Author Topic: Walking through characters - new idea  (Read 2118 times)

Icefalcon

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« Reply #15 on: April 16, 2004, 01:27:45 am »
It wouldn\'t have to be a big shove, just a friendly shove to make them move if they are blocking a doorway for example, so to actually move someone somewher, you would have to be shoving for a really long time.

In addition, there could be a afk system where if you don\'t move (or do anything) for say 5 min, you would automatically log off.

Xanaroth

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« Reply #16 on: April 16, 2004, 01:24:51 pm »
no pushing is better, just think of the flying klyros:d you would just fly into some1 and push him right into that monster\'s lair where that person was fleeing out.
:(that poor guy...

yup... lets just keep it the way it is. besides, it also mean less actions and less code and less graphics, and thus it would help keeping the lag low.

Yalzin

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« Reply #17 on: April 16, 2004, 02:42:53 pm »
Quote
Originally posted by DepthBlade
Argh no pushing please, that would be brutal imagine you are playing some sort of instrument in town that you just bought and your playing a nice song and all of a sudden, Yalzin comes over and decks you! I would definately have it out for you then Yalzin :P


Hey I\'m not a push-thug :O! But if you weren\'t playing a song i liked. . . well then i may well have to give you hell :)

I don\'t think there would be much extra strain on the engine not being able ot move through people, it would just mean a bit more code that shouldn\'t affect the smooth running of the game much (if at all).  And you would find it pretty hard to fly into someone and push them where you want. A lot of the most popular online games have solid characters that you can push to get past. For instance in Battlefield 1942 you can push people and it works very well, and if you fly into someone they lose health and die anyway so pushing them anywhere wouldn\'t be a problem.

John_Thazer

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« Reply #18 on: April 16, 2004, 05:24:50 pm »
Quote
Originally posted by Icefalcon
In addition, there could be a afk system where if you don\'t move (or do anything) for say 5 min, you would automatically log off.


A bit longer than that...about 15 min...you might have hard time in toilets...:)


You can try, but you shall fail! Seek us not, we shall find you.

Yalzin

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« Reply #19 on: April 16, 2004, 11:39:57 pm »
Quote
Originally posted by John_Thazer
Quote
Originally posted by Icefalcon
In addition, there could be a afk system where if you don\'t move (or do anything) for say 5 min, you would automatically log off.


A bit longer than that...about 15 min...you might have hard time in toilets...:)


15 minutes??? I think you need to see a doctor :)

John_Thazer

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« Reply #20 on: April 19, 2004, 09:11:18 pm »
Quote
Originally posted by Yalzin
Quote
Originally posted by John_Thazer
Quote
Originally posted by Icefalcon
In addition, there could be a afk system where if you don\'t move (or do anything) for say 5 min, you would automatically log off.


A bit longer than that...about 15 min...you might have hard time in toilets...:)


15 minutes??? I think you need to see a doctor :)


Hey hey...you never know!...You can really hav an acident there to slippery! :P


You can try, but you shall fail! Seek us not, we shall find you.

SaintNuclear

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« Reply #21 on: April 20, 2004, 01:51:17 am »

Quote
Originally posted by Yalzin
A lot of the most popular online games have solid characters that you can push to get past. For instance in Battlefield 1942 you can push people and it works very well, and if you fly into someone they lose health and die anyway so pushing them anywhere wouldn\'t be a problem.


You can\'t compare BF to PS, the genres are too diffrent. Yeah, in both you can (will) fight, kill, and get killed. But that\'s all. In BF you could be pushed to your death, but you\'ll spawn again and be as good as new. In PS you\'ll have to go through the death maze, and your exp will probebly go down.


There was this game I used to play, and you could push other players, but only a bit. You could walk into the player, and stand where he was standing, while he gets pushed a bit to the side. But once you clear that place he gets back there automatically.
So you couldn\'t push the player more than a very small distance from where he was standing. Once you tried to push him further, the place he used to stand will become vacant (since you left it while trying to push the player further), wich makes the pushed player go back to it.

I think that\'s a good solution to the pushing problem. You can\'t have people blocking your way from one hand, and you can\'t get pushed to death from the other.

Although, going through characters is quite fun :)
Atfirst I didn\'t like it either, but after a while I started to like it.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Cirque

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« Reply #22 on: April 20, 2004, 01:01:47 pm »
Some people like sitting on the throne for 15 minutes or more. Perhaps your incontenant (J/K lol).

This autolog sounds alot like a game that irritates me to the core.

Yalzin

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« Reply #23 on: April 20, 2004, 05:28:25 pm »
I wasn\'t comparing BF to PS, I was just saying that pushing works well in BF. Yes it is possible to push people to their deaths but it\'s incredibly hard and pretty much impossible i think without some sort of vehicle which won\'t feature in PS.

I\'m not sure i like the elastic pushing idea, it sounds very unrealistic. So at what point do they move back to their original place? And what if you did push them far, would they just float back to where they started. And surely you\'d have to travel through people and objects in order to get back to your starting positiojn?

SaintNuclear

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« Reply #24 on: April 20, 2004, 09:26:21 pm »
1st, you can\'t be pushed far in the \'elastic pushing\'. I\'ll try to describe why in a more graphical way:

X <-- This is someone
Y <-- This is you
_ <-- This is an open space
_ <-- Another open space

X pushes Y to _:

_ <-- Open space, where X used to stand
X <-- Someone, in the place you used to be
Y <-- You, pushed
_ <-- This place is still empty

X tries to push you further:

_ <-- Open space
_ <-- Open space, where you stood in the first place
X <-- Someone
Y <-- You.

Now, since the place you were in in the first place is now vacant, you move there automatically:

_ <-- Open space
Y <-- You, back in your place
X <-- The poor bastard that tried to push you to your death realizes that he can\'t!

So, you see, you can\'t be pushed far, because once the place you used to stand on is vacant, you move there automatically.

I agree that this thing isn\'t realistic, but PS isn\'t supposed to be realistic, it\'s a game!

The most realistic solution would be to be able to push chars, however, this will bring the problem of pushing chars to death.
I\'m sure that anyone would agree that it\'s better to play a game a bit less realistic, as long as it won\'t allow such annoying things as pushing people to death
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Cirque

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« Reply #25 on: April 21, 2004, 05:53:58 am »
Does X have to move laterally for you to go back to your original position? Or as soon as you move two spaces away from where you were you automatically warp through what ever is between you and your original position? Because if its the latter the only difference between that and walking straight through other players is that you move 2 places to do it.

It really doesnt bother me that much if I walk through another player. It may not look that crash hot but it reduces the risk of glitches being exploited.

SaintNuclear

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« Reply #26 on: April 21, 2004, 08:32:15 pm »
It doesn\'t matter wich direction X moves. As long as he\'s not standing in your original position anymore, you move there.


I don\'t think they should change it either. Atleast not now, maybe for the final release (i.e. never). But if it gets changed, the \'elastic\' way is the best.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Abemore

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« Reply #27 on: April 21, 2004, 10:58:48 pm »
Past discussion on this can be found here:

Collision Dectection, Dynamic Shadows, Bumpmapping

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