Author Topic: Longer Day/Night cycles  (Read 5233 times)

Falcon_Amanatay

  • Traveller
  • *
  • Posts: 15
    • View Profile
-.-
« Reply #60 on: October 11, 2004, 05:26:19 am »
Whats your problem? Just because I said that we have to deal with the long wait for night to turn to day, you attack me? It is just my opinion that it would be better if we had to wait for time to pass. If you can wait a year for your birthday, you can wait stinking six hours for day to come! Geez-.-, I have a life thank you very much, but you don\'t seem to have a good one to make such a rude remark like that;-)

to Mr.Rudody there->

-Falcon Amanatay

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #61 on: October 11, 2004, 06:18:18 am »
Quote
Originally posted by Falcon_Amanatay
Whats your problem? Just because I said that we have to deal with the long wait for night to turn to day, you attack me?

It wasn\'t strictly an attack AFAICS... only by implication. ;)
Quote
Originally posted by Falcon_Amanatay
It is just my opinion that it would be better if we had to wait for time to pass.

That is my opinion as well, as can be seen from my posts on this subject.
Quote
Originally posted by Falcon_Amanatay
If you can wait a year for your birthday, you can wait stinking six hours for day to come!

Well, there is no need to resort to impolite language, but anyway, the difference between birthdays and PS days is that your birthday will undoubtly be there, and you\'ll be there to see it. A PS day, however, isn\'t going to, and you in fact need to make an effort to see it. However, if you have a job, you probably get only about 3 hours of play time per day during the week, and weekends tend to be packed with family / friend stuff. Therefore, if you have 6 hours of day, which, depending on your timezone, may be exactly when you need to work or sleep, you\'ll only get to see night ever. This is the problem.
I was initially proposing 6 hour halfcycles, but I increasingly feel that 3 or 4 hours may be better.
I also proposed a shifting time, which isn\'t synchronised with the RL time, but while this would allow everyone to see all daytimes, it makes meeting at a certain time (IT) harder, which isn\'t too good. Ppl. would then probably resort to RL time, and the whole time idea would become cosmetic only, just as it is currently.
Quote
Originally posted by Falcon_Amanatay
Geez-.-, I have a life thank you very much, but you don\'t seem to have a good one to make such a rude remark like that;-)

It wasn\'t rude. If anything, it was a bit superstitious.
Quote
Originally posted by Falcon_Amanatay
to Mr.Rudody there->

Huh? Shouldn\'t there be something, anything at all?
« Last Edit: October 11, 2004, 06:24:43 am by Seytra »

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
lol that was funny....
« Reply #62 on: October 11, 2004, 12:44:29 pm »
Falcon_Amanatay must have been having a bad day?

Don\'t mind them (It\'s not worth starting a flame-war over), I\'m sure he didn\'t mean it as a personal attack, just to point out what he thought was an important point...

Quote
Originally posted by Falcon_Amanatay
Why do I feel like I\'m talking to albert einstein or another great scientists.

That\'s because you\'re talking to the greatest scientific mind of the twenty-first century! j/k :D
(but actually science is my favorite subject)

I personally would like an odd # of hours for a day (one that 24 isn\'t divisible by) because then if you login @ 6:00pm every day it will never be the same time of day in PS as it was yesterday....

Quote
Originally posted by Seytra
I was initially proposing 6 hour halfcycles, but I increasingly feel that 3 or 4 hours may be better.


Then I propose 3.25 hours = 1 day that way there is  7.384615 PS days in a 24 hour period (that\'s 3 hours 15 mins = 1 day) & so it is roughly 1/3 offset so if you login @ 6:00pm & it\'s just dawn the next time you login it will be afternoon-evening about 1/3 off from what it was before...

It is reasonable enough for people to meet in dark allies doing business & enough time for you to complete 1 entire day cycle in 1 sitting if you play PS 3hours a day....
& if you only play 1 hour a day you can have the benefit of the rotating time schedule because you will experience 1/3 of a day in Yliakum & not the same one each day....

If we use 3.25hours = 1 day then I think 1 year should be ether 222(Yliakum) days or 444(Yliakum) days depending on how many seasons we will have, 222(Yliakum) is = to 30.0625 of are days (or about 1 month) & 444(Yliakum) days = 60.125 (or about 2 months)

(Math comes easy to me however I used a calculator to be quicker...)
« Last Edit: October 11, 2004, 12:50:09 pm by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #63 on: October 11, 2004, 11:27:25 pm »
Your proposal is what I meant by \"shifting time\", and I\'ve discarded the idea, beacuse it\'d be too bothersome to convert it to RL hours for meetings.

I, however, meant 3 - 4 hours per halfcycle, so 1 day would last 6 - 8 RL hours. Of course, the day could last 2 hours and the night 6 hours or something, depending on season, not even accounting for dusk and dawn.

I, however, don\'t think that the year should be any round number of days, because it\'s unlikely.

Falcon_Amanatay

  • Traveller
  • *
  • Posts: 15
    • View Profile
SORRY!!
« Reply #64 on: October 13, 2004, 01:41:31 am »
I don\'t know what I was saying. I knew he wasn\'t attacking me-.- So sorry! I just take things the wrong way, because of certain experiences-.- Ah welll. Four or three hours sounds good, oh, and WOW you only get about three hours sleep? :(


Sorry, sorry, sorry!!!


-Falcon Amanatay


p.s: Zeraph, your high intelligence make me feel sort of dumb! Though I know i\'m not, in fact. I\'m The World\'s Next greatest author, to be! YAY!! Though that doesn\'t have much to do with intelligence, I just wanted to add it in there-hehe.

oops!! I\'m sorry Seytra, you are intelligent too!

-Falcon Amanatay
« Last Edit: October 13, 2004, 01:43:41 am by Falcon_Amanatay »

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #65 on: October 14, 2004, 05:18:13 pm »
Quote
Originally posted by Seytra
Your proposal is what I meant by \"shifting time\", and I\'ve discarded the idea, beacuse it\'d be too bothersome to convert it to RL hours for meetings.

I, however, meant 3 - 4 hours per halfcycle, so 1 day would last 6 - 8 RL hours. Of course, the day could last 2 hours and the night 6 hours or something, depending on season, not even accounting for dusk and dawn.

I, however, don\'t think that the year should be any round number of days, because it\'s unlikely.


ya, it really depends on the planet\'s (if we are even on a planet) rotation etc.

& actually I just multiplied 30 days by 7.384615 & it just happened to come close to 222(Yliakum) days. Strange?

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Tapo

  • Hydlaa Resident
  • *
  • Posts: 79
    • View Profile
(No subject)
« Reply #66 on: October 17, 2004, 04:02:23 am »
Making the cycles longer would be good. I feel like I\'m about to have seizure each time I play; the days change so fast. I think day/night times should be a couple hours each. Plus, no years or weeks are nececarry, for they can interfere with quests and many other things, and might make the game less realistic.