Hey, there\'s a thought: How much, precisely, should such a castle cost?
Personally, I think that any guild with more than, oh, 20 or 200 players should get a *basic* castle for free. Any *upgrades* they should have to pay for themselves. However, smaller guilds or powerful players should also have the opportunity to build their own castles, be it at some huge price.
Another line of thought might be that, if the price ends up too high, players may ignore the castle system altogether in favor of better arms and armor. The price needs to be prohibitive to single players, but not too expensive for guilds or groups.
Another idea I had: If Planeshift is to have guild castles, then those guilds are also going to need treasuries with which to build and maintain them. I think that guilds should be given a member taxation system (with the limit that they may not tax more than 5 or 10% of the players income). This will both allow for money with which to improve a castle, but also allow there to be a vault in each castle that can be raided.
On further note, I can imagine that players would be upset if some very powerful player just went around capturing other player\'s guilds. Thus, I think that really powerful players should be prevented from raiding other players that are considerably weaker than them. I also think that capturing a castle should be temporary, expensive, difficult, or maybe even impossible.
Another possibility might be that you could make a siege expensive, so that players will avoid doing it unless the gains will be greater than the costs, or they have a vendetta against their target.
Whew! (pant, pant, pant...)
