PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Engine
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
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  • Private
Attached to Project: PlaneShift
Opened by Franz Sauerzopf - 09.09.2012
Last edited by Talad - 04.06.2020

FS#5745 - When attacked in BDin, client crashes

This bug might be related to 5604.

When in BDin, and attacking a mob, my client crashes after the mob attacks back. Killing it by casting from a distance is ok.

Alternatively, I can cast at the jade clacker sitting near a texture line (I assume the border BDin/BDout) from BDout. When it comes out and attacks me, no problems. But when I get back into BDin during the fight, my client crashes.

I’ve not seen a similar behaviour outside of BDin.

Maybe smthg with missing soundfiles? But I saw no remarks of that kind on the screen output.

ver. 0.93 on ubuntu 11.04 natty, nvidia. Usually no crashes :)

Closed by  Talad
04.06.2020 17:03
Reason for closing:  Will not fix
Additional comments about closing:  

Will not fix in PSLegacy, report for PSUnreal if present.

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