Originally posted by Melbourne
Well it was just an idea. I\'m not really a big fan of players having full flight. As you said flight won\'t be all that usefull , only thing worthwhile is for travel or exploring. In that way it only seems like a novelty. The devs have stated they are against teleportation of any kind. Flight and teleportation are similar in the way that they are mainly used for traveling long distances fast and escaping enemy groups.
Even though it would be funny to watch people jump off cliffs to their doom.
Well, yes, they\'re somewhat similar, but flight is more limited as it still takes some time and transport weight is rather limited. Still, it provides options teleportation does not, but overall, I believe it can be managed to blend well.
Teleportation, however, can be used for swift and powerful attacks, backstabbing and even within buildings, whereas flight cannot. Not to mention that you can escape out of imprisonment with teleportation, not with flight (if the captor isn\'t utterly stupid, that is

).
Therefore, if teleportation can be successfully implemented in a MMORPG (not necessarily PS, if the devs don\'t want it there), then surely can full flight.
I must admit that at first I also thought full flight would be uber powerful, while after thinking about it when reading / writing the replies, I had it down to uselessnes. IOW, it scales, it just hasn\'t been used anywhere I know of so there isn\'t any experience to build upon.
I\'m sort of pro-choice. I\'d like players to have the exact same options that NPCs have. This is not limited to what I\'d like to play as, it\'s a general opinion. Some things may be too hard to do to be worth the effort (like players becoming gods / demons), but there are many things that just need some careful thought and experimentation.
And I\'m a big fan of creative use of things. Like using a firebolt attack spell to heat a kettle. These things, however, are the hardest to implement in computer games as they need to be thought of in advance. I hated Neverwinter Nights for it\'s lack of flexibility in the \"creation\" of artifacts, for example, and I don\'t wish PS to exclude options that can be worthwile.
So if we (the PS community as a whole, including devs) can\'t, even by experimentration, come up with a way to do it properly (i.e., if we end up with everyone or nobody being Klyros), the (full) flight option needs to be removed, but I\'d like to at least give it a try.