PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Bugtracker
  • Assigned To No-one
  • Operating System Linux
  • Severity Critical
  • Priority Very Low
  • Reported Version 0.7.18 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Baxus - 27.02.2022
Last edited by Talad - 27.02.2022

FS#7352 - Planeshift Client Crashes immediately after loading world

Operating System: Kubuntu 21.10
KDE Plasma Version: 5.22.5
KDE Frameworks Version: 5.86.0
Qt Version: 5.15.2
Kernel Version: 5.13.0-30-generic (64-bit)
Graphics Platform: X11
Processors: 8 × Intel® Core™ i7-3770 CPU @ 3.40GHz
Memory: 15.6 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 1070/PCIe/SSE2

I first had the issue when I opened the new achievements menu with my Eldoral character while looking through all the tabs. The client suddenly closed and when trying to reload my world for that character, it loaded, and then crashed the client right afterwards. I then created a new character to test the client and I was able to successfully create the character and complete the beginning area. Right after teleporting into the Hydlaa plaza, it then crashed with the new character and every time I try to load the new character into the world, it crashes just like my other character. It also shows the achievements UI after loading the world right before it crashes.

Closed by  Talad
27.02.2022 18:23
Reason for closing:  Fixed
Baxus commented on 27.02.2022 18:21

I was able to resolve this issue by adding these two lines at the bottom of the Engine.ini file in /home/<Your Username>/.config/Epic/PSUnreal/Saved/Config/LinuxClient/

[SystemSettings]
r.AllowStaticLighting=0

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