Author Topic: GM powers implemented in Molecular Blue  (Read 4305 times)

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #30 on: March 08, 2004, 05:05:48 pm »
It\'s been made for CB. No worries. ;)
\"Somewhere over the rainbow...\"

Dameon

  • Hydlaa Citizen
  • *
  • Posts: 361
    • View Profile
(No subject)
« Reply #31 on: March 08, 2004, 09:22:13 pm »
good. I was thinking about that... help keep the game under controll... unless they are one of those people with 50 network cards...

Grakrim

  • Hydlaa Citizen
  • *
  • Posts: 468
    • View Profile
(No subject)
« Reply #32 on: March 08, 2004, 09:26:23 pm »
Quote
Originally posted by Dameon
good. I was thinking about that... help keep the game under controll... unless they are one of those people with 50 network cards...

Its not blocking MAC addressess, so it shouldn\'t matter how many network cards you have... Few people have truly static IPs these days (at least in the US)...
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus

CadRipper

  • Hydlaa Citizen
  • *
  • Posts: 487
  • merry troublemaker
    • View Profile
(No subject)
« Reply #33 on: March 08, 2004, 09:37:03 pm »
True also in Europe, hopefully it will be based on the account instead, which will be more annoying because it will ask for creating a new one - with a new addy - every time.

elscouta

  • Hydlaa Notable
  • *
  • Posts: 897
    • View Profile
(No subject)
« Reply #34 on: March 08, 2004, 09:38:35 pm »
Well, as long as it\'s quicker for a GM to ban someone than for someone to escape the ban (disconnet, reconnect, reload Planeshift), i think that they won\'t be many annoying peoples who will wast their time being banned, rejoining and continuing to annoy.
High Loremaster of the Arcane Order.