Author Topic: Weapon: Simple Halberd  (Read 1066 times)

pseudoBug

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Weapon: Simple Halberd
« on: March 11, 2004, 02:40:08 am »
I\'m sort of on a weapon kick now, and I churned this one out. I\'ll probable model a few more Halberds that are more elaborate.

Not textured yet, I think I\'ll wait untill I know for sure what the engine needs to have. Right now there Are mesh intersections.

« Last Edit: March 11, 2004, 02:40:37 am by pseudoBug »

Kixie

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« Reply #1 on: March 11, 2004, 03:31:04 am »
wow your very talented psudo!

scobar

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« Reply #2 on: March 11, 2004, 03:38:03 am »
to reduce poly count you could probably leave the metal part attached to the wood out and use texture to make it.  It looks great!


Icefalcon

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« Reply #3 on: March 11, 2004, 03:42:47 am »
Thats awesome :D  nice work. I wish I could do stuff like that, but I dont have the time to get good at modeling.

pseudoBug

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« Reply #4 on: March 11, 2004, 06:32:01 am »
@whemyfield: Thanks! I have to ask you; Where Did you get that sig? That\'s the most wacky, awesome sig I\'ve ever seen. It looks like it\'s a 3d animation to me. Is it?

@Scobar: Yeah, I might end up doing it with just the texture, but for now, I\'m under 100 polys, and it\'s such a simple weapon, that it can use the extra detail I think.

@Icefalcon: Thanks! It does take some time to get the hang of, I\'ll tell you that.

Does anyone know how I can find out exactly what the requirements are for this game; Re: Mesh intersections, continuity?
« Last Edit: March 11, 2004, 06:35:17 am by pseudoBug »

Ikarsik

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« Reply #5 on: March 11, 2004, 08:10:42 am »
like what 3d app are you modelling in. I know like viewmesh could open.3ds but i cant remember the other things it could import. I think it could import .spr files too.

um no intersecting faces in your mesh i know that it dosnt like that

to find out look at crystal space website.
« Last Edit: March 11, 2004, 08:11:29 am by Ikarsik »

RussianVodka

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« Reply #6 on: March 11, 2004, 12:13:58 pm »
Very nice, just one thing, make a thread called something like  \"pseudoBug\'s models\" and post all your work there.



Q: How many Planeshifters does it take to expalin a simple concept to a newb?
A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.

pseudoBug

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« Reply #7 on: March 11, 2004, 12:30:46 pm »
@Ikarsik: If you\'re asking what app I use to model, I use 3dsMax5.1. ALthough I\'ve also dabbled with wings3d lately, and It\'s got some nice intuitive features.

@RussianVodka: No problem, Axe Man. I\'ll probably hold off on making more weapons right now, as I read somewhere that there\'s quite an overload of weapon models. Unless that\'s not the case. There\'s probably more need for interior props ay?
« Last Edit: March 11, 2004, 12:31:26 pm by pseudoBug »