- Status Closed
- Percent Complete
- Task Type Bug Report
- Category
- Assigned To No-one
- Operating System
- Severity High
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Opened by Mario Rohkrämer - 01.07.2008
Last edited by Steven Schwartfeger - 01.07.2008
FS#1793 - Ghosts! - Invisible avatars (both NPC and player)
Quite often I don’t see several NPCs or players after loading a map.
E.g. I see both guards in front of the Octarch house, I enter, leave, and both are invisible. I enter again, and two guards inside are invisible.
I go to the tavern, witness a dialogue between two people, but only see one. Yes, I can hear the other! And according to the talk, the other one should be right next to the first. I was able to see the chat bubble of an invisible char, at the place where it should be shown. Took me a few minutes staying in the tavern, then suddenly I see the other one.
It seems that the server believes it is not necessary to send character details, or sends it to a wrong recipient. May be a bug introduced in network code.
I reported such effects earlier to GMs (e.g. did not see one of the guards in front of the tavern, and did not see Orchibaly - until I ran away far enough to enforce reloading of Akkaio-Central). But these are now too regular to call them rare. I got a confirmation in game from other players too.
Set severity to “high”, because it may cause a huge amount of petitions and confusion in game when NPCs or player avatars are not seen by some but not all.
ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
---|---|---|---|---|---|---|---|
1692 | PlaneShift | High | Paldorin Mugbreaker | ||||
1834 | PlaneShift | Critical |
01.07.2008 05:30
Reason for closing:
Additional comments about closing:
Thanks for the report, but it is a
duplicate of FS#1692
and FS#1790
:)
Yeah… thanks for not finding already closed bug reports as default…
In case of
FS#1692because of a lack of ortography (visable / visible).