- Status Closed
- Percent Complete
- Task Type Bug Report
- Category Engine
- Assigned To No-one
- Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Franz Sauerzopf - 09.09.2012
Last edited by Talad - 04.06.2020
Opened by Franz Sauerzopf - 09.09.2012
Last edited by Talad - 04.06.2020
FS#5745 - When attacked in BDin, client crashes
This bug might be related to 5604.
When in BDin, and attacking a mob, my client crashes after the mob attacks back. Killing it by casting from a distance is ok.
Alternatively, I can cast at the jade clacker sitting near a texture line (I assume the border BDin/BDout) from BDout. When it comes out and attacks me, no problems. But when I get back into BDin during the fight, my client crashes.
I’ve not seen a similar behaviour outside of BDin.
Maybe smthg with missing soundfiles? But I saw no remarks of that kind on the screen output.
ver. 0.93 on ubuntu 11.04 natty, nvidia. Usually no crashes :)
Closed by Talad
04.06.2020 17:03
Reason for closing: Will not fix
Additional comments about closing:
04.06.2020 17:03
Reason for closing: Will not fix
Additional comments about closing:
Will not fix in PSLegacy, report for
PSUnreal if present.