Author Topic: S W E E T battle idea  (Read 2671 times)

Xanaroth

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« Reply #15 on: April 04, 2004, 04:03:33 pm »
these are nice, but i dont think there should be to much of them, since the game should be great, but not become to complicated. just keep it on the surface and easy so that it doesn\'t become to much to remember.

ShadowFish

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« Reply #16 on: April 04, 2004, 05:05:09 pm »
yah alright but those were only for swords....alll the weapons are going to have different ways of holding them...

azeazezar

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« Reply #17 on: April 04, 2004, 09:18:44 pm »
it is just this with differend names (and animation)
but it is the same basic idea

Combat modes


During combat, attacker and victim can change their combat style focusing more on attack or on defense.

These are the available attack modes: Bloody attack, Aggressive attack, Normal attack, Defensive attack, Full Defensive attack


 http://www.planeshift.it/player_combat.html
« Last Edit: April 04, 2004, 09:19:08 pm by azeazezar »
 
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ShadowFish

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« Reply #18 on: April 04, 2004, 09:42:11 pm »
not really kind of different. what you are talking about is type of attack..... we are talking about the style and stance....not the mode. different forms

Fast_Bear

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« Reply #19 on: April 05, 2004, 12:30:06 am »
1 key diffrence im not making clear hear: YOU HAVE TO LEVEL UP YOUR WEAPON SKILL IN ORDER TO USE THE MORE POWERFUL STANCES
& another thing- u can use sword stances 4 other weapons- like 4 instance: i think the strangh stance was originally ment for axes
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Kuiper7986

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« Reply #20 on: April 05, 2004, 01:18:26 am »
there\'s already 3 ways of martial arts in the game. I\'m sure each type of martial art will let you \"hold or grapple\" a different way for each weapon.
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Xanaroth

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« Reply #21 on: April 05, 2004, 08:40:38 am »
there isn\'t even a small description of the martial arts ways so no1 knows what those will do.... or if the martial arts will even be available.

Icefalcon

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« Reply #22 on: April 06, 2004, 12:05:24 am »
Quote
Originally posted by Xanaroth
there isn\'t even a small description of the martial arts ways so no1 knows what those will do.... or if the martial arts will even be available.


There are some very small clues...

Enkidukai description...\"Bonus in Martial Arts, they start with 4th rank in one school.\"

So we know there will be different types of martial arts (schools)...

And in the Skills section...
\"Martial Arts Skills
 
Under construction\"

There was one other place where it mentioned something about martial arts, but I cant remember where...
« Last Edit: April 06, 2004, 12:06:13 am by Icefalcon »

ShadowFish

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« Reply #23 on: April 06, 2004, 01:27:55 am »
yah but what will it be about?
will there be different swords and weapons and shurikans... or will it all just be hand to hand combat

PlaneWalker

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« Reply #24 on: September 27, 2004, 05:16:02 am »
The stances should also be more functional.  Here\'s my suggestion.

Basic Stances (Sword)

Guarded Stance - high defense rate, low attack rate.
Single hand (Sword raised in front fo body)
Double hand (Sword raised in diagonal in front of body)

Neutral Stance - Normal, no bonus, no penalty.
Single hand (Sword forward, lowered, and the to side)
Double hand (sword raised, diagonal away from body)

Strike Stance - high attack rate, low defense rate.
Single hand (Sword raised to the side, pointed forward)
Double hand (Sword raised high above head).

Efflixi Aduro

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« Reply #25 on: September 27, 2004, 07:10:25 am »
I just like the idea of different ways to fight with a sowrd :)
Not that ill ever use one...
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hook

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« Reply #26 on: September 27, 2004, 12:44:48 pm »
I dunno ...I\'m a bit sceptical about it ...how can these stances be more effective then the classic? ...I mean, during the course of the history if it was really a better technique to hold the sword upside-down would improve the chances of a hit or the length or power of your stroke (which i terribly doubt!), they\'d use that technique back then.

I like the idea of different fighting techniques though.

But I despise the idea of starting the wave the sword like a stupid poser when reaching the masterhood of the sword fighting.

just my 0.1€
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PlaneWalker

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« Reply #27 on: September 27, 2004, 07:12:08 pm »
I suggest that if a different sword stance will be implemented, those sword stances should at least reflect the effectiveness of combat.  Basically all combat form has a few statistics that can be effected by stances.

Attack speed, Hit rate, Dodge/Block rate, Delay rate and Recovery rate.  Sometimes attack power and defense power.

Example some stance might reduce attack speed and increase delay and recovery time (long wind up), but will boost attack power.  Of course, the long wind up means less attack per set time, higher chance of interruption, and make the player more easy to get hit.

Other stance might allow for ridiculous fast attack rate and accuracy, but their attack power and defense rating will plummet.

PlaneWalker

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« Reply #28 on: September 27, 2004, 07:29:38 pm »
As a reply to hook, these stances are not better then classic.  The classic stance basically balance the attack power with the ability to block.  Different stances merely shift the balance more to defense or offensive skill.  Furthermore, this is a fantasy game, the historical accuracy of the effectiveness of a stance shouldn\'t matter much.  The \"perceived\" effectiveness of a stance should be somewhat important thou.

Basically, different stances trades effectiveness between Offense/Defense and their Power/Accuracy/Speed

Here a breakdown

Offense Power - Amount damage that can be dealt.
Offense Accuracy - Chance of hitting.
Offense Speed - The time an attack take (and the recovery after attack)

Defense Power - Amount of damage that can be deflected.
Defense Accuracy - Chance of deflecting or dodging an attack.
Defense Speed - Amount of time it takes between blocks.

Using this, a player can switch to a stance that boost all Offense stats while taking a heavy hit on defense stats when he/she is near death and need to finish an enemy off quickly.  Or switch to a highly defensive stat to act as a blocker when a mage is trying to cast a spell behind them.  

More tactics = fun.

Patnik

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« Reply #29 on: September 27, 2004, 07:44:28 pm »
as what i?ve read will there be many different fighting modes

from the player guide; Combat.

\"Combat modes
 

During combat, attacker and victim can change their combat style focusing more on attack or on defense.

These are the available attack modes: Bloody attack, Aggressive attack, Normal attack, Defensive attack, Full Defensive attack\"
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