PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category
  • Assigned To
    Ville Rantapuska
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Caarrie - 28.08.2007
Last edited by Caarrie - 31.10.2007

FS#159 - tutorial icon pixilated

http://img524.imageshack.us/img524/2457/shot1102zy9.jpg

it is called to be size

  <frame x="0" y="0" width="45" height="60" />

but the image is only 52x117 so it gets stretched out

either we could get a larger tutorial.png or the tutorial.xml can get edited to change the size of this image.

I think it would be better to get a new image and keep the size the same

this is at 1440x900 res but i dont think that matters in this case

[i tested on cvs so i am putting it there but i assume this is the same on laanx]

Closed by  Caarrie
31.10.2007 10:31
Reason for closing:  
Additional comments about closing:  

this was fixed along with  bug 404  closing as fixed as it is not an issue anymore

Elina Eganova commented on 29.08.2007 07:13

We can scale the current tutorial.png so it's 60 by height and add space for 45 pixels of width, but the result is too small. I would rather the icon be used at it's original size, because that's how it was meant to be when I made it. Why would it be better to get a new image instead of editing the XML?

Caarrie commented on 29.08.2007 10:41

it was just an option and i guess you are right editing the xml would be easiest

Mike Gist commented on 29.08.2007 19:18

Can you edit the xml and post a screenshot of what it looks like?

Caarrie commented on 29.08.2007 19:28

what exact width and height do you want changed and i will test it

Mike Gist commented on 29.08.2007 19:31

Well to the native resolution of that image, so there's no stretching.

I'm not too sure how an image can be stretched when the image's native resolution is bigger than what it's being displayed at. It should only be squashed.

I want to see what the difference is.

Caarrie commented on 29.08.2007 19:40

http://img405.imageshack.us/img405/5299/shot1103te0.jpg

  <widget name="TutorialNotify" factory="pawsTutorialNotifyWindow" resizeable = "no" visible="no" movable="yes">
      <frame x="375" y="480" width="52" height="117" border="no"/>
    <widget name="Notify" factory="pawsButton" id="100" tooltip="Click to see Instructions">
      <frame x="0" y="0" width="52" height="117" />
      <bgimage resource="ButtonTutorial" />
    </widget>
Project Manager
Lanarel commented on 30.08.2007 18:29

Set status to assigned

Arianna commented on 08.10.2007 13:41

Change assignee to Ville.

Ville Rantapuska commented on 08.10.2007 23:52

The screen aspect ratio affects pretty much all the 2d gui items. Try running PS in eg 500x600 resolution and you'll notice all the gui items are squished thin. It's impossible to make icons that would appear good on all resolutions. We should concentrate on the standard 4:3 aspect ratio resolutions.

For best results we should use pow2 size graphics only, so closest size would be 64x128. However, this is too big for the tutorial window, so it'll have to use half size image 32x64. I can upload the 64x128 image to svn, but someone else has to make the changes to the tutorial.xml.

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