Author Topic: No skill limitation  (Read 5506 times)

Armenelos

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« Reply #60 on: March 10, 2004, 10:29:15 pm »
Yah but if you have a skill limit then it adds a lot of thinking to what your going to do. You have to think more strategy, and less of walk in and bash this legendary beast.

Unless these dragons and Obalooba monster are extrememly powerful, then I\'d be ok with that, like I\'m talking powerful as in the 5 best mages in the world have a hell of a time to beat this Obalooba. If they\'re going to do unlimited skills then they definatly have to have a worthwhile system that makes it a challenge.

Kiva

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« Reply #61 on: March 10, 2004, 11:08:48 pm »
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due to different body structure should have a higher max than another in some key areas. EG endukais have higher max for agility than ylians...


Or maybe they just have an easier time when training that stat. :)


Armenelos: Dragons and Obalooba not powerful...? Lemme ask you a question, have you ever read a fantasy novel? :) You always hear about the great dragonslayers. Why? Because dragons are probably some of the most powerful beings... Only the greatest mages have dragons as pets. Why? Because dragons, once again, are one of the most powerful beings ever made... But then again, some games have what I like to call fake-dragons. I mean please. Not even 50 regular warriors would have a chance against a dragon. One sneeze and they\'re history. :P
\"Somewhere over the rainbow...\"

Kixie

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« Reply #62 on: March 10, 2004, 11:14:27 pm »
Quote
Originally posted by Gronomist
Quote
due to different body structure should have a higher max than another in some key areas. EG endukais have higher max for agility than ylians...


Or maybe they just have an easier time when training that stat. :)



thats what im trying to avoid right there. the bodies of the creatures cant work like that, it defies physics. a kran made of rock is always going to be stronger and more resistant to attacks than an endukai. the key point is if you want a warrior, make a kran, if you want a thief or a rougue, be an endukai. you cant have an endukai that can thwart off attacks that the strongest kran cant (unless its like a water attack or something) physics forbid it.
I may be sounding like a realism nazi, but you cant just throw out physics when making a game. there are certain laws you have to obey.

Seru

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« Reply #63 on: March 10, 2004, 11:18:06 pm »
Well, always are creatures like \"Baby Dragons\" and thing like that, but a true Dragon is a true nigthmare

Ikarsik

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« Reply #64 on: March 11, 2004, 05:33:00 am »
like everyone is gonna have the same type of skills. Some people will be able to do better in these skills

but then there is stats and we need to start a new thread for this lol

but anyway like with stats you could have it like for every one 1 strength you get on a kran you can hold like 2 units of weight more.

But for the cat person thingy race its only one units of weight for each strength or something. or for like the weaker races endurance could give less hitpoints than if it were endurance for a diaboli.

now lets look back on whemy\'s idea. different races have different max stat levels like what whemy said about enkidukai or whatever.

So like lets see stats would prob be capped too

a reasonable cap to stop people from becoming like gods lol.

maybe the skill should be capped too and both skills and stats would be capped and slowed as you got higher.

BUT although it was stated PS wasnt going to be about just gaining one level after another there will still be total levels. The max amounts of skill points you could get in a skill would be equal to your level times 5

so like at level 5 you can get to level 25 in skill

now lets say level is deppendant on skill points so you need to gain a certain amount of skill points to gain a level. So this could like discourage just going through one skill and would encourage you to work with a wider range of skills

so lets say to get past level 1 you need 1 skill point. so one skill point gone in one skill. now for level 2 you need 4 skill points. So now you will have used a total of 5 spread out over some skills. now for 3 its 9 skill points required for a level. so now like 14 skill points spread out over some levels.

Now we get to the good part. From levels 1 to 4 you could of just been using one skill. but now for 4 it needs 16 skill points and you can only have a maximum amount of skill points in one skill of 20. But you have used 30. so you WOULD of had to advance 10 more skill points in other skills to get the level

this thread is trailing on lol...

Seru

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« Reply #65 on: March 11, 2004, 01:48:33 pm »
What about of his;
The stas are determine for the race, and the ability grow up when you use them, for example, if you use a fire magic spell,  the magic and the Fire School abilitis grow ups.
If you use a short sword then your sword and your short sword ablity grow up.   I think this is the best way for a MMORPG.    This way there aren\'t  Paladin or Wizard.
« Last Edit: March 11, 2004, 01:52:17 pm by Seru »

Thardin

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« Reply #66 on: March 11, 2004, 02:57:52 pm »
Anyone who remembers Dungeon Siege? :D

That\'s a cool skill system, unlimited advancement, but it gets very tough to advance past a certain point.
And there is always a challenge for anyone. Chicken Run level anyone... ;)

dfryer

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« Reply #67 on: March 11, 2004, 10:37:21 pm »
I\'ve kinda come to this thread late, but I must say I like WSIMike\'s idea of specialisation - I mean, no matter hard someone trains, they won\'t be able to lift a house, since more training usually results in diminishing returns.  Likewise, most people who have mastered a skill have mastered a very specific subset of that skill.  I think that by having a branching skill system, there is a lot of potential for the developers to provide content which keeps people interested in playing.

As for racial stats caps, I think they make sense for the most part, although I don\'t think you should necessarily choose your race to maximise your desired class - that leads to a lack of diversity and the whole \"powerleveling\" grind.  I believe, however, that no character should ever quite reach the racial statistics cap, since that represents the maximum possible ability level of that race.
Quidquid latine dictum sit, altum sonatur.

Icefalcon

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« Reply #68 on: March 13, 2004, 02:05:20 am »
We need to always have challenges to keep the game fun, being a god wouldnt be fun. But skill limitations would decrease the fun in my opinion. Once you hit the limit of a certain skill, it wouldnt be fun anymore because you couldn\'t advance in that skill.

Armenelos

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« Reply #69 on: March 14, 2004, 05:34:50 pm »
Quote
Originally posted by Gronomist

Armenelos: Dragons and Obalooba not powerful...? Lemme ask you a question, have you ever read a fantasy novel? :) You always hear about the great dragonslayers. Why? Because dragons are probably some of the most powerful beings... Only the greatest mages have dragons as pets. Why? Because dragons, once again, are one of the most powerful beings ever made... But then again, some games have what I like to call fake-dragons. I mean please. Not even 50 regular warriors would have a chance against a dragon. One sneeze and they\'re history. :P


And I Agree with you, I was saying that they shouldn\'t make it easy to kill. Sorry but I\'ve played A LOT of games where the big bad guy who is supposed to be so hard to kill, eventually becomes a joke. I\'d rather that not happen with this game. It defeats the purpose of killing that big strong monster that no one is suppose to beat.  Maybe they should make a monster that IS almost Impossible to beat, make it so amazingly hard that you do need the 5 best mages in the world PLUS the 5 best warriors, rogues, archers, and everything else. I don\'t want to fight a monster that is legendary and beat it with 2 people.
« Last Edit: March 14, 2004, 05:36:37 pm by Armenelos »

Kixie

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« Reply #70 on: March 14, 2004, 06:06:53 pm »
It would be really cool if it took more than that armenelos... if over 100 users had to log on to kill a god or something ( a one time only spawn of course, or at least every 2 months) It would be cool to see the planeshift community take out a HUGE monster...

Armenelos

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« Reply #71 on: March 15, 2004, 12:54:16 am »
Yes it would, I saw a movie for the game lineage II and it shows a lot of people attacking a giant dragon and there getting there butts kicked. It was nice to see something like that, now if they actually put it into the game it would be even better.

Icefalcon

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« Reply #72 on: March 15, 2004, 03:00:13 am »
How would you split the loot? 8o  That would be awesome though...