PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Engine → NPC
  • Assigned To
    Anders Reggestad
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by JThompson - 05.04.2013
Last edited by Talad - 04.06.2020

FS#5969 - NPC health bar reading wrongly

I notice this most when I’m fighting a group of NPCs, but have seen it at other times as well. The health bar of the NPC I have targeted will show 0%, even though it is in fact well above that, even full. This is a bit frustrating when fighting a mob of NPCs and trying to loot them as they die, because I cant’ tell whether I’ve targeted a dead or live opponent, and the auto targeting against live opponents makes it challenging to get the dead ones before they poof. I often don’t even realize I’ve retargeted since the health bar for the live opponent looks like the dead one’s.

Closed by  Talad
04.06.2020 17:55
Reason for closing:  Will not fix
Additional comments about closing:  

Will not fix in PSLegacy, report for PSUnreal if present.

Anders Reggestad commented on 05.04.2013 22:04

Was observed when using AOE DOT spells

Kaerli Stronwylle commented on 08.04.2013 14:32

Confirming that this is an issue.

JThompson commented on 08.04.2013 18:03

Since reporting this I have also noticed it with a group (wrathrats) where I attacked each of them in turn with sword. I also noticed it with an imago that attacked me. I have also observed (less often) the case of a NPC's health bar showing full when it is not. So far as I can tell, the health bar corrects itself when you inflict some damage on the mob in question.

Anders Reggestad commented on 04.12.2013 18:45

When a target is selected a MSGTYPE_TARGET_EVENT is sent from client to server. This cause the server to start send MSGTYPE_STATDRUPDATE for the selected entity. If this message is lost the health bar will be wrong. Stat DR messages are only sent upon change. So in the situation with damage the new Stat DR message will cause the situation to repair.

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