- Status Closed
- Percent Complete
- Task Type Bug Report
- Category
-
Assigned To
Ville Rantapuska - Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#159 - tutorial icon pixilated
http://img524.imageshack.us/img524/2457/shot1102zy9.jpg
it is called to be size
<frame x="0" y="0" width="45" height="60" />
but the image is only 52x117 so it gets stretched out
either we could get a larger tutorial.png or the tutorial.xml can get edited to change the size of this image.
I think it would be better to get a new image and keep the size the same
this is at 1440x900 res but i dont think that matters in this case
[i tested on cvs so i am putting it there but i assume this is the same on laanx]
We can scale the current tutorial.png so it's 60 by height and add space for 45 pixels of width, but the result is too small. I would rather the icon be used at it's original size, because that's how it was meant to be when I made it. Why would it be better to get a new image instead of editing the XML?
it was just an option and i guess you are right editing the xml would be easiest
Can you edit the xml and post a screenshot of what it looks like?
what exact width and height do you want changed and i will test it
Well to the native resolution of that image, so there's no stretching.
I'm not too sure how an image can be stretched when the image's native resolution is bigger than what it's being displayed at. It should only be squashed.
I want to see what the difference is.
http://img405.imageshack.us/img405/5299/shot1103te0.jpg
Set status to assigned
Change assignee to Ville.
The screen aspect ratio affects pretty much all the 2d gui items. Try running PS in eg 500x600 resolution and you'll notice all the gui items are squished thin. It's impossible to make icons that would appear good on all resolutions. We should concentrate on the standard 4:3 aspect ratio resolutions.
For best results we should use pow2 size graphics only, so closest size would be 64x128. However, this is too big for the tutorial window, so it'll have to use half size image 32x64. I can upload the 64x128 image to svn, but someone else has to make the changes to the tutorial.xml.