out the rat just becomes normal again.

Yes? No? Maybe? ^^


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SnowWolf

Cyrandir

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« Reply #17 on: February 11, 2004, 08:15:25 pm »
not bad, but what about the first problem? I know I would try it ;) Hardly falls into past lives I think as past lives should be limited to character-lives only.  Maybe i\'m in the minority on this one?  what does everyone think?
« Last Edit: February 11, 2004, 08:18:13 pm by Cyrandir »


\"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.\"    - Galileo Galilei

Umpapa

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« Reply #18 on: February 11, 2004, 09:54:32 pm »
I am in favor of the 3rd idea  myself.  However  I can see the problem with the long wait for a rezz.

That is why I was suggesting some of the other possiblities.  The best way I can think to keep the player to keep from getting  to much knowledge of an area, would be to simply limit the area that you can spawn into as an animal.  such as an area that is frequented by newbeis or other areas where there are normally lots of individuals or even guards.

I would also suggest that if the animal respawn option was chosen that you can go back and choose the auto respawn at anytime also.  This could keep you from getting caught in that situation of no target players to try and fight.
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Cyrandir

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« Reply #19 on: February 11, 2004, 11:43:43 pm »
good solutions, and overall, good ideas :) I hope the devs consider implementing something like this eventually


\"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.\"    - Galileo Galilei

Deddarus

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« Reply #20 on: February 12, 2004, 05:29:17 am »
skipped the last few posts so forgive me if a parrotise a few of u :)

on the server i used to work for (UO server) death was dealt with as follows

when u die u become a ghost able to manifest (ie become visable to players)

whilst manifested anything the ghost said came out as oooOOOOoooo (unless the person listening used the spirit speak skill) while not manifested the players text appeared on the bottom left of the screen as they typed it

the ghost could stand over the corpse, manifest and be targeted with a resurrection spell... otherwise the ghost could wander to a shrine and use it to resurrect

if the ghost was ressed on its body it would come back to life with all its items/clothes etc in place... if it ressed away from its body it was clad only in a shabby white robe

this meant if u had friends with u death wasnt too much of a problem...but consider what happens when u venture alone deep into a hard dungeon with all your best armour/weapons/items then u die at the feet of one of the baddest monsters you have ever seen and have to fight through to the same point wearing nothing but a sheet to get yer stuff back!!

anyways just givin u guys an insight into how other titles have coped with the situation

Olig

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« Reply #21 on: February 12, 2004, 11:45:59 pm »
Quote

Umpapa sez:

1.) Press 1 to respawn with out your gear at your home point or at the temple. This will deduct ( monatary cost or another idea a certain amount of health etc..).

3.) You can stay dead in the spot you are in and wait for a resurrection or your allies can with your permisson drag your body to a nearby town, or temple where you can get a resurrection. If done this way there should be no penalties on the character. (After all this is more in the line of role playing.)


Thats pretty much what the early versions of SWG did.

As for #2, I can see how that can create a few problems. (How can you kill something as a rat? Goblin maybe, but rat?) I still like my idea of being turned into a skeleton and serving the undead army against the players though.
http://www.planeshift3d.com/wbboard/thread.php?threadid=7642&boardid=11&styleid=3&sid=8d17de152cee9c8b8eb2888a0abe5386

As for my \"overplayed\" (as some of you coined it) undead army idea, I have honestly never seen that in a game. What games had that?
Beware that I am distorted in my wording if you do not understand me at all.